Player Matchup

Amaterasu
Amaterasu
TheHarnik
Amaterasu
Level 128
God Stats
2W - 1L
1,475 SR
Queue Stats
27W - 32L
1,445 Elo+
Solo
Atlas
Atlas
alphazéro
Atlas
Level 125
God Stats
5W - 2L
1,228 SR
Queue Stats
51W - 50L
1,305 Elo+
Party 2
Izanami
Izanami
dalexsdaw
Izanami
Level 104
God Stats
2W - 1L
1,580 SR
Queue Stats
46W - 38L
1,603 Elo+
Solo
Surtr
Surtr
p00adrid
Surtr
Level 88
God Stats
99W - 73L
1,636 SR
Queue Stats
227W - 196L
1,501 Elo+
Party 2
Persephone
Persephone
s1ck Armageddon
Persephone
Level 141
God Stats
9W - 1L
1,713 SR
Queue Stats
249W - 200L
1,527 Elo+
Party 2
Team Averages
Level 117
1,526 SR
1,476 Elo+

VS

Team Averages
Level 139
1,530 SR
1,555 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
LEO_8785
Chaac
Level 125
God Stats
1W - 3L
1,510 SR
Queue Stats
14W - 18L
1,688 Elo+
Party 3
Poseidon
Poseidon
Novack69
Poseidon
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 125L
1,482 Elo+
Solo
Nemesis
Nemesis
QueenChaos112
Nemesis
Level 154
God Stats
3W - 2L
1,473 SR
Queue Stats
70W - 53L
1,536 Elo+
Party 3
Geb
Geb
Rankorr312
Geb
Level 116
God Stats
5W - 7L
1,666 SR
Queue Stats
81W - 64L
1,567 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
TheHarnik
Amaterasu
11
3 / 2 / 1
6,668
606
8,203
10,726
7,438
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Atlas
10
1 / 0 / 7
6,449
586
5,348
8,266
6,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
dalexsdaw
Izanami
12
4 / 0 / 2
7,171
652
7,051
5,059
1,807
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Surtr
p00adrid
Surtr
11
8 / 1 / 6
7,254
659
4,396
8,555
4,118
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Persephone
s1ck Armageddon
Persephone
11
2 / 2 / 6
6,925
630
6,238
5,955
2,105
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
9
0 / 3 / 0
5,131
466
3,804
6,748
2,572
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
LEO_8785
Chaac
9
0 / 3 / 1
5,231
476
4,224
10,520
5,111
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Poseidon
Novack69
Poseidon
10
1 / 5 / 2
5,758
523
6,396
7,752
2,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nemesis
10
4 / 3 / 0
6,284
571
4,636
8,660
2,759
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

7
0 / 4 / 0
4,899
445
2,939
12,092
7,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
8
18
Kills
5
5
Deaths
18
22
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
0
3
0
0
L
Chaac
LEO_8785
Chaac
0
3
1
0.17
L
Poseidon
Novack69
Poseidon
1
5
2
0.4
L
Nemesis
4
3
0
1.33
L
0
4
0
0
W
Amaterasu
TheHarnik
Amaterasu
3
2
1
1.75
W
Atlas
1
0
7
4.5
W
Izanami
dalexsdaw
Izanami
4
0
2
5
W
Surtr
p00adrid
Surtr
8
1
6
11
W
Persephone
s1ck Armageddon
Persephone
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,236
Damage
21,999
38,561
Taken
45,772
21,616
Mitigated
21,047
13,337
Healing
7,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
3,804
3,045
0
1,097
6,748
2,572
0
1,303
5,445
0
35,757
L
Chaac
LEO_8785
Chaac
4,224
1,135
0
2,361
10,520
5,111
0
127
10,393
0
24,109
L
Poseidon
Novack69
Poseidon
6,396
940
0
750
7,752
2,762
0
5,008
2,454
46,042
0
L
Nemesis
4,636
2,534
0
916
8,660
2,759
0
1,211
7,389
0
36,703
L
2,939
511
0
2,628
12,092
7,843
0
3,862
8,154
15,667
0
W
Amaterasu
TheHarnik
Amaterasu
8,203
3,439
0
4,345
10,726
7,438
0
0
10,726
298
44,079
W
Atlas
5,348
2,438
61
2,395
8,266
6,148
252
2,797
5,469
13,679
0
W
Izanami
dalexsdaw
Izanami
7,051
6,349
0
2,042
5,059
1,807
411
1,040
4,019
0
65,620
W
Surtr
p00adrid
Surtr
4,396
1,705
0
3,187
8,555
4,118
36
2,001
6,554
371
33,978
W
Persephone
s1ck Armageddon
Persephone
6,238
246
0
1,307
5,955
2,105
512
3,494
2,434
46,642
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,467
Gold Earned
27,303
322
Minions Killed
246
0
Camps Cleared
0
1,112,934
Distance Traveled
1,098,041
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
5,131
466
54
5
0
208,822
0
L
Chaac
5,231
476
41
4
0
207,655
2
L
Poseidon
5,758
523
67
6
0
191,351
0
L
Nemesis
6,284
571
61
6
0
270,161
3
L
Geb
4,899
445
23
2
0
220,052
1
W
Amaterasu
6,668
606
57
5
0
210,339
0
W
Atlas
6,449
586
17
2
0
218,527
0
W
Izanami
7,171
652
116
11
0
203,279
0
W
Surtr
7,254
659
55
5
0
262,810
0
W
Persephone
6,925
630
77
7
0
217,979
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role