Player Matchup

Ymir
Ymir
Madkiller747
Ymir
Level 109
God Stats
0W - 3L
1,268 SR
Queue Stats
1W - 3L
1,502 Elo+
Party 2
Chaac
Chaac
TeribleMane
Chaac
Level 89
God Stats
0W - 1L
1,306 SR
Queue Stats
5W - 11L
1,313 Elo+
Solo
Zeus
Zeus
XxEeRrXxeSsKing
Zeus
Level 15
God Stats
0W - 3L
1,170 SR
Queue Stats
0W - 3L
1,263 Elo+
Party 2
Team Averages
Level 71
1,248 SR
1,359 Elo+

VS

Team Averages
Level 77
1,567 SR
1,433 Elo+
Susano
Susano
AkumaxShin
Susano
Level 46
God Stats
2W - 1L
1,500 SR
Queue Stats
26W - 29L
1,404 Elo+
Party 1
Hachiman
Hachiman
GentleSwift
Hachiman
Level 121
God Stats
14W - 11L
1,623 SR
Queue Stats
43W - 50L
1,463 Elo+
Party 1
Terra
Terra
sylveonmisaki53
Terra
Level 64
God Stats
3W - 1L
1,579 SR
Queue Stats
4W - 3L
1,431 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 1
7,016
702
3,341
11,657
7,978
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 4 / 1
7,078
708
6,251
11,409
13,162
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

9
2 / 4 / 0
7,391
739
5,937
7,031
2,109
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
AkumaxShin
Susano
10
1 / 3 / 8
8,023
802
6,239
8,288
3,492
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
GentleSwift
Hachiman
12
6 / 0 / 4
9,197
920
13,979
7,305
3,154
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
3 / 0 / 5
8,317
832
5,409
7,115
6,578
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
27
2
Kills
10
10
Deaths
3
2
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Susano
AkumaxShin
Susano
1
3
8
1.67
W
Hachiman
GentleSwift
Hachiman
6
0
4
8
L
0
2
1
0.25
L
0
4
1
0.13
L
2
4
0
0.5
W
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,529
Damage
25,627
30,097
Taken
22,708
23,249
Mitigated
13,224
7,053
Healing
6,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
AkumaxShin
Susano
6,239
1,331
0
291
8,288
3,492
535
4,031
4,257
0
20,442
W
Hachiman
GentleSwift
Hachiman
13,979
8,887
0
2,414
7,305
3,154
1,431
3,330
3,975
0
40,259
L
3,341
504
0
2,715
11,657
7,978
0
3,424
8,233
12,503
0
L
6,251
806
309
2,919
11,409
13,162
0
1,568
9,841
0
30,136
L
5,937
351
0
1,110
7,031
2,109
0
666
6,365
19,909
0
W
5,409
208
1,171
2,959
7,115
6,578
0
2,921
4,194
21,123
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,485
Gold Earned
25,537
77
Minions Killed
103
0
Camps Cleared
0
474,420
Distance Traveled
558,491
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
8,023
802
30
3
0
178,460
0
W
Hachiman
9,197
920
56
6
0
180,906
0
L
Ymir
7,016
702
15
2
0
138,950
0
L
Chaac
7,078
708
35
4
0
182,381
0
L
Zeus
7,391
739
27
3
0
153,089
0
W
Terra
8,317
832
17
2
0
199,125
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role