Player Matchup

Medusa
Medusa
 
Medusa
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Binxkid01
Sylvanus
Level 95
God Stats
4W - 3L
1,546 SR
Queue Stats
226W - 209L
1,544 Elo+
Party 3
Pele
Pele
Cadekid01
Pele
Level 120
God Stats
19W - 10L
1,751 SR
Queue Stats
294W - 251L
1,531 Elo+
Party 3
Amaterasu
Amaterasu
QueenMia
Amaterasu
Level 120
God Stats
9W - 8L
1,620 SR
Queue Stats
227W - 205L
1,505 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
duval904jax
Morgan Le Fay
Level 65
God Stats
2W - 4L
1,549 SR
Queue Stats
106W - 83L
1,442 Elo+
Solo
Team Averages
Level 105
1,593 SR
1,504 Elo+

VS

Team Averages
Level 102
1,580 SR
1,492 Elo+
Izanami
Izanami
IDRINKYOURBEER
Izanami
Level 124
God Stats
31W - 37L
1,489 SR
Queue Stats
108W - 116L
1,481 Elo+
Party 2
Awilix
Awilix
Incendiate
Awilix
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 22L
1,490 Elo+
Party 1
Hel
Hel
RinHime
Hel
Level 108
God Stats
4W - 1L
1,919 SR
Queue Stats
44W - 35L
1,526 Elo+
Party 1
Fenrir
Fenrir
imdgoat
Fenrir
Level 68
God Stats
27W - 33L
1,403 SR
Queue Stats
216W - 219L
1,426 Elo+
Party 2
Kukulkan
Kukulkan
vicnow
Kukulkan
Level 82
God Stats
16W - 12L
1,588 SR
Queue Stats
101W - 79L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
0 / 5 / 1
8,479
404
7,157
15,169
6,127
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sylvanus
Binxkid01
Sylvanus
14
1 / 5 / 4
8,687
414
10,344
18,358
11,906
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pele
17
5 / 4 / 4
10,539
502
15,229
18,603
8,389
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Amaterasu
QueenMia
Amaterasu
17
4 / 5 / 0
11,141
531
16,485
27,247
24,986
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Morgan Le Fay
duval904jax
Morgan Le Fay
19
3 / 2 / 3
11,256
536
13,856
9,398
3,858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 3 / 2
11,342
540
10,672
13,548
6,050
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Awilix
Incendiate
Awilix
18
5 / 2 / 6
11,655
555
15,633
17,580
9,733
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hel
18
5 / 1 / 8
11,537
549
7,675
19,331
17,548
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
imdgoat
Fenrir
20
5 / 3 / 4
13,175
627
15,772
25,584
25,545
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kukulkan
vicnow
Kukulkan
19
3 / 4 / 5
12,447
593
10,366
14,471
5,235
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
46
13
Kills
21
21
Deaths
13
12
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
5
1
0.1
L
Sylvanus
Binxkid01
Sylvanus
1
5
4
0.6
L
Pele
5
4
4
1.75
W
3
3
2
1.33
W
Awilix
Incendiate
Awilix
5
2
6
4
L
Amaterasu
QueenMia
Amaterasu
4
5
0
0.8
W
Hel
5
1
8
9
L
Morgan Le Fay
duval904jax
Morgan Le Fay
3
2
3
2.25
W
Fenrir
imdgoat
Fenrir
5
3
4
2.33
W
Kukulkan
vicnow
Kukulkan
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,071
Damage
60,118
88,775
Taken
90,514
55,266
Mitigated
64,111
24,036
Healing
30,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
7,157
1,734
145
2,286
15,169
6,127
0
1,463
13,706
0
65,494
L
Sylvanus
Binxkid01
Sylvanus
10,344
2,858
1,102
4,319
18,358
11,906
0
6,648
11,710
34,720
7,120
L
Pele
15,229
3,842
0
4,198
18,603
8,389
1,385
3,332
15,271
0
99,093
W
10,672
6,893
0
2,905
13,548
6,050
3,349
1,706
11,842
0
105,677
W
Awilix
Incendiate
Awilix
15,633
7,216
0
2,381
17,580
9,733
0
4,391
13,189
0
131,059
L
Amaterasu
QueenMia
Amaterasu
16,485
9,505
0
11,068
27,247
24,986
1,424
1,344
25,903
0
90,429
W
Hel
7,675
481
5,816
8,425
19,331
17,548
110
7,317
12,014
42,465
0
L
Morgan Le Fay
duval904jax
Morgan Le Fay
13,856
1,104
0
918
9,398
3,858
0
5,254
4,144
115,316
0
W
Fenrir
imdgoat
Fenrir
15,772
6,594
0
10,211
25,584
25,545
2,506
1,228
24,356
0
115,090
W
Kukulkan
vicnow
Kukulkan
10,366
1,170
0
962
14,471
5,235
111
9,410
5,061
91,917
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,102
Gold Earned
60,156
623
Minions Killed
684
0
Camps Cleared
0
1,859,938
Distance Traveled
2,120,799
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,479
404
108
5
0
310,435
2
L
Sylvanus
8,687
414
63
3
0
327,641
1
L
Pele
10,539
502
132
6
0
446,641
0
W
Izanami
11,342
540
162
8
0
380,135
12
W
Awilix
11,655
555
149
7
0
476,730
4
L
Amaterasu
11,141
531
147
7
0
384,101
0
W
Hel
11,537
549
35
2
0
436,535
0
L
Morgan Le Fay
11,256
536
173
8
0
391,120
6
W
Fenrir
13,175
627
175
8
0
435,336
0
W
Kukulkan
12,447
593
163
8
0
392,063
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role