Player Matchup

Hel
Hel
 
Hel
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Dagnith
Bastet
Level 129
God Stats
2W - 5L
1,566 SR
Queue Stats
36W - 49L
1,407 Elo+
Party 1
Chaac
Chaac
Garu-da_25
Chaac
Level 166
God Stats
1W - 4L
1,390 SR
Queue Stats
76W - 87L
1,479 Elo+
Party 1
Janus
Janus
Gonnv
Janus
Level 75
God Stats
2W - 3L
1,421 SR
Queue Stats
96W - 100L
1,397 Elo+
Party 3
Izanami
Izanami
hannyä
Izanami
Level 29
God Stats
18W - 24L
1,448 SR
Queue Stats
99W - 105L
1,393 Elo+
Party 3
Team Averages
Level 92
1,465 SR
1,435 Elo+

VS

Team Averages
Level 74
1,475 SR
1,453 Elo+
Bellona
Bellona
Altinak
Bellona
Level 155
God Stats
2W - 0L
1,325 SR
Queue Stats
257W - 264L
1,481 Elo+
Solo
Nu Wa
Nu Wa
AstralShrew
Nu Wa
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 18L
1,349 Elo+
Party 4
Skadi
Skadi
EdleKaffee
Skadi
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,744 Elo+
Party 2
Bacchus
Bacchus
Nux0m
Bacchus
Level 80
God Stats
1W - 2L
1,282 SR
Queue Stats
10W - 21L
1,349 Elo+
Party 4
Ne Zha
Ne Zha
heatryuk
Ne Zha
Level 63
God Stats
2W - 0L
1,771 SR
Queue Stats
6W - 8L
1,340 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
15
2 / 4 / 2
9,931
993
5,019
10,954
5,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
Dagnith
Bastet
15
1 / 4 / 3
9,501
950
11,896
12,938
5,390
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
15
2 / 1 / 4
10,276
1,028
15,396
21,730
21,869
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Janus
Gonnv
Janus
16
2 / 0 / 4
10,702
1,070
13,148
5,336
2,182
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
hannyä
Izanami
15
0 / 7 / 4
9,473
947
6,381
16,760
7,526
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Team 1 Tickets

209

VS

Team 2 Tickets

252

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Altinak
Bellona
16
5 / 1 / 8
10,278
1,028
13,108
12,406
15,897
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
3 / 1 / 9
10,697
1,070
17,849
8,068
3,294
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Skadi
16
3 / 1 / 10
10,615
1,062
14,181
8,826
3,344
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
Nux0m
Bacchus
16
1 / 1 / 13
10,245
1,025
11,542
16,094
18,069
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ne Zha
heatryuk
Ne Zha
16
4 / 3 / 4
10,418
1,042
7,444
9,484
4,531
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
60
7
Kills
16
16
Deaths
7
17
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
2
4
2
0.75
W
Bellona
Altinak
Bellona
5
1
8
9
W
3
1
9
7.5
L
Bastet
Dagnith
Bastet
1
4
3
0.63
W
Skadi
3
1
10
8
L
Chaac
2
1
4
4
L
Janus
Gonnv
Janus
2
0
4
4
W
Bacchus
Nux0m
Bacchus
1
1
13
7.5
L
Izanami
hannyä
Izanami
0
7
4
0.29
W
Ne Zha
heatryuk
Ne Zha
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,840
Damage
64,124
67,718
Taken
54,878
42,225
Mitigated
45,135
13,417
Healing
9,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
5,019
620
2,707
2,962
10,954
5,258
0
4,597
6,049
14,265
0
W
Bellona
Altinak
Bellona
13,108
3,550
0
1,928
12,406
15,897
0
5,993
6,413
0
22,301
W
17,849
3,685
0
695
8,068
3,294
0
1,954
6,114
42,013
0
L
Bastet
Dagnith
Bastet
11,896
2,348
0
1,117
12,938
5,390
0
4,656
7,960
0
19,355
W
Skadi
14,181
6,228
0
32
8,826
3,344
0
2,149
6,677
0
38,536
L
Chaac
15,396
2,366
0
6,070
21,730
21,869
0
9,310
11,777
0
43,954
L
Janus
Gonnv
Janus
13,148
503
0
0
5,336
2,182
0
3,421
1,648
52,498
0
W
Bacchus
Nux0m
Bacchus
11,542
2,102
0
4,386
16,094
18,069
0
4,915
11,179
21,299
0
L
Izanami
hannyä
Izanami
6,381
4,650
0
561
16,760
7,526
0
6,359
9,847
0
26,714
W
Ne Zha
heatryuk
Ne Zha
7,444
1,314
0
2,136
9,484
4,531
0
3,156
6,328
0
15,936

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,883
Gold Earned
52,253
228
Minions Killed
212
11
Camps Cleared
6
963,925
Distance Traveled
898,488
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
9,931
993
24
2
1
197,133
1
W
Bellona
10,278
1,028
34
3
1
180,286
0
W
Nu Wa
10,697
1,070
72
7
1
160,109
0
L
Bastet
9,501
950
15
2
2
214,370
0
W
Skadi
10,615
1,062
66
7
1
194,195
0
L
Chaac
10,276
1,028
54
5
3
197,573
0
L
Janus
10,702
1,070
89
9
2
202,151
0
W
Bacchus
10,245
1,025
12
1
0
191,008
0
L
Izanami
9,473
947
46
5
3
152,698
0
W
Ne Zha
10,418
1,042
28
3
3
172,890
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role