Player Matchup

Fenrir
Fenrir
Gold II
FlipperBroom346
Fenrir
Gold II
Level 158
God Stats
14W - 10L
1,629 SR
Queue Stats
1,165W - 915L
1,316 MMR
Party 2
Agni
Agni
Gold IV
Kim Jong Poole
Agni
Gold IV
Level 136
God Stats
10W - 10L
1,556 SR
Queue Stats
271W - 264L
1,306 MMR
Party 2
Shiva
Shiva
Platinum I
STA1K K1LL3R V2
Shiva
Platinum I
Level 126
God Stats
31W - 18L
1,771 SR
Queue Stats
85W - 78L
1,924 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 140
1,652 SR
1,515 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 60
1,517 SR
1,481 MMR
Sobek
Sobek
Silver V
Fatal Topik
Sobek
Silver V
Level 65
God Stats
2W - 9L
1,364 SR
Queue Stats
19W - 40L
1,008 MMR
Party 1
Baron Samedi
Baron Samedi
Gold I
atomicpop99
Baron Samedi
Gold I
Level 68
God Stats
8W - 6L
1,591 SR
Queue Stats
26W - 20L
1,963 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Silver I
mattvlegendd
Ah Muzen Cab
Silver I
Level 47
God Stats
10W - 13L
1,595 SR
Queue Stats
35W - 43L
1,474 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 7
11,899
700
8,715
17,120
15,555
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
5 / 2 / 5
12,874
757
19,866
6,968
2,808
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
3 / 3 / 5
11,771
692
16,478
20,858
23,868
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
Ne ZhaSurtrAphroditeHerculesAchilles

VS

Bans
CthulhuGuan YuHachimanGaneshaMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 4
11,073
651
6,796
18,917
23,838
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Baron Samedi
atomicpop99
Baron Samedi
14
5 / 3 / 2
12,523
737
11,584
14,849
7,835
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Muzen Cab
mattvlegendd
Ah Muzen Cab
15
1 / 7 / 7
12,223
719
12,328
19,207
8,120
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
20
11
Kills
7
9
Deaths
12
17
Assists
13
Player
Kills
Deaths
Assists
KDA
L
1
2
4
1.5
W
3
4
7
1.63
W
5
2
5
3.75
W
3
3
5
1.83
L
Baron Samedi
atomicpop99
Baron Samedi
5
3
2
2
L
Ah Muzen Cab
mattvlegendd
Ah Muzen Cab
1
7
7
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,059
Damage
30,708
44,946
Taken
52,973
42,231
Mitigated
39,793
10,799
Healing
9,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,796
545
0
3,035
18,917
23,838
80
8,311
10,606
19,089
0
W
8,715
1,113
0
2,191
17,120
15,555
592
7,621
9,499
1,925
24,471
W
19,866
1,598
0
1,788
6,968
2,808
1,566
1,884
5,084
74,795
0
W
16,478
1,674
58
6,762
20,858
23,868
476
9,149
11,709
0
39,848
L
Baron Samedi
atomicpop99
Baron Samedi
11,584
604
1,277
2,207
14,849
7,835
306
6,882
7,967
41,859
0
L
Ah Muzen Cab
mattvlegendd
Ah Muzen Cab
12,328
7,689
0
3,407
19,207
8,120
1,317
6,323
12,884
0
69,054

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,544
Gold Earned
35,819
139
Minions Killed
153
0
Camps Cleared
0
968,014
Distance Traveled
937,417
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
11,073
651
16
1
0
345,550
1
W
Fenrir
11,899
700
36
2
0
317,432
0
W
Agni
12,874
757
77
5
0
314,707
0
W
Shiva
11,771
692
26
2
0
335,875
2
L
Baron Samedi
12,523
737
36
2
0
315,377
2
L
Ah Muzen Cab
12,223
719
101
6
0
276,490
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role