Player Matchup

Baron Samedi
Baron Samedi
Deviljack33
Baron Samedi
Level 64
God Stats
5W - 5L
1,590 SR
Queue Stats
107W - 126L
1,347 Elo+
Party 1
Ix Chel
Ix Chel
DinkleBooty
Ix Chel
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 121L
1,316 Elo+
Party 1
Thanatos
Thanatos
Papa Naffat
Thanatos
Level 32
God Stats
8W - 13L
1,349 SR
Queue Stats
41W - 52L
1,266 Elo+
Party 1
Skadi
Skadi
SMELLV1N
Skadi
Level 97
God Stats
2W - 2L
1,395 SR
Queue Stats
64W - 100L
1,381 Elo+
Party 1
Bacchus
Bacchus
the doompler
Bacchus
Level 18
God Stats
2W - 7L
1,197 SR
Queue Stats
16W - 56L
1,221 Elo+
Party 1
Team Averages
Level 54
1,406 SR
1,306 Elo+

VS

Team Averages
Level 83
1,581 SR
1,486 Elo+
Bacchus
Bacchus
GnarlyWarrior18
Bacchus
Level 117
God Stats
4W - 2L
1,680 SR
Queue Stats
155W - 161L
1,466 Elo+
Party 3
Scylla
Scylla
JunierRVC0701
Scylla
Level 76
God Stats
10W - 6L
1,582 SR
Queue Stats
169W - 152L
1,534 Elo+
Party 2
Loki
Loki
Kliniq
Loki
Level 45
God Stats
5W - 3L
1,567 SR
Queue Stats
64W - 65L
1,430 Elo+
Solo
Vamana
Vamana
courtney2049
Vamana
Level 76
God Stats
19W - 8L
1,706 SR
Queue Stats
261W - 226L
1,499 Elo+
Party 2
Ishtar
Ishtar
oUniverseL-
Ishtar
Level 101
God Stats
3W - 3L
1,368 SR
Queue Stats
124W - 112L
1,501 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Deviljack33
Baron Samedi
12
5 / 5 / 1
7,238
517
8,402
11,335
6,412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ix Chel
DinkleBooty
Ix Chel
10
0 / 3 / 0
6,190
442
4,716
8,966
4,138
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Thanatos
Papa Naffat
Thanatos
12
1 / 6 / 0
6,753
482
3,489
12,860
4,977
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Skadi
SMELLV1N
Skadi
10
0 / 5 / 4
6,289
449
6,921
9,631
3,464
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
the doompler
Bacchus
9
2 / 3 / 1
6,295
450
4,028
12,205
11,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 2 / 9
8,498
607
8,309
12,391
12,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
3 / 3 / 9
8,296
593
7,877
8,500
3,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Loki
Kliniq
Loki
13
8 / 1 / 5
8,792
628
5,790
8,640
3,275
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Vamana
15
4 / 0 / 0
9,156
654
7,562
10,448
7,545
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ishtar
12
1 / 2 / 12
7,862
562
9,558
10,926
4,870
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
57
8
Kills
22
22
Deaths
8
6
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Deviljack33
Baron Samedi
5
5
1
1.1
L
Ix Chel
DinkleBooty
Ix Chel
0
3
0
0
W
6
2
9
5.25
W
3
3
9
2.5
W
Loki
Kliniq
Loki
8
1
5
10.5
L
Thanatos
Papa Naffat
Thanatos
1
6
0
0.17
L
Skadi
SMELLV1N
Skadi
0
5
4
0.4
W
Vamana
4
0
0
4
W
Ishtar
1
2
12
3.5
L
Bacchus
the doompler
Bacchus
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,556
Damage
39,096
54,997
Taken
50,905
30,790
Mitigated
31,470
14,734
Healing
12,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Deviljack33
Baron Samedi
8,402
902
428
2,526
11,335
6,412
0
4,952
6,383
41,170
0
L
Ix Chel
DinkleBooty
Ix Chel
4,716
766
120
2,096
8,966
4,138
203
0
8,966
38,099
0
W
8,309
1,426
0
2,777
12,391
12,550
0
3,588
8,607
24,834
0
W
7,877
1,344
0
2,036
8,500
3,230
249
4,290
3,949
60,687
0
W
Loki
Kliniq
Loki
5,790
2,157
0
856
8,640
3,275
184
2,317
6,177
0
47,190
L
Thanatos
Papa Naffat
Thanatos
3,489
1,224
0
5,627
12,860
4,977
0
2,589
10,271
0
43,951
L
Skadi
SMELLV1N
Skadi
6,921
2,570
0
1,701
9,631
3,464
0
4,055
5,576
0
45,106
W
Vamana
7,562
3,933
0
2,381
10,448
7,545
849
3,770
5,862
0
77,344
W
Ishtar
9,558
6,559
0
4,293
10,926
4,870
0
2,370
8,520
0
59,738
L
Bacchus
the doompler
Bacchus
4,028
370
0
2,236
12,205
11,799
0
4,590
7,615
13,600
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,765
Gold Earned
42,604
314
Minions Killed
405
0
Camps Cleared
0
1,281,584
Distance Traveled
1,394,910
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,238
517
67
5
0
245,248
0
L
Ix Chel
6,190
442
70
5
0
231,267
0
W
Bacchus
8,498
607
22
2
0
271,888
2
W
Scylla
8,296
593
94
7
0
258,919
0
W
Loki
8,792
628
65
5
0
332,229
2
L
Thanatos
6,753
482
75
5
0
298,672
0
L
Skadi
6,289
449
88
6
0
256,930
0
W
Vamana
9,156
654
118
8
0
282,079
0
W
Ishtar
7,862
562
106
8
0
249,795
0
L
Bacchus
6,295
450
14
1
0
249,467
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role