Player Matchup

Horus
Horus
Bubba6808
Horus
Level 45
God Stats
64W - 50L
1,450 SR
Queue Stats
233W - 214L
1,451 Elo+
Party 1
Jing Wei
Jing Wei
Kaisereich
Jing Wei
Level 89
God Stats
6W - 4L
1,390 SR
Queue Stats
458W - 412L
1,469 Elo+
Party 1
Guan Yu
Guan Yu
KillnTime
Guan Yu
Level 36
God Stats
5W - 0L
1,696 SR
Queue Stats
50W - 62L
1,434 Elo+
Solo
Janus
Janus
Rhabbi
Janus
Level 46
God Stats
8W - 14L
1,583 SR
Queue Stats
257W - 231L
1,446 Elo+
Party 1
Hachiman
Hachiman
Stank420Tank
Hachiman
Level 66
God Stats
18W - 22L
1,303 SR
Queue Stats
217W - 194L
1,473 Elo+
Party 1
Team Averages
Level 56
1,484 SR
1,455 Elo+

VS

Team Averages
Level 40
1,480 SR
1,445 Elo+
Bellona
Bellona
LeeroyMcGee
Bellona
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 15L
1,500 Elo+
Party 2
Izanami
Izanami
MooseyMoossolini
Izanami
Level 8
God Stats
0W - 6L
1,116 SR
Queue Stats
41W - 42L
1,104 Elo+
Party 2
Atlas
Atlas
SarnTetra
Atlas
Level 54
God Stats
33W - 20L
1,517 SR
Queue Stats
105W - 71L
1,553 Elo+
Party 2
Ra
Ra
iKOA
Ra
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,526 Elo+
Party 2
Nemesis
Nemesis
omeguh
Nemesis
Level 93
God Stats
1W - 2L
1,767 SR
Queue Stats
119W - 98L
1,543 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Bubba6808
Horus
14
3 / 4 / 9
9,555
531
6,118
15,039
14,092
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Jing Wei
Kaisereich
Jing Wei
19
4 / 2 / 8
11,561
642
14,312
14,522
6,524
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Guan Yu
KillnTime
Guan Yu
15
1 / 2 / 3
9,724
540
12,834
13,506
23,335
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Janus
Rhabbi
Janus
16
7 / 1 / 7
10,574
587
13,192
7,431
3,656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
Stank420Tank
Hachiman
18
9 / 0 / 5
11,582
643
15,712
9,463
4,670
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
LeeroyMcGee
Bellona
15
3 / 2 / 1
8,861
492
5,963
18,549
16,327
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 5 / 1
7,729
429
4,904
11,920
4,349
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Atlas
SarnTetra
Atlas
11
0 / 5 / 4
8,310
462
3,587
17,937
13,212
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ra
iKOA
Ra
15
3 / 4 / 2
9,616
534
3,111
9,279
4,012
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
omeguh
Nemesis
14
3 / 8 / 2
9,104
506
13,234
21,021
8,379
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
19
24
Kills
9
9
Deaths
24
32
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Horus
Bubba6808
Horus
3
4
9
1.88
W
Jing Wei
Kaisereich
Jing Wei
4
2
8
4
W
Guan Yu
KillnTime
Guan Yu
1
2
3
1.25
L
Bellona
LeeroyMcGee
Bellona
3
2
1
1.75
L
0
5
1
0.1
W
Janus
Rhabbi
Janus
7
1
7
10.5
L
Atlas
SarnTetra
Atlas
0
5
4
0.4
W
Hachiman
Stank420Tank
Hachiman
9
0
5
11.5
L
Ra
iKOA
Ra
3
4
2
1
L
Nemesis
omeguh
Nemesis
3
8
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,168
Damage
30,799
59,961
Taken
78,706
52,277
Mitigated
46,279
22,082
Healing
14,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Bubba6808
Horus
6,118
2,837
1,568
3,972
15,039
14,092
161
3,408
11,519
0
23,360
W
Jing Wei
Kaisereich
Jing Wei
14,312
12,175
0
4,198
14,522
6,524
1,126
1,518
13,004
0
127,904
W
Guan Yu
KillnTime
Guan Yu
12,834
955
408
4,259
13,506
23,335
182
276
13,230
1,405
59,705
L
Bellona
LeeroyMcGee
Bellona
5,963
1,456
0
6,414
18,549
16,327
0
1,185
17,364
0
47,792
L
4,904
2,938
0
750
11,920
4,349
0
2,404
9,516
0
46,972
W
Janus
Rhabbi
Janus
13,192
168
0
1,197
7,431
3,656
0
1,228
6,203
87,027
0
L
Atlas
SarnTetra
Atlas
3,587
1,472
1,841
2,970
17,937
13,212
0
1,829
16,108
17,532
0
W
Hachiman
Stank420Tank
Hachiman
15,712
10,121
0
6,480
9,463
4,670
3,382
1,036
8,427
0
110,399
L
Ra
iKOA
Ra
3,111
90
300
654
9,279
4,012
285
3,445
5,834
53,422
0
L
Nemesis
omeguh
Nemesis
13,234
7,254
0
1,298
21,021
8,379
0
4,975
16,046
0
76,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,996
Gold Earned
43,620
520
Minions Killed
392
0
Camps Cleared
0
2,018,754
Distance Traveled
1,820,136
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,555
531
25
1
0
399,394
3
W
Jing Wei
11,561
642
164
9
0
423,440
0
W
Guan Yu
9,724
540
79
4
0
405,690
1
L
Bellona
8,861
492
86
5
0
342,361
0
L
Izanami
7,729
429
84
5
0
329,960
0
W
Janus
10,574
587
98
5
0
428,539
2
L
Atlas
8,310
462
27
2
0
367,026
7
W
Hachiman
11,582
643
154
9
0
361,691
0
L
Ra
9,616
534
89
5
0
374,637
0
L
Nemesis
9,104
506
106
6
0
406,152
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role