Player Matchup

Hercules
Hercules
Diamond V
AnchorZZ
Hercules
Diamond V
Level 163
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 71L
2,042 MMR
Solo
Jing Wei
Jing Wei
Platinum I
EmojiDaddy
Jing Wei
Platinum I
Level 68
God Stats
18W - 7L
1,849 SR
Queue Stats
49W - 30L
2,030 MMR
Party 2
Fenrir
Fenrir
Diamond III
ZER0PENGUIN
Fenrir
Diamond III
Level 169
God Stats
5W - 6L
1,786 SR
Queue Stats
202W - 169L
2,095 MMR
Solo
Aphrodite
Aphrodite
Platinum III
iJaimes
Aphrodite
Platinum III
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 13L
2,085 MMR
Party 2
Anubis
Anubis
Diamond IV
Älex2
Anubis
Diamond IV
Level 100
God Stats
3W - 6L
1,807 SR
Queue Stats
267W - 249L
2,112 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 121
1,688 SR
2,073 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 106
1,579 SR
1,971 MMR
Horus
Horus
Diamond IV
 
Horus
Diamond IV
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Platinum V
GeeWhillikers
Tyr
Platinum V
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 46L
1,956 MMR
Party 1
Thoth
Thoth
Diamond IV
GmSlayer
Thoth
Diamond IV
Level 159
God Stats
5W - 4L
1,875 SR
Queue Stats
385W - 350L
2,176 MMR
Solo
Awilix
Awilix
Platinum III
Lurvey
Awilix
Platinum III
Level 39
God Stats
1W - 1L
1,361 SR
Queue Stats
50W - 26L
2,157 MMR
Party 1
Hachiman
Hachiman
Diamond V
pozole1745
Hachiman
Diamond V
Level 147
God Stats
0W - 1L
1,660 SR
Queue Stats
46W - 49L
2,068 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AnchorZZ
Hercules
18
2 / 3 / 7
12,886
614
17,152
26,542
36,659
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jing Wei
EmojiDaddy
Jing Wei
20
7 / 2 / 4
13,695
652
23,321
18,234
9,023
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Fenrir
18
9 / 6 / 8
13,073
623
16,326
23,879
10,189
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Aphrodite
iJaimes
Aphrodite
16
1 / 3 / 13
11,805
562
5,987
18,102
18,963
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anubis
Älex2
Anubis
20
5 / 1 / 6
13,640
650
14,071
16,140
9,530
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
VamanaHe BoNoxMartichoras

VS

Bans
SerqetAo KuangThorChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
14
3 / 5 / 9
10,007
477
7,757
23,783
15,978
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
0 / 5 / 6
9,939
473
10,861
28,982
35,908
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thoth
GmSlayer
Thoth
17
4 / 4 / 4
11,171
532
15,329
10,128
3,935
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Awilix
Lurvey
Awilix
16
6 / 4 / 6
10,283
490
16,285
18,644
8,161
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
pozole1745
Hachiman
15
2 / 6 / 3
9,614
458
12,910
17,974
6,514
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
43
24
Kills
15
15
Deaths
24
38
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
3
5
9
1.5
W
Hercules
AnchorZZ
Hercules
2
3
7
1.83
W
Jing Wei
EmojiDaddy
Jing Wei
7
2
4
4.5
L
0
5
6
0.6
L
Thoth
GmSlayer
Thoth
4
4
4
1.5
L
Awilix
Lurvey
Awilix
6
4
6
2.25
W
Fenrir
9
6
8
2.17
W
Aphrodite
iJaimes
Aphrodite
1
3
13
2.5
L
Hachiman
pozole1745
Hachiman
2
6
3
0.58
W
Anubis
Älex2
Anubis
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,857
Damage
63,142
102,897
Taken
99,511
84,364
Mitigated
70,496
57,578
Healing
24,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
7,757
3,233
4,004
5,182
23,783
15,978
0
5,442
18,067
0
27,878
W
Hercules
AnchorZZ
Hercules
17,152
4,802
0
14,190
26,542
36,659
582
2,209
24,143
593
95,583
W
Jing Wei
EmojiDaddy
Jing Wei
23,321
18,226
0
8,662
18,234
9,023
10,811
3,154
14,848
0
150,331
L
10,861
643
0
10,731
28,982
35,908
0
3,941
22,961
0
75,050
L
Thoth
GmSlayer
Thoth
15,329
398
0
1,000
10,128
3,935
0
3,132
6,892
101,692
0
L
Awilix
Lurvey
Awilix
16,285
5,562
0
490
18,644
8,161
0
3,508
14,662
0
77,385
W
Fenrir
16,326
6,268
0
6,347
23,879
10,189
6,217
4,279
19,392
0
97,649
W
Aphrodite
iJaimes
Aphrodite
5,987
680
6,697
10,140
18,102
18,963
597
2,275
15,681
24,741
0
L
Hachiman
pozole1745
Hachiman
12,910
7,752
0
3,511
17,974
6,514
775
3,268
14,593
0
68,237
W
Anubis
Älex2
Anubis
14,071
557
776
10,766
16,140
9,530
1,731
5,018
10,760
138,424
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,099
Gold Earned
51,014
699
Minions Killed
548
0
Camps Cleared
0
2,201,882
Distance Traveled
2,217,904
32
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
10,007
477
30
1
0
420,471
6
W
Hercules
12,886
614
151
7
0
452,926
5
W
Jing Wei
13,695
652
206
10
0
422,987
4
L
Tyr
9,939
473
116
6
0
471,616
4
L
Thoth
11,171
532
179
9
0
413,236
2
L
Awilix
10,283
490
102
5
0
492,235
5
W
Fenrir
13,073
623
97
5
0
493,830
0
W
Aphrodite
11,805
562
32
2
0
426,918
19
L
Hachiman
9,614
458
121
6
0
420,346
6
W
Anubis
13,640
650
213
10
0
405,221
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role