Player Matchup

Ullr
Ullr
DaWooch
Ullr
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 14L
1,631 Elo+
Party 2
Raijin
Raijin
EfficentTwo14
Raijin
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,714 Elo+
Party 2
Merlin
Merlin
ItsDoubleU2005
Merlin
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,631 Elo+
Party 2
Izanami
Izanami
Lostvaine
Izanami
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,631 Elo+
Party 2
He Bo
He Bo
OoDanielleoO
He Bo
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 18L
1,300 Elo+
Solo
Team Averages
Level 58
1,500 SR
1,582 Elo+

VS

Team Averages
Level 20
1,630 SR
1,570 Elo+
Morgan Le Fay
Morgan Le Fay
CholiEcksSeeEcks
Morgan Le Fay
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 14L
1,911 Elo+
Party 1
Serqet
Serqet
DirtyBallSniffer
Serqet
Level 27
God Stats
1W - 0L
1,809 SR
Queue Stats
114W - 26L
1,694 Elo+
Party 1
Medusa
Medusa
Thethinghere
Medusa
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
426W - 409L
1,314 Elo+
Solo
Janus
Janus
UrMoм
Janus
Level 17
God Stats
3W - 0L
1,839 SR
Queue Stats
19W - 15L
1,455 Elo+
Solo
Jing Wei
Jing Wei
hosken
Jing Wei
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
DaWooch
Ullr
19
4 / 5 / 14
10,911
839
9,694
14,775
6,519
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
2 / 9 / 13
9,616
740
6,576
15,629
5,744
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
4 / 7 / 9
9,562
736
11,016
14,901
5,472
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Lostvaine
Izanami
20
10 / 9 / 6
11,875
913
18,963
17,747
7,948
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

5
0 / 3 / 0
6,560
505
0
2,807
468
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
CholiEcksSeeEcks
Morgan Le Fay
20
11 / 3 / 12
13,242
1,019
22,286
9,115
4,605
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
4 / 5 / 13
11,290
868
6,909
16,614
21,629
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Medusa
15
1 / 5 / 11
9,626
740
6,726
15,802
7,246
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
UrMoм
Janus
18
13 / 5 / 10
12,093
930
17,849
10,131
4,292
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jing Wei
hosken
Jing Wei
16
4 / 5 / 13
10,283
791
5,959
11,124
5,226
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
92
20
Kills
33
33
Deaths
23
42
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
CholiEcksSeeEcks
Morgan Le Fay
11
3
12
5.67
L
Ullr
DaWooch
Ullr
4
5
14
2.2
W
4
5
13
2.1
L
2
9
13
0.94
L
4
7
9
1.21
L
Izanami
Lostvaine
Izanami
10
9
6
1.44
L
0
3
0
0
W
Medusa
1
5
11
1.3
W
Janus
UrMoм
Janus
13
5
10
3.6
W
Jing Wei
hosken
Jing Wei
4
5
13
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,249
Damage
59,729
65,859
Taken
62,786
26,151
Mitigated
42,998
12,142
Healing
14,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
CholiEcksSeeEcks
Morgan Le Fay
22,286
1,177
372
2,612
9,115
4,605
3,086
2,261
6,854
51,740
0
L
Ullr
DaWooch
Ullr
9,694
3,667
953
2,112
14,775
6,519
568
7,850
6,359
0
20,505
W
6,909
1,210
722
1,975
16,614
21,629
701
4,043
12,571
0
11,440
L
6,576
496
1,043
1,378
15,629
5,744
76
11,098
4,480
17,040
0
L
11,016
508
298
2,775
14,901
5,472
148
9,787
4,904
19,921
0
L
Izanami
Lostvaine
Izanami
18,963
13,453
1,083
2,500
17,747
7,948
1,023
8,593
8,885
0
46,941
L
0
0
0
0
2,807
468
0
2,807
0
0
0
W
Medusa
6,726
3,327
1,180
4,325
15,802
7,246
2,654
2,996
12,806
0
19,714
W
Janus
UrMoм
Janus
17,849
305
1,020
1,183
10,131
4,292
570
3,245
6,886
39,354
0
W
Jing Wei
hosken
Jing Wei
5,959
3,856
144
687
11,124
5,226
2,320
5,047
6,077
0
15,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,524
Gold Earned
56,534
115
Minions Killed
146
0
Camps Cleared
0
864,662
Distance Traveled
1,289,833
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
13,242
1,019
54
4
0
279,866
0
L
Ullr
10,911
839
26
2
0
237,715
0
W
Serqet
11,290
868
15
1
0
259,580
0
L
Raijin
9,616
740
21
2
0
188,737
0
L
Merlin
9,562
736
23
2
0
216,271
0
L
Izanami
11,875
913
45
3
0
206,905
0
L
He Bo
6,560
505
0
0
0
15,034
0
W
Medusa
9,626
740
17
1
0
263,489
0
W
Janus
12,093
930
47
4
0
274,358
0
W
Jing Wei
10,283
791
13
1
0
212,540
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role