Player Matchup

Janus
Janus
Silver II
Hado90
Janus
Silver II
Level 89
God Stats
1W - 1L
1,714 SR
Queue Stats
74W - 89L
1,152 MMR
Solo
Charybdis
Charybdis
Gold V
That_Guy_There20
Charybdis
Gold V
Level 126
God Stats
18W - 29L
1,340 SR
Queue Stats
250W - 272L
1,247 MMR
Party 2
Chaac
Chaac
Silver I
YaBooty21
Chaac
Silver I
Level 128
God Stats
211W - 195L
1,522 SR
Queue Stats
280W - 305L
1,068 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 114
1,525 SR
1,156 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 82
1,470 SR
1,148 MMR
Da Ji
Da Ji
Gold III
SleepyNyra
Da Ji
Gold III
Level 53
God Stats
6W - 5L
1,361 SR
Queue Stats
56W - 42L
1,529 MMR
Party 1
Merlin
Merlin
Silver II
Vald_Bagine_69
Merlin
Silver II
Level 106
God Stats
15W - 9L
1,515 SR
Queue Stats
71W - 76L
1,000 MMR
Party 1
Achilles
Achilles
Silver II
ZukAhBean
Achilles
Silver II
Level 87
God Stats
3W - 2L
1,534 SR
Queue Stats
31W - 33L
915 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Hado90
Janus
13
2 / 6 / 1
10,729
715
9,949
14,120
4,451
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
13
3 / 8 / 2
10,636
709
8,849
13,639
4,210
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
YaBooty21
Chaac
14
3 / 6 / 4
11,233
749
13,194
18,352
12,573
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
HorusAtlasAo KuangCabrakanAphrodite

VS

Bans
VamanaAh Muzen CabHerculesMedusaSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
15
11 / 5 / 7
13,671
911
17,260
15,135
6,976
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
7 / 2 / 10
13,053
870
16,489
10,436
4,367
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Achilles
ZukAhBean
Achilles
14
2 / 1 / 13
11,351
757
6,358
16,238
22,470
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
50
8
Kills
20
20
Deaths
8
7
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Janus
Hado90
Janus
2
6
1
0.42
W
Da Ji
11
5
7
2.9
L
Charybdis
3
8
2
0.5
W
7
2
10
6
L
Chaac
YaBooty21
Chaac
3
6
4
0.83
W
Achilles
ZukAhBean
Achilles
2
1
13
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,992
Damage
40,107
46,111
Taken
41,809
21,234
Mitigated
33,813
7,336
Healing
13,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Hado90
Janus
9,949
608
0
530
14,120
4,451
0
6,454
7,666
42,512
0
W
Da Ji
17,260
5,406
0
4,688
15,135
6,976
1,075
3,614
11,501
0
49,047
L
Charybdis
8,849
4,868
0
1,070
13,639
4,210
0
5,106
8,533
0
29,785
W
16,489
548
260
2,831
10,436
4,367
295
1,856
8,575
69,618
0
L
Chaac
YaBooty21
Chaac
13,194
1,369
0
5,736
18,352
12,573
0
5,630
12,722
0
52,613
W
Achilles
ZukAhBean
Achilles
6,358
950
592
5,216
16,238
22,470
220
4,819
11,345
0
21,956

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,598
Gold Earned
38,075
167
Minions Killed
157
0
Camps Cleared
0
798,696
Distance Traveled
856,483
13
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,729
715
65
4
0
258,850
3
W
Da Ji
13,671
911
55
4
0
272,594
0
L
Charybdis
10,636
709
39
3
0
248,758
8
W
Merlin
13,053
870
81
5
0
288,634
2
L
Chaac
11,233
749
63
4
0
291,088
2
W
Achilles
11,351
757
21
1
0
295,255
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role