Player Matchup

Sun Wukong
Sun Wukong
KenchKun
Sun Wukong
Level 69
God Stats
9W - 3L
1,528 SR
Queue Stats
19W - 20L
1,412 Elo+
Party 1
Fenrir
Fenrir
Newfer22
Fenrir
Level 69
God Stats
3W - 2L
1,302 SR
Queue Stats
13W - 7L
1,529 Elo+
Party 1
Discordia
Discordia
Scrappy_Co-Co_
Discordia
Level 45
God Stats
3W - 2L
1,441 SR
Queue Stats
32W - 36L
1,412 Elo+
Party 1
Team Averages
Level 61
1,423 SR
1,451 Elo+

VS

Team Averages
Level 37
1,564 SR
1,439 Elo+
Ishtar
Ishtar
Captain pr1c3
Ishtar
Level 18
God Stats
33W - 37L
1,555 SR
Queue Stats
64W - 62L
1,401 Elo+
Party 2
Bellona
Bellona
Sn1p3rdvd3
Bellona
Level 28
God Stats
189W - 175L
1,552 SR
Queue Stats
189W - 175L
1,447 Elo+
Party 2
Kukulkan
Kukulkan
lil_hunchoo_herb
Kukulkan
Level 65
God Stats
25W - 24L
1,585 SR
Queue Stats
422W - 396L
1,470 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
KenchKun
Sun Wukong
15
4 / 4 / 11
12,893
758
7,255
19,348
18,656
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Fenrir
Newfer22
Fenrir
17
17 / 1 / 6
15,453
909
17,401
12,176
5,768
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Discordia
Scrappy_Co-Co_
Discordia
18
5 / 3 / 16
14,197
835
25,239
10,649
4,419
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 12 / 4
11,794
694
8,333
19,883
6,774
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
Sn1p3rdvd3
Bellona
14
2 / 6 / 4
11,837
696
11,092
19,495
17,669
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

16
3 / 8 / 5
12,927
760
11,160
17,017
6,880
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
20
26
Kills
7
8
Deaths
26
33
Assists
13
Player
Kills
Deaths
Assists
KDA
L
2
12
4
0.33
W
Sun Wukong
KenchKun
Sun Wukong
4
4
11
2.38
W
Fenrir
Newfer22
Fenrir
17
1
6
20
W
Discordia
Scrappy_Co-Co_
Discordia
5
3
16
4.33
L
Bellona
Sn1p3rdvd3
Bellona
2
6
4
0.67
L
3
8
5
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,895
Damage
30,585
42,173
Taken
56,395
28,843
Mitigated
31,323
4,910
Healing
5,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,333
5,210
0
1,170
19,883
6,774
0
8,041
11,842
0
32,442
W
Sun Wukong
KenchKun
Sun Wukong
7,255
2,407
230
1,114
19,348
18,656
733
6,066
13,282
0
30,543
W
Fenrir
Newfer22
Fenrir
17,401
11,013
0
3,316
12,176
5,768
0
2,030
10,146
0
44,208
W
Discordia
Scrappy_Co-Co_
Discordia
25,239
391
0
250
10,649
4,419
784
3,507
7,142
85,634
0
L
Bellona
Sn1p3rdvd3
Bellona
11,092
5,568
0
3,306
19,495
17,669
412
8,243
11,252
0
38,715
L
11,160
491
0
1,074
17,017
6,880
409
9,267
7,750
54,482
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,543
Gold Earned
36,558
171
Minions Killed
159
0
Camps Cleared
0
929,781
Distance Traveled
866,837
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
11,794
694
43
3
0
271,117
0
W
Sun Wukong
12,893
758
37
2
0
300,278
3
W
Fenrir
15,453
909
45
3
0
321,760
0
W
Discordia
14,197
835
89
5
0
307,743
7
L
Bellona
11,837
696
38
2
0
307,497
0
L
Kukulkan
12,927
760
78
5
0
288,223
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role