Player Matchup

Rama
Rama
BubbleBabyButBoy
Rama
Level 36
God Stats
38W - 8L
2,000 SR
Queue Stats
615W - 107L
1,512 Elo+
Party 2
Serqet
Serqet
SnakeWoke
Serqet
Level 33
God Stats
12W - 5L
1,628 SR
Queue Stats
17W - 20L
1,372 Elo+
Party 1
Cthulhu
Cthulhu
Zandergamer01
Cthulhu
Level 6
God Stats
5W - 0L
1,929 SR
Queue Stats
7W - 3L
1,535 Elo+
Party 1
Agni
Agni
d00msauce
Agni
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 39L
1,439 Elo+
Party 1
Nu Wa
Nu Wa
midnapixi
Nu Wa
Level 63
God Stats
14W - 14L
1,569 SR
Queue Stats
169W - 69L
1,601 Elo+
Party 2
Team Averages
Level 33
1,725 SR
1,492 Elo+

VS

Team Averages
Level 38
1,494 SR
1,394 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Gonnv
Nemesis
Level 75
God Stats
3W - 2L
1,694 SR
Queue Stats
96W - 100L
1,415 Elo+
Party 4
Neith
Neith
HotCarl5
Neith
Level 12
God Stats
7W - 8L
1,460 SR
Queue Stats
9W - 13L
1,323 Elo+
Party 3
Anhur
Anhur
OumLee
Anhur
Level 37
God Stats
1W - 4L
1,500 SR
Queue Stats
18W - 26L
1,322 Elo+
Party 3
Chang'e
Chang'e
hannyä
Chang'e
Level 29
God Stats
4W - 8L
1,314 SR
Queue Stats
99W - 105L
1,411 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
22 / 1 / 12
14,791
1,479
28,578
4,294
2,339
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Serqet
SnakeWoke
Serqet
19
11 / 2 / 21
12,372
1,237
18,016
10,635
7,208
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
18
4 / 1 / 27
11,523
1,152
14,238
10,219
13,541
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Agni
19
7 / 1 / 28
12,286
1,229
22,051
6,399
2,576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Nu Wa
midnapixi
Nu Wa
19
3 / 3 / 29
11,191
1,119
15,678
5,542
1,986
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Team 1 Tickets

304

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
0 / 4 / 2
8,816
882
1,709
8,530
7,592
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
Gonnv
Nemesis
15
1 / 16 / 2
9,354
935
4,285
30,456
14,006
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
HotCarl5
Neith
16
0 / 8 / 5
9,638
964
10,787
21,862
8,719
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Anhur
OumLee
Anhur
16
4 / 11 / 3
11,022
1,102
9,041
24,520
13,662
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chang'e
hannyä
Chang'e
15
3 / 8 / 2
10,432
1,043
6,062
20,030
8,090
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

164
Kill Participation
22
47
Kills
8
8
Deaths
47
117
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
4
2
0.25
W
22
1
12
28
L
Nemesis
Gonnv
Nemesis
1
16
2
0.13
L
Neith
HotCarl5
Neith
0
8
5
0.31
L
Anhur
OumLee
Anhur
4
11
3
0.5
W
Serqet
SnakeWoke
Serqet
11
2
21
10.75
W
Cthulhu
4
1
27
17.5
W
Agni
7
1
28
21
L
Chang'e
hannyä
Chang'e
3
8
2
0.5
W
Nu Wa
midnapixi
Nu Wa
3
3
29
5.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,561
Damage
31,884
37,089
Taken
105,398
27,650
Mitigated
52,069
5,122
Healing
7,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
1,709
260
0
1
8,530
7,592
0
4,259
4,136
8,999
0
W
28,578
24,770
0
1,392
4,294
2,339
0
808
3,486
0
56,852
L
Nemesis
Gonnv
Nemesis
4,285
1,741
0
1,460
30,456
14,006
0
17,961
12,144
0
9,771
L
Neith
HotCarl5
Neith
10,787
7,262
0
1,211
21,862
8,719
0
9,311
11,816
0
29,201
L
Anhur
OumLee
Anhur
9,041
4,538
0
363
24,520
13,662
0
9,288
14,646
0
26,962
W
Serqet
SnakeWoke
Serqet
18,016
6,672
0
591
10,635
7,208
0
2,332
8,303
0
28,036
W
Cthulhu
14,238
2,147
133
602
10,219
13,541
0
3,483
6,736
36,841
0
W
Agni
22,051
3,586
485
1,835
6,399
2,576
0
603
5,796
39,142
0
L
Chang'e
hannyä
Chang'e
6,062
1,033
1,883
2,320
20,030
8,090
0
10,007
9,217
40,729
0
W
Nu Wa
midnapixi
Nu Wa
15,678
4,167
0
84
5,542
1,986
0
545
4,997
18,546
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,163
Gold Earned
49,262
206
Minions Killed
161
12
Camps Cleared
3
903,777
Distance Traveled
700,220
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,816
882
16
2
0
61,812
0
W
Rama
14,791
1,479
57
6
6
179,650
0
L
Nemesis
9,354
935
7
1
2
163,629
0
L
Neith
9,638
964
31
3
1
168,533
0
L
Anhur
11,022
1,102
28
3
0
173,454
0
W
Serqet
12,372
1,237
25
3
4
189,993
0
W
Cthulhu
11,523
1,152
63
6
0
192,506
3
W
Agni
12,286
1,229
46
5
1
175,666
0
L
Chang'e
10,432
1,043
79
8
0
132,792
0
W
Nu Wa
11,191
1,119
15
2
1
165,962
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role