Player Matchup

Ix Chel
Ix Chel
MarkLost
Ix Chel
Level 122
God Stats
2W - 3L
1,715 SR
Queue Stats
333W - 364L
1,486 Elo+
Party 2
Arachne
Arachne
MrMariWana
Arachne
Level 88
God Stats
1W - 2L
1,310 SR
Queue Stats
149W - 132L
1,420 Elo+
Solo
Rama
Rama
SofaCaptain
Rama
Level 65
God Stats
0W - 1L
1,562 SR
Queue Stats
7W - 2L
1,814 Elo+
Solo
Surtr
Surtr
V1ctr0n
Surtr
Level 109
God Stats
129W - 104L
1,637 SR
Queue Stats
366W - 383L
1,549 Elo+
Party 2
Bacchus
Bacchus
klutz_98
Bacchus
Level 156
God Stats
7W - 8L
1,579 SR
Queue Stats
223W - 219L
1,419 Elo+
Solo
Team Averages
Level 108
1,561 SR
1,537 Elo+

VS

Team Averages
Level 118
1,606 SR
1,505 Elo+
Hel
Hel
Air_pierre
Hel
Level 82
God Stats
13W - 7L
1,547 SR
Queue Stats
43W - 30L
1,521 Elo+
Party 1
Ishtar
Ishtar
Brendan1907
Ishtar
Level 93
God Stats
13W - 11L
1,505 SR
Queue Stats
55W - 44L
1,521 Elo+
Party 1
Baron Samedi
Baron Samedi
JuanPancho27
Baron Samedi
Level 119
God Stats
3W - 5L
1,686 SR
Queue Stats
145W - 138L
1,552 Elo+
Solo
Skadi
Skadi
Palavicini03
Skadi
Level 142
God Stats
6W - 3L
1,815 SR
Queue Stats
350W - 342L
1,431 Elo+
Solo
Pele
Pele
chrisibarra23
Pele
Level 155
God Stats
4W - 6L
1,479 SR
Queue Stats
453W - 449L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
MarkLost
Ix Chel
17
9 / 3 / 2
10,998
611
20,947
10,406
4,245
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
MrMariWana
Arachne
13
2 / 6 / 6
8,093
450
7,837
17,147
6,021
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
3 / 4 / 3
8,639
480
7,244
15,625
6,040
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Surtr
V1ctr0n
Surtr
16
3 / 4 / 4
10,231
568
13,782
17,222
19,120
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bacchus
klutz_98
Bacchus
12
0 / 5 / 5
8,240
458
9,024
17,457
19,334
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 8
8,921
496
10,748
17,413
12,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ishtar
16
5 / 3 / 4
9,484
527
13,918
15,899
6,653
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
JuanPancho27
Baron Samedi
15
4 / 7 / 7
9,471
526
9,280
12,790
6,147
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
2 / 3 / 5
9,029
502
9,312
14,456
6,683
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
10 / 4 / 5
10,346
575
16,589
22,736
9,532
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
51
17
Kills
22
22
Deaths
18
20
Assists
29
Player
Kills
Deaths
Assists
KDA
W
1
1
8
5
W
Ishtar
5
3
4
2.33
W
Baron Samedi
JuanPancho27
Baron Samedi
4
7
7
1.07
L
Ix Chel
MarkLost
Ix Chel
9
3
2
3.33
L
Arachne
MrMariWana
Arachne
2
6
6
0.83
W
2
3
5
1.5
L
3
4
3
1.13
L
Surtr
V1ctr0n
Surtr
3
4
4
1.25
W
10
4
5
3.13
L
Bacchus
klutz_98
Bacchus
0
5
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,834
Damage
59,847
77,857
Taken
83,294
54,760
Mitigated
41,672
16,109
Healing
36,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,748
550
4,900
11,315
17,413
12,657
0
7,726
9,542
53,261
0
W
Ishtar
13,918
9,420
0
4,302
15,899
6,653
651
5,393
10,484
0
74,960
W
Baron Samedi
JuanPancho27
Baron Samedi
9,280
697
1,103
1,997
12,790
6,147
72
6,989
5,558
55,445
0
L
Ix Chel
MarkLost
Ix Chel
20,947
3,266
1,429
1,834
10,406
4,245
454
4,436
5,970
92,226
0
L
Arachne
MrMariWana
Arachne
7,837
5,441
0
3,092
17,147
6,021
253
2,976
14,171
0
44,044
W
9,312
4,818
0
4,658
14,456
6,683
870
1,693
12,748
0
82,510
L
7,244
5,959
0
2,283
15,625
6,040
0
4,521
11,104
0
50,181
L
Surtr
V1ctr0n
Surtr
13,782
6,296
0
3,645
17,222
19,120
661
3,116
14,106
1,887
78,999
W
16,589
3,879
202
7,532
22,736
9,532
622
8,271
14,215
0
77,894
L
Bacchus
klutz_98
Bacchus
9,024
898
56
3,770
17,457
19,334
0
4,979
12,478
36,847
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,201
Gold Earned
47,251
445
Minions Killed
525
0
Camps Cleared
0
1,747,465
Distance Traveled
1,735,600
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
8,921
496
69
4
0
359,866
2
W
Ishtar
9,484
527
123
7
0
338,127
0
W
Baron Samedi
9,471
526
96
5
0
348,889
7
L
Ix Chel
10,998
611
150
8
0
359,328
6
L
Arachne
8,093
450
54
3
0
373,097
0
W
Skadi
9,029
502
123
7
0
315,740
0
L
Rama
8,639
480
71
4
0
342,670
0
L
Surtr
10,231
568
116
6
0
335,244
0
W
Pele
10,346
575
114
6
0
372,978
0
L
Bacchus
8,240
458
54
3
0
337,126
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role