Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
Shadow_HCR
Horus
Level 101
God Stats
18W - 12L
1,654 SR
Queue Stats
64W - 62L
1,520 Elo+
Party 2
Izanami
Izanami
exgrzy
Izanami
Level 62
God Stats
3W - 1L
1,500 SR
Queue Stats
5W - 3L
1,698 Elo+
Solo
Team Averages
Level 89
1,551 SR
1,573 Elo+

VS

Team Averages
Level 50
1,454 SR
1,428 Elo+
Ra
Ra
 
Ra
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
EdwinKim
Nemesis
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 116L
1,388 Elo+
Party 1
Ares
Ares
KimuraGudson
Ares
Level 37
God Stats
3W - 12L
1,363 SR
Queue Stats
113W - 130L
1,396 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
13
10 / 0 / 7
9,984
908
11,097
4,566
1,749
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Horus
11
4 / 0 / 12
8,884
808
5,758
8,025
5,128
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
exgrzy
Izanami
12
3 / 1 / 13
9,208
837
11,716
8,228
3,203
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
9
1 / 7 / 0
7,056
641
5,942
10,586
3,376
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
EdwinKim
Nemesis
9
0 / 6 / 0
6,890
626
3,112
9,691
3,233
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 4 / 1
7,116
647
4,349
13,952
13,861
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
2
17
Kills
1
1
Deaths
17
32
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
10
0
7
13.5
L
Ra
 
Ra
1
7
0
0.14
L
Nemesis
EdwinKim
Nemesis
0
6
0
0
L
0
4
1
0.13
W
Horus
4
0
12
10
W
Izanami
exgrzy
Izanami
3
1
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,571
Damage
13,403
20,819
Taken
34,229
10,080
Mitigated
20,470
9,732
Healing
1,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
11,097
2,394
1,140
1,577
4,566
1,749
683
2,374
2,112
40,103
0
L
Ra
 
Ra
5,942
782
240
827
10,586
3,376
0
3,859
6,727
34,325
0
L
Nemesis
EdwinKim
Nemesis
3,112
490
0
592
9,691
3,233
0
4,042
5,649
0
17,956
L
4,349
154
0
0
13,952
13,861
0
3,555
10,397
15,666
0
W
Horus
5,758
1,954
2,238
3,210
8,025
5,128
323
3,657
4,299
0
13,502
W
Izanami
exgrzy
Izanami
11,716
9,621
0
1,567
8,228
3,203
2,071
4,235
3,865
0
44,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,076
Gold Earned
21,062
112
Minions Killed
88
0
Camps Cleared
0
564,903
Distance Traveled
531,930
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
9,984
908
52
5
0
180,394
2
L
Ra
7,056
641
33
3
0
161,983
0
L
Nemesis
6,890
626
38
3
0
186,215
2
L
Ares
7,116
647
17
2
0
183,732
0
W
Horus
8,884
808
9
1
0
219,725
2
W
Izanami
9,208
837
51
5
0
164,784
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role