Player Matchup

Atlas
Atlas
DEAD_SENPAI
Atlas
Level 96
God Stats
21W - 13L
1,588 SR
Queue Stats
346W - 331L
1,436 Elo+
Party 3
Ao Kuang
Ao Kuang
NBA-4kTaee
Ao Kuang
Level 66
God Stats
29W - 23L
1,569 SR
Queue Stats
72W - 50L
1,510 Elo+
Party 2
Izanami
Izanami
Piggyinvader_Too
Izanami
Level 77
God Stats
15W - 11L
1,522 SR
Queue Stats
292W - 279L
1,480 Elo+
Party 3
Bacchus
Bacchus
SYAD-_-Malique
Bacchus
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,250 Elo+
Party 2
Tyr
Tyr
bitperbit
Tyr
Level 40
God Stats
2W - 2L
1,374 SR
Queue Stats
10W - 17L
1,379 Elo+
Solo
Team Averages
Level 58
1,511 SR
1,411 Elo+

VS

Team Averages
Level 109
1,579 SR
1,441 Elo+
Arachne
Arachne
DOZADOG6IN
Arachne
Level 101
God Stats
21W - 7L
1,770 SR
Queue Stats
250W - 218L
1,497 Elo+
Party 1
Anubis
Anubis
STEEZYDOG6IN
Anubis
Level 101
God Stats
27W - 16L
1,645 SR
Queue Stats
265W - 245L
1,493 Elo+
Party 1
Janus
Janus
XxMalibuBarbiexX
Janus
Level 61
God Stats
0W - 2L
1,500 SR
Queue Stats
46W - 55L
1,394 Elo+
Solo
Baron Samedi
Baron Samedi
abcdeff
Baron Samedi
Level 161
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 81L
1,416 Elo+
Solo
Shiva
Shiva
x LoOn3yZ x
Shiva
Level 122
God Stats
7W - 9L
1,482 SR
Queue Stats
129W - 131L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 0 / 6
10,630
559
16,648
13,892
6,166
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ao Kuang
NBA-4kTaee
Ao Kuang
16
3 / 4 / 5
9,806
516
6,252
18,050
6,744
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
5 / 4 / 6
10,364
545
12,323
13,515
4,897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
1 / 2 / 7
8,642
455
2,531
10,869
10,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
0 / 4 / 1
7,875
414
5,364
15,910
14,976
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DOZADOG6IN
Arachne
15
8 / 7 / 3
10,262
540
14,144
20,929
8,359
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
15
3 / 6 / 2
10,011
527
16,776
18,464
9,670
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 2 / 1
9,661
508
7,346
11,290
4,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Baron Samedi
abcdeff
Baron Samedi
12
0 / 2 / 0
7,976
420
413
8,559
5,733
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
2 / 2 / 2
9,016
475
5,625
11,449
9,975
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
22
18
Kills
14
14
Deaths
19
25
Assists
8
Player
Kills
Deaths
Assists
KDA
W
9
0
6
12
L
Arachne
DOZADOG6IN
Arachne
8
7
3
1.36
W
Ao Kuang
NBA-4kTaee
Ao Kuang
3
4
5
1.38
W
5
4
6
2
L
Anubis
3
6
2
0.67
W
1
2
7
2.25
L
1
2
1
0.75
L
Baron Samedi
abcdeff
Baron Samedi
0
2
0
0
W
0
4
1
0.13
L
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,118
Damage
44,304
72,236
Taken
70,691
43,030
Mitigated
38,394
21,597
Healing
16,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,648
4,916
0
6,828
13,892
6,166
1,355
7,488
6,404
60,496
0
L
Arachne
DOZADOG6IN
Arachne
14,144
10,526
0
3,178
20,929
8,359
1,515
10,349
10,580
0
60,502
W
Ao Kuang
NBA-4kTaee
Ao Kuang
6,252
1,994
187
6,604
18,050
6,744
0
5,159
12,891
89,919
0
W
12,323
8,206
0
3,476
13,515
4,897
2,471
3,644
9,871
0
93,936
L
Anubis
16,776
616
0
7,501
18,464
9,670
176
6,927
11,537
72,065
0
W
2,531
518
0
1,633
10,869
10,247
495
2,969
7,900
17,132
0
L
7,346
220
0
1,766
11,290
4,657
0
4,376
6,914
69,335
0
L
Baron Samedi
abcdeff
Baron Samedi
413
0
0
339
8,559
5,733
40
1,324
7,235
41,410
0
W
5,364
951
0
2,869
15,910
14,976
0
8,780
7,130
0
38,386
L
5,625
942
0
3,764
11,449
9,975
122
3,475
7,974
0
64,252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,317
Gold Earned
46,926
409
Minions Killed
456
0
Camps Cleared
0
1,770,010
Distance Traveled
1,550,810
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
10,630
559
75
4
0
380,112
3
L
Arachne
10,262
540
76
4
0
371,064
0
W
Ao Kuang
9,806
516
111
6
0
382,379
0
W
Izanami
10,364
545
153
8
0
326,254
0
L
Anubis
10,011
527
102
5
0
292,310
7
W
Bacchus
8,642
455
21
1
0
346,480
0
L
Janus
9,661
508
145
8
0
340,085
0
L
Baron Samedi
7,976
420
58
3
0
249,060
0
W
Tyr
7,875
414
49
3
0
334,785
0
L
Shiva
9,016
475
75
4
0
298,291
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role