Player Matchup

Anhur
Anhur
CesarKlay
Anhur
Level 74
God Stats
5W - 6L
1,296 SR
Queue Stats
176W - 167L
1,486 Elo+
Solo
Odin
Odin
KaneNable
Odin
Level 81
God Stats
3W - 1L
1,294 SR
Queue Stats
126W - 134L
1,463 Elo+
Party 1
Hera
Hera
STARADAMS808
Hera
Level 119
God Stats
2W - 2L
1,587 SR
Queue Stats
175W - 158L
1,430 Elo+
Solo
Skadi
Skadi
SeveringMACEx
Skadi
Level 140
God Stats
3W - 1L
1,767 SR
Queue Stats
162W - 154L
1,472 Elo+
Party 1
Discordia
Discordia
Thammer130
Discordia
Level 97
God Stats
2W - 0L
1,500 SR
Queue Stats
117W - 109L
1,512 Elo+
Party 1
Team Averages
Level 102
1,489 SR
1,473 Elo+

VS

Team Averages
Level 93
1,418 SR
1,409 Elo+
Medusa
Medusa
 
Medusa
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
BicTheFlic
Kuzenbo
Level 84
God Stats
1W - 6L
1,380 SR
Queue Stats
557W - 592L
1,355 Elo+
Solo
Thanatos
Thanatos
CAAAAAAPSLOCK
Thanatos
Level 150
God Stats
1W - 5L
1,211 SR
Queue Stats
475W - 470L
1,468 Elo+
Party 2
Bacchus
Bacchus
Skizward
Bacchus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 45L
1,276 Elo+
Party 2
Surtr
Surtr
UnsaidAsh 066
Surtr
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 27L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
CesarKlay
Anhur
19
15 / 2 / 18
11,638
1,058
25,515
9,561
4,805
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Odin
16
1 / 6 / 28
9,599
873
6,014
13,808
14,111
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
7 / 5 / 23
10,407
946
11,176
8,076
2,629
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

16
8 / 3 / 14
10,132
921
14,215
7,948
3,552
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown, except your ultimate ability.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Discordia
Thammer130
Discordia
15
6 / 2 / 16
9,694
881
9,562
5,494
2,322
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
16
4 / 6 / 5
9,157
832
11,224
12,434
5,381
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Kuzenbo
BicTheFlic
Kuzenbo
13
2 / 9 / 4
8,158
742
4,242
19,311
21,927
Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Thanatos
CAAAAAAPSLOCK
Thanatos
15
7 / 8 / 3
9,216
838
6,914
12,694
5,291
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bacchus
Skizward
Bacchus
14
2 / 6 / 6
8,640
785
5,024
13,684
23,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

13
0 / 8 / 7
7,402
673
2,584
14,127
14,709
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

136
Kill Participation
40
37
Kills
15
18
Deaths
37
99
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
4
6
5
1.08
L
Kuzenbo
BicTheFlic
Kuzenbo
2
9
4
0.44
L
Thanatos
CAAAAAAPSLOCK
Thanatos
7
8
3
1.06
W
Anhur
CesarKlay
Anhur
15
2
18
12
W
Odin
1
6
28
2.5
W
7
5
23
3.7
W
8
3
14
5
L
Bacchus
Skizward
Bacchus
2
6
6
0.83
W
Discordia
Thammer130
Discordia
6
2
16
7
L
0
8
7
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,482
Damage
29,988
44,887
Taken
72,250
27,419
Mitigated
70,702
9,509
Healing
9,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
11,224
4,312
0
1,343
12,434
5,381
0
3,516
8,884
0
25,632
L
Kuzenbo
BicTheFlic
Kuzenbo
4,242
1,116
560
727
19,311
21,927
48
5,568
13,624
8,856
0
L
Thanatos
CAAAAAAPSLOCK
Thanatos
6,914
1,361
264
3,121
12,694
5,291
0
3,183
9,455
0
13,508
W
Anhur
CesarKlay
Anhur
25,515
15,690
750
2,714
9,561
4,805
4,780
1,986
7,575
0
50,253
W
Odin
6,014
1,130
479
1,109
13,808
14,111
104
2,056
11,752
2,481
9,203
W
11,176
3,165
207
597
8,076
2,629
521
2,054
6,022
23,631
0
W
14,215
6,216
318
1,181
7,948
3,552
2,975
1,346
6,602
0
25,647
L
Bacchus
Skizward
Bacchus
5,024
375
132
2,196
13,684
23,394
0
3,845
9,795
10,984
0
W
Discordia
Thammer130
Discordia
9,562
53
868
1,286
5,494
2,322
198
1,859
3,635
17,653
0
L
2,584
861
253
1,264
14,127
14,709
0
5,776
8,195
83
9,282

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,470
Gold Earned
42,573
144
Minions Killed
75
0
Camps Cleared
0
1,039,921
Distance Traveled
910,728
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,157
832
41
4
0
183,898
0
L
Kuzenbo
8,158
742
5
0
0
177,906
0
L
Thanatos
9,216
838
12
1
0
175,490
0
W
Anhur
11,638
1,058
53
5
0
197,666
0
W
Odin
9,599
873
6
1
0
213,092
0
W
Hera
10,407
946
41
4
0
212,432
0
W
Skadi
10,132
921
31
3
0
184,574
0
L
Bacchus
8,640
785
6
1
0
215,476
0
W
Discordia
9,694
881
13
1
0
232,157
0
L
Surtr
7,402
673
11
1
0
157,958
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role