Player Matchup

Amaterasu
Amaterasu
 
Amaterasu
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Apollo
Apollo
AllProfanity
Apollo
Level 122
God Stats
7W - 7L
1,991 SR
Queue Stats
537W - 513L
1,532 Elo+
Party 1
Agni
Agni
JuliusKresnik
Agni
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,408 Elo+
Party 3
Bacchus
Bacchus
Shinohi
Bacchus
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,360 Elo+
Party 3
Hel
Hel
xmistressofravex
Hel
Level 151
God Stats
6W - 4L
1,214 SR
Queue Stats
420W - 424L
1,520 Elo+
Party 1
Team Averages
Level 75
1,541 SR
1,464 Elo+

VS

Team Averages
Level 139
1,559 SR
1,499 Elo+
Yemoja
Yemoja
 
Yemoja
Level 210
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Freya
Freya
BlvckSeoul
Freya
Level 157
God Stats
4W - 7L
1,285 SR
Queue Stats
599W - 615L
1,468 Elo+
Solo
Sobek
Sobek
Byakuren117
Sobek
Level 154
God Stats
1W - 1L
1,761 SR
Queue Stats
57W - 47L
1,558 Elo+
Party 2
Kali
Kali
Dmoney10
Kali
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 48L
1,467 Elo+
Solo
Fafnir
Fafnir
Radkidia
Fafnir
Level 60
God Stats
1W - 1L
1,747 SR
Queue Stats
87W - 75L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
13
0 / 1 / 14
7,341
734
6,808
11,122
9,125
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Apollo
15
5 / 1 / 7
8,351
835
18,902
10,155
5,009
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
8 / 1 / 5
8,609
861
15,797
8,793
3,836
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bacchus
Shinohi
Bacchus
12
1 / 2 / 8
7,144
714
4,098
8,842
10,386
Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

14
2 / 0 / 12
7,862
786
10,430
5,946
5,080
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
13
0 / 1 / 3
7,385
739
1,972
6,789
5,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Freya
11
0 / 5 / 3
6,860
686
10,080
10,424
5,373
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
0 / 3 / 3
7,298
730
7,631
20,680
17,477
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kali
12
2 / 5 / 0
7,098
710
8,429
13,212
6,959
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fafnir
Radkidia
Fafnir
14
1 / 2 / 3
7,735
774
5,538
11,860
17,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
15
16
Kills
3
5
Deaths
16
46
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
0
1
14
7
L
Yemoja
 
Yemoja
0
1
3
1.5
W
Apollo
5
1
7
8.5
L
Freya
0
5
3
0.3
L
0
3
3
0.5
L
Kali
2
5
0
0.4
W
8
1
5
10.5
L
Fafnir
Radkidia
Fafnir
1
2
3
1.25
W
Bacchus
Shinohi
Bacchus
1
2
8
2.5
W
2
0
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,035
Damage
33,650
44,858
Taken
62,965
33,436
Mitigated
52,602
29,817
Healing
27,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
6,808
2,441
0
4,227
11,122
9,125
126
4,653
6,169
0
8,894
L
Yemoja
 
Yemoja
1,972
632
7,392
2,747
6,789
5,705
0
3,433
3,270
5,787
0
W
Apollo
18,902
12,188
1,895
2,896
10,155
5,009
2,070
6,027
3,842
0
28,451
L
Freya
10,080
2,577
1,337
2,137
10,424
5,373
0
4,449
5,895
17,753
0
L
7,631
138
2,163
7,108
20,680
17,477
0
9,739
10,552
15,467
0
L
Kali
8,429
3,440
294
1,836
13,212
6,959
0
7,505
5,537
0
14,602
W
15,797
3,004
817
2,973
8,793
3,836
391
4,309
4,286
28,830
0
L
Fafnir
Radkidia
Fafnir
5,538
1,373
385
2,256
11,860
17,088
46
5,199
6,357
13,659
0
W
Bacchus
Shinohi
Bacchus
4,098
1,258
427
1,170
8,842
10,386
327
4,701
3,827
6,991
0
W
10,430
1,096
11,002
4,410
5,946
5,080
0
4,185
1,513
21,832
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,307
Gold Earned
36,376
96
Minions Killed
78
0
Camps Cleared
0
1,001,205
Distance Traveled
846,385
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
7,341
734
7
1
0
222,254
0
L
Yemoja
7,385
739
12
1
0
155,797
0
W
Apollo
8,351
835
24
2
0
195,676
0
L
Freya
6,860
686
22
2
0
139,838
0
L
Sobek
7,298
730
22
2
0
190,033
0
L
Kali
7,098
710
9
1
0
174,300
0
W
Agni
8,609
861
30
3
0
167,812
0
L
Fafnir
7,735
774
13
1
0
186,417
0
W
Bacchus
7,144
714
4
0
0
199,698
0
W
Hel
7,862
786
31
3
0
215,765
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role