Player Matchup

Geb
Geb
DOOMLIB22
Geb
Level 156
God Stats
3W - 3L
1,514 SR
Queue Stats
221W - 221L
1,490 Elo+
Solo
Heimdallr
Heimdallr
Garfield9599
Heimdallr
Level 45
God Stats
2W - 0L
1,751 SR
Queue Stats
99W - 108L
1,470 Elo+
Solo
Mulan
Mulan
InzanityFox
Mulan
Level 40
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 6L
1,500 Elo+
Solo
Chiron
Chiron
Kill_Um2332
Chiron
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 73L
1,406 Elo+
Solo
Cthulhu
Cthulhu
Sokitheblue1
Cthulhu
Level 88
God Stats
10W - 6L
1,658 SR
Queue Stats
732W - 733L
1,470 Elo+
Solo
Team Averages
Level 86
1,585 SR
1,467 Elo+

VS

Team Averages
Level 98
1,445 SR
1,474 Elo+
Tiamat
Tiamat
GoneDreamer
Tiamat
Level 127
God Stats
5W - 5L
1,291 SR
Queue Stats
347W - 380L
1,530 Elo+
Solo
Ullr
Ullr
Miomiman
Ullr
Level 81
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 11L
1,421 Elo+
Solo
Scylla
Scylla
TheLastIceberg
Scylla
Level 67
God Stats
7W - 3L
1,709 SR
Queue Stats
255W - 263L
1,439 Elo+
Solo
Cernunnos
Cernunnos
dboss 788
Cernunnos
Level 109
God Stats
5W - 3L
1,441 SR
Queue Stats
172W - 170L
1,481 Elo+
Solo
Cthulhu
Cthulhu
jchzzeemp
Cthulhu
Level 104
God Stats
0W - 2L
1,285 SR
Queue Stats
109W - 94L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 3 / 18
10,804
772
8,171
21,354
30,310
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Heimdallr
Garfield9599
Heimdallr
18
1 / 6 / 23
11,063
790
14,118
15,422
11,109
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

19
8 / 5 / 15
12,098
864
13,972
17,962
22,768
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chiron
20
16 / 1 / 13
14,152
1,011
21,455
15,202
10,880
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
Sokitheblue1
Cthulhu
16
6 / 6 / 12
10,579
756
17,628
16,858
11,851
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
17
2 / 7 / 9
9,724
695
12,232
15,623
17,358
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ullr
15
2 / 6 / 9
9,054
647
8,891
15,775
7,880
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
2 / 6 / 12
9,221
659
8,867
12,442
5,671
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
dboss 788
Cernunnos
16
5 / 8 / 6
10,130
724
11,384
17,379
9,153
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
jchzzeemp
Cthulhu
20
10 / 4 / 9
12,428
888
23,278
20,229
34,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
66
31
Kills
21
21
Deaths
31
81
Assists
45
Player
Kills
Deaths
Assists
KDA
W
0
3
18
3
W
Heimdallr
Garfield9599
Heimdallr
1
6
23
2.08
L
Tiamat
2
7
9
0.93
W
8
5
15
3.1
W
Chiron
16
1
13
22.5
L
Ullr
2
6
9
1.08
W
Cthulhu
Sokitheblue1
Cthulhu
6
6
12
2
L
2
6
12
1.33
L
Cernunnos
dboss 788
Cernunnos
5
8
6
1
L
Cthulhu
jchzzeemp
Cthulhu
10
4
9
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,344
Damage
64,652
86,798
Taken
81,448
86,918
Mitigated
74,163
29,169
Healing
17,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,171
978
5,580
4,859
21,354
30,310
512
9,162
12,192
18,899
0
W
Heimdallr
Garfield9599
Heimdallr
14,118
3,257
363
432
15,422
11,109
2,576
7,800
7,622
116
29,552
L
Tiamat
12,232
1,010
547
3,020
15,623
17,358
0
4,560
11,063
29,575
0
W
13,972
2,203
933
2,807
17,962
22,768
576
7,750
10,212
0
20,856
W
Chiron
21,455
3,447
5,020
5,986
15,202
10,880
3,243
6,941
8,261
0
51,128
L
Ullr
8,891
5,156
0
594
15,775
7,880
0
4,774
11,001
0
13,464
W
Cthulhu
Sokitheblue1
Cthulhu
17,628
1,047
2,376
813
16,858
11,851
1,055
9,368
7,490
25,612
0
L
8,867
704
2,609
1,946
12,442
5,671
0
4,482
7,960
16,716
0
L
Cernunnos
dboss 788
Cernunnos
11,384
5,323
651
1,872
17,379
9,153
0
5,149
12,230
0
21,316
L
Cthulhu
jchzzeemp
Cthulhu
23,278
1,071
2,249
4,273
20,229
34,101
0
6,940
13,289
38,155
3,356

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,696
Gold Earned
50,557
146
Minions Killed
132
0
Camps Cleared
0
1,369,451
Distance Traveled
1,385,879
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
10,804
772
14
1
0
270,478
0
W
Heimdallr
11,063
790
30
2
0
259,200
0
L
Tiamat
9,724
695
32
2
0
251,373
0
W
Mulan
12,098
864
15
1
0
257,226
0
W
Chiron
14,152
1,011
57
4
0
333,364
0
L
Ullr
9,054
647
15
1
0
269,604
0
W
Cthulhu
10,579
756
30
2
0
249,183
0
L
Scylla
9,221
659
17
1
0
240,442
0
L
Cernunnos
10,130
724
22
2
0
280,601
0
L
Cthulhu
12,428
888
46
3
0
343,859
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role