Player Matchup

Ix Chel
Ix Chel
Platinum V
Mr3o55
Ix Chel
Platinum V
Level 85
God Stats
1W - 2L
1,500 SR
Queue Stats
99W - 101L
1,579 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 85
1,500 SR
1,579 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 44
1,500 SR
1,500 MMR
Ares
Ares
Bronze III
EverFalls420
Ares
Bronze III
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Mr3o55
Ix Chel
13
4 / 0 / 0
8,908
990
8,380
5,920
2,386
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
AnubisKukulkanBakasuraNeithKali

VS

Bans
RatatoskrSkadiBellonaHadesOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 0
6,178
686
1,777
11,575
12,123
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
0
4
Kills
0
0
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
Ix Chel
Mr3o55
Ix Chel
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,380
Damage
1,777
5,920
Taken
11,575
2,386
Mitigated
12,123
2,527
Healing
449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,777
337
0
449
11,575
12,123
0
8,508
3,067
12,307
0
W
Ix Chel
Mr3o55
Ix Chel
8,380
1,873
0
2,527
5,920
2,386
1,703
2,057
3,863
45,959
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

8,908
Gold Earned
6,178
79
Minions Killed
12
4
Camps Cleared
2
154,115
Distance Traveled
112,558
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,178
686
12
1
2
112,558
0
W
Ix Chel
8,908
990
79
9
4
154,115
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role