Player Matchup

Da Ji
Da Ji
Gusfring77
Da Ji
Level 116
God Stats
1W - 1L
1,768 SR
Queue Stats
64W - 56L
1,503 Elo+
Solo
Ares
Ares
Mufanella
Ares
Level 107
God Stats
0W - 2L
1,251 SR
Queue Stats
157W - 170L
1,410 Elo+
Party 1
Thoth
Thoth
Smaug_Gamer_Alb
Thoth
Level 128
God Stats
10W - 23L
1,346 SR
Queue Stats
291W - 303L
1,437 Elo+
Solo
Heimdallr
Heimdallr
nachocabj
Heimdallr
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 36L
1,453 Elo+
Party 1
Nemesis
Nemesis
rallo410_tyson
Nemesis
Level 105
God Stats
3W - 4L
1,155 SR
Queue Stats
60W - 45L
1,547 Elo+
Solo
Team Averages
Level 116
1,404 SR
1,470 Elo+

VS

Team Averages
Level 101
1,615 SR
1,467 Elo+
Freya
Freya
Kuzenbinho
Freya
Level 168
God Stats
7W - 4L
1,721 SR
Queue Stats
872W - 638L
1,488 Elo+
Solo
King Arthur
King Arthur
MestreBadokin66
King Arthur
Level 159
God Stats
1W - 2L
1,500 SR
Queue Stats
88W - 86L
1,330 Elo+
Solo
Baron Samedi
Baron Samedi
WOLFI_21
Baron Samedi
Level 59
God Stats
14W - 10L
1,561 SR
Queue Stats
94W - 108L
1,431 Elo+
Solo
Medusa
Medusa
WolfOfRivia
Medusa
Level 52
God Stats
3W - 1L
1,627 SR
Queue Stats
3W - 3L
1,606 Elo+
Solo
Thanatos
Thanatos
Ze gotinha6748
Thanatos
Level 67
God Stats
25W - 17L
1,665 SR
Queue Stats
362W - 361L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
11
2 / 4 / 2
6,822
525
3,729
9,835
4,177
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ares
8
0 / 6 / 5
6,276
483
4,875
15,245
11,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
1 / 4 / 0
7,141
549
9,645
8,104
3,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
nachocabj
Heimdallr
12
3 / 7 / 1
7,565
582
7,326
11,841
4,172
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
1 / 4 / 0
6,223
479
4,157
10,515
6,209
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
14
5 / 0 / 6
8,833
679
9,815
12,276
4,761
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

King Arthur
MestreBadokin66
King Arthur
14
5 / 2 / 2
8,608
662
10,740
14,171
14,051
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
WOLFI_21
Baron Samedi
10
1 / 1 / 8
6,781
522
1,732
8,196
5,244
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Medusa
12
6 / 1 / 3
7,634
587
5,873
7,522
2,769
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
13
8 / 3 / 7
8,586
660
10,803
11,449
4,422
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
51
7
Kills
25
25
Deaths
7
8
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Da Ji
2
4
2
0.75
W
Freya
5
0
6
8
W
King Arthur
MestreBadokin66
King Arthur
5
2
2
3
L
Ares
0
6
5
0.42
L
1
4
0
0.25
W
Baron Samedi
WOLFI_21
Baron Samedi
1
1
8
5
W
Medusa
6
1
3
7.5
W
Thanatos
8
3
7
3.83
L
Heimdallr
nachocabj
Heimdallr
3
7
1
0.5
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,732
Damage
38,963
55,540
Taken
53,614
29,486
Mitigated
31,247
8,155
Healing
23,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
3,729
782
0
0
9,835
4,177
0
1,417
8,358
0
48,094
W
Freya
9,815
3,123
0
6,797
12,276
4,761
1,157
5,773
6,077
66,773
0
W
King Arthur
MestreBadokin66
King Arthur
10,740
1,505
0
4,073
14,171
14,051
165
713
13,437
0
61,198
L
Ares
4,875
578
0
1,520
15,245
11,762
0
3,657
11,454
18,962
0
L
9,645
386
0
1,015
8,104
3,166
108
3,890
3,998
57,572
0
W
Baron Samedi
WOLFI_21
Baron Samedi
1,732
243
145
2,285
8,196
5,244
78
1,936
6,260
17,463
0
W
Medusa
5,873
3,404
0
2,924
7,522
2,769
714
1,094
6,406
0
43,744
W
Thanatos
10,803
4,930
0
7,069
11,449
4,422
0
4,359
6,914
0
53,140
L
Heimdallr
nachocabj
Heimdallr
7,326
3,846
0
1,573
11,841
4,172
0
2,125
9,668
0
46,839
L
4,157
1,269
0
4,047
10,515
6,209
119
0
10,515
0
32,066

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,027
Gold Earned
40,442
343
Minions Killed
345
0
Camps Cleared
0
1,194,056
Distance Traveled
1,341,196
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
6,822
525
83
6
0
227,196
0
W
Freya
8,833
679
113
9
0
240,833
4
W
King Arthur
8,608
662
77
6
0
276,850
0
L
Ares
6,276
483
17
1
0
289,499
3
L
Thoth
7,141
549
105
8
0
235,886
1
W
Baron Samedi
6,781
522
15
1
0
229,334
0
W
Medusa
7,634
587
68
5
0
285,415
0
W
Thanatos
8,586
660
72
6
0
308,764
0
L
Heimdallr
7,565
582
79
6
0
227,628
0
L
Nemesis
6,223
479
59
5
0
213,847
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role