Player Matchup

Cthulhu
Cthulhu
BigFitzdaddy
Cthulhu
Level 69
God Stats
5W - 6L
1,538 SR
Queue Stats
88W - 84L
1,465 Elo+
Party 2
Nemesis
Nemesis
GGojin
Nemesis
Level 63
God Stats
2W - 0L
1,489 SR
Queue Stats
42W - 51L
1,417 Elo+
Solo
Apollo
Apollo
GirthFudge
Apollo
Level 125
God Stats
5W - 3L
1,611 SR
Queue Stats
52W - 52L
1,471 Elo+
Party 2
Hercules
Hercules
MeatFungis
Hercules
Level 88
God Stats
2W - 3L
1,370 SR
Queue Stats
102W - 94L
1,492 Elo+
Party 2
Martichoras
Martichoras
SafeFromTheFire
Martichoras
Level 126
God Stats
5W - 6L
1,525 SR
Queue Stats
225W - 202L
1,471 Elo+
Solo
Team Averages
Level 94
1,506 SR
1,463 Elo+

VS

Team Averages
Level 101
1,470 SR
1,450 Elo+
He Bo
He Bo
Angry Samoan 11
He Bo
Level 106
God Stats
4W - 4L
1,804 SR
Queue Stats
185W - 171L
1,504 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
DukeOfSaltyScrub
Ah Muzen Cab
Level 122
God Stats
0W - 2L
1,311 SR
Queue Stats
19W - 35L
1,385 Elo+
Party 3
King Arthur
King Arthur
OsamaBinLaggin69
King Arthur
Level 56
God Stats
3W - 6L
1,386 SR
Queue Stats
109W - 105L
1,432 Elo+
Party 1
Sylvanus
Sylvanus
Rawth
Sylvanus
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 47L
1,383 Elo+
Solo
Ne Zha
Ne Zha
SomePuppys
Ne Zha
Level 158
God Stats
3W - 7L
1,348 SR
Queue Stats
106W - 93L
1,547 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BigFitzdaddy
Cthulhu
14
2 / 2 / 4
8,796
517
10,501
13,629
14,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
GGojin
Nemesis
15
4 / 0 / 5
9,232
543
6,939
11,666
4,705
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Apollo
GirthFudge
Apollo
16
5 / 2 / 5
10,044
591
9,510
11,548
4,383
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hercules
MeatFungis
Hercules
17
0 / 1 / 0
10,367
610
6,766
11,305
9,283
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Martichoras
SafeFromTheFire
Martichoras
15
5 / 2 / 6
10,050
591
16,128
12,491
5,238
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 5 / 0
7,946
467
7,798
12,979
4,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Muzen Cab
DukeOfSaltyScrub
Ah Muzen Cab
15
2 / 2 / 1
8,753
515
6,360
11,150
4,835
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

King Arthur
OsamaBinLaggin69
King Arthur
14
2 / 1 / 1
8,199
482
6,452
15,227
15,022
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sylvanus
Rawth
Sylvanus
11
0 / 5 / 2
7,595
447
4,113
15,196
12,595
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ne Zha
SomePuppys
Ne Zha
15
3 / 3 / 3
9,111
536
7,712
15,934
7,158
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
14
16
Kills
7
7
Deaths
16
20
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
W
Cthulhu
BigFitzdaddy
Cthulhu
2
2
4
2
L
Ah Muzen Cab
DukeOfSaltyScrub
Ah Muzen Cab
2
2
1
1.25
W
Nemesis
GGojin
Nemesis
4
0
5
6.5
W
Apollo
GirthFudge
Apollo
5
2
5
3.75
W
Hercules
MeatFungis
Hercules
0
1
0
0
L
King Arthur
OsamaBinLaggin69
King Arthur
2
1
1
2.5
L
Sylvanus
Rawth
Sylvanus
0
5
2
0.2
W
Martichoras
SafeFromTheFire
Martichoras
5
2
6
4
L
Ne Zha
SomePuppys
Ne Zha
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,844
Damage
32,435
60,639
Taken
70,486
38,376
Mitigated
43,935
17,600
Healing
14,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,798
411
0
3,367
12,979
4,325
0
1,124
11,805
54,472
0
W
Cthulhu
BigFitzdaddy
Cthulhu
10,501
558
60
1,732
13,629
14,767
12
3,397
10,232
42,658
1,113
L
Ah Muzen Cab
DukeOfSaltyScrub
Ah Muzen Cab
6,360
1,338
0
500
11,150
4,835
729
1,737
9,413
0
74,618
W
Nemesis
GGojin
Nemesis
6,939
3,343
0
3,920
11,666
4,705
0
3,056
8,610
0
62,231
W
Apollo
GirthFudge
Apollo
9,510
4,242
0
4,156
11,548
4,383
2,511
1,876
9,672
0
86,815
W
Hercules
MeatFungis
Hercules
6,766
1,687
0
4,193
11,305
9,283
343
760
10,545
0
95,941
L
King Arthur
OsamaBinLaggin69
King Arthur
6,452
386
0
2,496
15,227
15,022
0
1,381
13,846
0
45,753
L
Sylvanus
Rawth
Sylvanus
4,113
1,866
1,869
4,033
15,196
12,595
0
2,870
12,326
17,439
0
W
Martichoras
SafeFromTheFire
Martichoras
16,128
3,979
0
3,539
12,491
5,238
1,399
3,902
8,589
0
74,200
L
Ne Zha
SomePuppys
Ne Zha
7,712
1,395
0
1,782
15,934
7,158
0
2,276
13,580
0
81,644

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,489
Gold Earned
41,604
517
Minions Killed
438
0
Camps Cleared
0
1,738,879
Distance Traveled
1,636,111
1
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,946
467
87
5
0
338,057
2
W
Cthulhu
8,796
517
44
3
0
342,289
0
L
Ah Muzen Cab
8,753
515
111
7
0
301,093
1
W
Nemesis
9,232
543
93
5
0
405,391
0
W
Apollo
10,044
591
139
8
0
340,632
0
W
Hercules
10,367
610
145
9
0
335,252
0
L
King Arthur
8,199
482
82
5
0
360,358
0
L
Sylvanus
7,595
447
36
2
0
251,477
7
W
Martichoras
10,050
591
96
6
0
315,315
1
L
Ne Zha
9,111
536
122
7
0
385,126
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role