Player Matchup

Vamana
Vamana
Atrak16
Vamana
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
760W - 745L
1,514 Elo+
Party 2
Hercules
Hercules
Emorrii
Hercules
Level 125
God Stats
27W - 28L
1,406 SR
Queue Stats
854W - 807L
1,520 Elo+
Party 2
Nemesis
Nemesis
JJJamison
Nemesis
Level 86
God Stats
12W - 11L
1,630 SR
Queue Stats
278W - 270L
1,529 Elo+
Party 2
Freya
Freya
KING V GYARADOS
Freya
Level 127
God Stats
3W - 1L
1,625 SR
Queue Stats
160W - 153L
1,498 Elo+
Solo
Artemis
Artemis
Rymnto99
Artemis
Level 136
God Stats
7W - 13L
1,499 SR
Queue Stats
328W - 323L
1,535 Elo+
Party 2
Team Averages
Level 119
1,532 SR
1,519 Elo+

VS

Team Averages
Level 147
1,468 SR
1,509 Elo+
Izanami
Izanami
AJShadmus
Izanami
Level 158
God Stats
8W - 4L
1,610 SR
Queue Stats
120W - 112L
1,509 Elo+
Solo
He Bo
He Bo
Doniz
He Bo
Level 156
God Stats
6W - 5L
1,639 SR
Queue Stats
317W - 295L
1,522 Elo+
Party 3
Thor
Thor
ElYisus0P
Thor
Level 148
God Stats
5W - 5L
1,258 SR
Queue Stats
189W - 182L
1,530 Elo+
Party 1
Thoth
Thoth
JoelxDDD
Thoth
Level 157
God Stats
5W - 6L
1,330 SR
Queue Stats
257W - 243L
1,526 Elo+
Party 3
Kumbhakarna
Kumbhakarna
LogHorizon2408
Kumbhakarna
Level 117
God Stats
4W - 3L
1,500 SR
Queue Stats
102W - 99L
1,459 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Atrak16
Vamana
14
0 / 6 / 0
8,223
484
6,086
15,968
13,358
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hercules
Emorrii
Hercules
10
0 / 1 / 2
7,600
447
5,095
15,507
13,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nemesis
JJJamison
Nemesis
13
0 / 6 / 1
7,903
465
6,318
16,768
6,239
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
0 / 2 / 0
8,557
503
3,393
15,971
4,867
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artemis
Rymnto99
Artemis
13
2 / 4 / 0
7,922
466
9,449
11,775
5,138
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AJShadmus
Izanami
15
2 / 1 / 5
9,016
530
9,930
9,560
4,077
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

He Bo
Doniz
He Bo
16
7 / 0 / 5
9,919
583
15,387
9,919
3,734
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Thor
17
6 / 0 / 2
11,046
650
11,028
10,356
6,714
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thoth
JoelxDDD
Thoth
14
3 / 0 / 3
8,996
529
14,464
3,375
1,172
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kumbhakarna
LogHorizon2408
Kumbhakarna
11
0 / 1 / 6
7,525
443
3,906
13,230
12,949
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
39
2
Kills
18
19
Deaths
2
3
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Izanami
AJShadmus
Izanami
2
1
5
4.5
L
Vamana
Atrak16
Vamana
0
6
0
0
W
He Bo
Doniz
He Bo
7
0
5
9.5
W
Thor
6
0
2
7
L
Hercules
Emorrii
Hercules
0
1
2
1
L
Nemesis
JJJamison
Nemesis
0
6
1
0.08
W
Thoth
JoelxDDD
Thoth
3
0
3
4.5
L
0
2
0
0
W
Kumbhakarna
LogHorizon2408
Kumbhakarna
0
1
6
3
L
Artemis
Rymnto99
Artemis
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,341
Damage
54,715
75,989
Taken
46,440
43,388
Mitigated
28,646
23,658
Healing
12,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
AJShadmus
Izanami
9,930
7,223
0
1,374
9,560
4,077
288
503
9,057
0
82,178
L
Vamana
Atrak16
Vamana
6,086
3,125
0
2,701
15,968
13,358
0
2,663
13,305
0
71,041
W
He Bo
Doniz
He Bo
15,387
493
0
5,234
9,919
3,734
0
1,263
8,656
89,967
0
W
Thor
11,028
1,962
0
2,412
10,356
6,714
1,042
167
10,189
0
95,503
L
Hercules
Emorrii
Hercules
5,095
1,373
0
7,160
15,507
13,786
0
8,119
7,388
0
22,855
L
Nemesis
JJJamison
Nemesis
6,318
2,413
0
1,004
16,768
6,239
0
8,469
8,299
0
67,458
W
Thoth
JoelxDDD
Thoth
14,464
433
0
500
3,375
1,172
0
544
2,831
68,137
0
L
3,393
994
0
9,098
15,971
4,867
0
10,132
5,839
68,407
0
W
Kumbhakarna
LogHorizon2408
Kumbhakarna
3,906
342
413
3,036
13,230
12,949
0
916
12,314
18,263
0
L
Artemis
Rymnto99
Artemis
9,449
4,152
0
3,695
11,775
5,138
0
4,374
7,401
0
64,990

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,205
Gold Earned
46,502
481
Minions Killed
580
0
Camps Cleared
0
1,715,846
Distance Traveled
1,716,636
17
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,016
530
146
9
0
299,091
4
L
Vamana
8,223
484
111
7
0
316,945
0
W
He Bo
9,919
583
128
8
0
385,661
7
W
Thor
11,046
650
166
10
0
335,116
0
L
Hercules
7,600
447
34
2
0
383,049
5
L
Nemesis
7,903
465
105
6
0
399,918
2
W
Thoth
8,996
529
120
7
0
361,762
2
L
Freya
8,557
503
128
8
0
329,469
8
W
Kumbhakarna
7,525
443
20
1
0
335,006
5
L
Artemis
7,922
466
103
6
0
286,465
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role