Player Matchup

Skadi
Skadi
Cicichef
Skadi
Level 115
God Stats
3W - 0L
1,740 SR
Queue Stats
149W - 150L
1,521 Elo+
Solo
Bakasura
Bakasura
DANTE0077
Bakasura
Level 173
God Stats
5W - 5L
1,504 SR
Queue Stats
584W - 561L
1,467 Elo+
Solo
Aphrodite
Aphrodite
Kelvargaming
Aphrodite
Level 58
God Stats
4W - 3L
1,500 SR
Queue Stats
7W - 6L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Petrel0
Gilgamesh
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 53L
1,510 Elo+
Solo
Merlin
Merlin
ЯиЧЕТЫРЕпридурка
Merlin
Level 107
God Stats
25W - 26L
1,517 SR
Queue Stats
49W - 48L
1,494 Elo+
Solo
Team Averages
Level 115
1,552 SR
1,498 Elo+

VS

Team Averages
Level 97
1,538 SR
1,432 Elo+
Tsukuyomi
Tsukuyomi
ArfarySergio26-A
Tsukuyomi
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 30L
1,283 Elo+
Party 1
Hel
Hel
HateSky
Hel
Level 180
God Stats
5W - 4L
1,657 SR
Queue Stats
487W - 466L
1,508 Elo+
Solo
Cu Chulainn
Cu Chulainn
MrAgujero10
Cu Chulainn
Level 17
God Stats
5W - 7L
1,412 SR
Queue Stats
9W - 21L
1,271 Elo+
Party 1
Bacchus
Bacchus
Zlodeyatel
Bacchus
Level 145
God Stats
1W - 6L
1,462 SR
Queue Stats
122W - 127L
1,527 Elo+
Party 2
Rama
Rama
killca
Rama
Level 98
God Stats
7W - 3L
1,661 SR
Queue Stats
95W - 87L
1,573 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Cicichef
Skadi
16
3 / 1 / 1
9,165
573
8,522
8,446
3,714
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bakasura
DANTE0077
Bakasura
19
10 / 0 / 4
11,424
714
18,025
15,976
8,468
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Aphrodite
Kelvargaming
Aphrodite
11
0 / 1 / 4
7,472
467
3,588
6,709
4,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Gilgamesh
Petrel0
Gilgamesh
14
2 / 2 / 2
9,152
572
7,556
14,046
12,659
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
6 / 5 / 5
9,287
580
10,593
8,998
3,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
11
3 / 7 / 2
7,110
444
7,860
15,826
5,435
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Hel
12
2 / 4 / 1
7,936
496
6,021
9,765
3,725
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cu Chulainn
MrAgujero10
Cu Chulainn
14
1 / 4 / 0
8,066
504
7,553
16,030
11,679
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bacchus
Zlodeyatel
Bacchus
11
1 / 3 / 4
7,617
476
5,085
12,266
13,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Rama
killca
Rama
14
1 / 3 / 1
8,130
508
8,436
12,533
5,232
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
16
21
Kills
8
9
Deaths
21
16
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
3
7
2
0.57
W
Skadi
Cicichef
Skadi
3
1
1
3.5
W
Bakasura
DANTE0077
Bakasura
10
0
4
12
L
Hel
2
4
1
0.63
W
Aphrodite
Kelvargaming
Aphrodite
0
1
4
2
L
Cu Chulainn
MrAgujero10
Cu Chulainn
1
4
0
0.25
W
Gilgamesh
Petrel0
Gilgamesh
2
2
2
1.5
L
Bacchus
Zlodeyatel
Bacchus
1
3
4
1
L
Rama
killca
Rama
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,284
Damage
34,955
54,175
Taken
66,420
33,409
Mitigated
39,220
16,187
Healing
14,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
7,860
2,754
0
229
15,826
5,435
386
4,571
10,357
0
37,740
W
Skadi
Cicichef
Skadi
8,522
2,689
0
583
8,446
3,714
1,308
1,650
6,796
0
93,266
W
Bakasura
DANTE0077
Bakasura
18,025
12,117
0
6,677
15,976
8,468
316
2,180
13,698
0
109,827
L
Hel
6,021
271
1,541
3,424
9,765
3,725
0
3,654
5,496
60,420
0
W
Aphrodite
Kelvargaming
Aphrodite
3,588
607
2,569
2,865
6,709
4,946
270
2,993
3,664
11,172
0
L
Cu Chulainn
MrAgujero10
Cu Chulainn
7,553
1,004
0
1,973
16,030
11,679
341
320
13,426
0
67,904
W
Gilgamesh
Petrel0
Gilgamesh
7,556
2,783
0
2,695
14,046
12,659
308
123
13,923
78
66,262
L
Bacchus
Zlodeyatel
Bacchus
5,085
262
0
3,652
12,266
13,149
0
3,566
7,874
21,972
0
L
Rama
killca
Rama
8,436
7,157
0
3,823
12,533
5,232
1,122
2,148
10,334
0
71,883
W
10,593
634
0
798
8,998
3,622
1,206
3,824
4,988
55,458
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,500
Gold Earned
38,859
556
Minions Killed
417
0
Camps Cleared
0
1,664,468
Distance Traveled
1,455,025
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
7,110
444
33
2
0
322,084
0
W
Skadi
9,165
573
144
9
0
319,279
0
W
Bakasura
11,424
714
186
12
0
431,058
0
L
Hel
7,936
496
114
7
0
239,925
0
W
Aphrodite
7,472
467
21
1
0
320,351
3
L
Cu Chulainn
8,066
504
109
7
0
296,570
0
W
Gilgamesh
9,152
572
105
7
0
305,907
1
L
Bacchus
7,617
476
24
2
0
314,513
7
L
Rama
8,130
508
137
9
0
281,933
0
W
Merlin
9,287
580
100
6
0
287,873
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role