Player Matchup

Bacchus
Bacchus
BurlSifu
Bacchus
Level 127
God Stats
3W - 2L
1,554 SR
Queue Stats
194W - 176L
1,537 Elo+
Solo
Sol
Sol
KimJoshUn
Sol
Level 49
God Stats
2W - 3L
1,347 SR
Queue Stats
17W - 18L
1,484 Elo+
Solo
He Bo
He Bo
SERGIOG760
He Bo
Level 82
God Stats
7W - 2L
1,758 SR
Queue Stats
47W - 40L
1,387 Elo+
Solo
Izanami
Izanami
TiredWolf
Izanami
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 15L
1,530 Elo+
Party 1
Bastet
Bastet
WaffleGrenadier
Bastet
Level 142
God Stats
85W - 46L
1,750 SR
Queue Stats
305W - 292L
1,510 Elo+
Party 1
Team Averages
Level 83
1,582 SR
1,490 Elo+

VS

Team Averages
Level 125
1,466 SR
1,472 Elo+
Cthulhu
Cthulhu
CXT PaRaNoiA
Cthulhu
Level 136
God Stats
10W - 9L
1,471 SR
Queue Stats
135W - 145L
1,503 Elo+
Solo
Susano
Susano
Demon sys
Susano
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 21L
1,462 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
GoBu25
Morgan Le Fay
Level 98
God Stats
5W - 4L
1,250 SR
Queue Stats
293W - 178L
1,412 Elo+
Solo
Scylla
Scylla
scootybooty1
Scylla
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 29L
1,554 Elo+
Solo
Cupid
Cupid
twig7989
Cupid
Level 155
God Stats
18W - 23L
1,610 SR
Queue Stats
422W - 427L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BurlSifu
Bacchus
12
0 / 0 / 7
6,764
1,127
5,142
4,930
4,693
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
2 / 0 / 5
7,578
1,263
6,248
3,768
1,469
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

He Bo
12
3 / 0 / 3
7,245
1,208
3,559
4,944
1,947
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
TiredWolf
Izanami
12
0 / 0 / 5
6,858
1,143
2,960
2,977
1,028
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
4 / 0 / 3
7,803
1,301
6,228
4,542
2,599
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Team 1 Tickets

373

VS

Team 2 Tickets

304

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CXT PaRaNoiA
Cthulhu
11
0 / 2 / 0
6,762
1,127
3,377
8,748
7,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Susano
Demon sys
Susano
11
0 / 3 / 0
6,053
1,009
2,560
3,750
1,303
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morgan Le Fay
GoBu25
Morgan Le Fay
11
0 / 2 / 0
6,447
1,075
5,198
4,327
2,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
11
0 / 0 / 0
6,497
1,083
5,125
3,729
1,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cupid
twig7989
Cupid
11
0 / 2 / 0
6,287
1,048
1,441
5,063
3,170
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
0
9
Kills
0
0
Deaths
9
23
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Bacchus
BurlSifu
Bacchus
0
0
7
3.5
L
Cthulhu
CXT PaRaNoiA
Cthulhu
0
2
0
0
L
Susano
Demon sys
Susano
0
3
0
0
L
Morgan Le Fay
GoBu25
Morgan Le Fay
0
2
0
0
W
2
0
5
4.5
W
He Bo
3
0
3
4.5
W
Izanami
TiredWolf
Izanami
0
0
5
2.5
W
4
0
3
5.5
L
Scylla
0
0
0
0
L
Cupid
twig7989
Cupid
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,137
Damage
17,701
21,161
Taken
25,617
11,736
Mitigated
15,760
4,648
Healing
867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
BurlSifu
Bacchus
5,142
352
0
674
4,930
4,693
0
3,304
1,626
8,177
0
L
Cthulhu
CXT PaRaNoiA
Cthulhu
3,377
275
0
456
8,748
7,860
0
5,137
3,428
17,929
0
L
Susano
Demon sys
Susano
2,560
212
0
142
3,750
1,303
0
1,834
1,797
0
3,887
L
Morgan Le Fay
GoBu25
Morgan Le Fay
5,198
527
154
86
4,327
2,070
0
2,762
1,561
19,401
0
W
6,248
1,907
0
2,622
3,768
1,469
0
3,129
639
26,037
0
W
He Bo
3,559
172
0
0
4,944
1,947
0
2,681
2,263
11,783
0
W
Izanami
TiredWolf
Izanami
2,960
1,532
0
504
2,977
1,028
0
1,424
1,553
0
16,690
W
6,228
1,665
0
848
4,542
2,599
0
3,162
1,380
0
18,248
L
Scylla
5,125
142
0
0
3,729
1,357
0
1,966
1,712
16,131
0
L
Cupid
twig7989
Cupid
1,441
675
29
0
5,063
3,170
0
3,222
1,757
0
7,989

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,248
Gold Earned
32,046
131
Minions Killed
125
8
Camps Cleared
4
641,287
Distance Traveled
466,152
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,764
1,127
6
1
1
151,858
0
L
Cthulhu
6,762
1,127
36
6
0
102,958
0
L
Susano
6,053
1,009
3
1
2
63,528
0
L
Morgan Le Fay
6,447
1,075
28
5
1
110,184
0
W
Sol
7,578
1,263
45
8
4
122,424
0
W
He Bo
7,245
1,208
16
3
1
113,083
0
W
Izanami
6,858
1,143
40
7
1
110,178
0
W
Bastet
7,803
1,301
24
4
1
143,744
0
L
Scylla
6,497
1,083
42
7
1
120,391
0
L
Cupid
6,287
1,048
16
3
0
69,091
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role