Player Matchup

Serqet
Serqet
CuppieCake100
Serqet
Level 80
God Stats
13W - 14L
1,566 SR
Queue Stats
195W - 190L
1,515 Elo+
Solo
Nike
Nike
DoubtingThomas23
Nike
Level 67
God Stats
193W - 195L
1,513 SR
Queue Stats
389W - 431L
1,423 Elo+
Solo
Skadi
Skadi
FrostTheMyth
Skadi
Level 113
God Stats
4W - 14L
1,321 SR
Queue Stats
283W - 267L
1,434 Elo+
Party 1
Bacchus
Bacchus
RaptorJesus2884
Bacchus
Level 40
God Stats
33W - 17L
1,707 SR
Queue Stats
220W - 222L
1,390 Elo+
Party 1
Nu Wa
Nu Wa
VioletRobin
Nu Wa
Level 109
God Stats
25W - 22L
1,558 SR
Queue Stats
426W - 408L
1,491 Elo+
Party 1
Team Averages
Level 82
1,533 SR
1,450 Elo+

VS

Team Averages
Level 78
1,468 SR
1,335 Elo+
Medusa
Medusa
Juanva_sanchez2
Medusa
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 9L
1,179 Elo+
Party 2
Yemoja
Yemoja
Trongo14
Yemoja
Level 19
God Stats
1W - 4L
1,230 SR
Queue Stats
3W - 9L
1,179 Elo+
Party 2
Fenrir
Fenrir
elmerochory
Fenrir
Level 62
God Stats
35W - 27L
1,512 SR
Queue Stats
554W - 572L
1,419 Elo+
Party 3
Anubis
Anubis
feercastellon1
Anubis
Level 86
God Stats
58W - 32L
1,620 SR
Queue Stats
485W - 531L
1,466 Elo+
Party 3
Zhong Kui
Zhong Kui
symisfits
Zhong Kui
Level 115
God Stats
12W - 7L
1,478 SR
Queue Stats
534W - 546L
1,433 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 1
5,178
471
3,553
9,360
3,207
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
4 / 0 / 0
6,282
571
5,208
6,988
4,177
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
1 / 4 / 1
5,165
470
6,131
6,651
2,027
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 3 / 2
4,732
430
3,011
7,495
5,549
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

9
0 / 5 / 1
5,146
468
4,903
8,032
1,804
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 2 / 3
5,444
495
5,716
8,550
2,836
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yemoja
Trongo14
Yemoja
8
1 / 0 / 5
5,857
532
2,326
4,444
2,578
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fenrir
10
5 / 1 / 1
6,247
568
6,054
7,868
3,041
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
4 / 1 / 0
7,362
669
4,931
6,455
2,896
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Zhong Kui
symisfits
Zhong Kui
11
1 / 2 / 0
6,451
586
4,621
8,568
5,195

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
23
6
Kills
14
14
Deaths
6
5
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
2
1
0.75
L
4
0
0
4
L
1
4
1
0.38
W
3
2
3
2.25
L
0
3
2
0.33
W
Yemoja
Trongo14
Yemoja
1
0
5
3.5
L
0
5
1
0.1
W
Fenrir
5
1
1
5.5
W
4
1
0
4
W
Zhong Kui
symisfits
Zhong Kui
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,806
Damage
23,648
38,526
Taken
35,885
16,764
Mitigated
16,546
7,449
Healing
16,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,553
1,079
9
1,772
9,360
3,207
0
3,328
6,032
0
29,755
L
5,208
516
0
965
6,988
4,177
0
2,867
4,121
0
39,373
L
6,131
3,309
0
1,349
6,651
2,027
0
883
5,768
0
43,122
W
5,716
2,621
0
2,240
8,550
2,836
0
2,018
6,446
0
29,859
L
3,011
792
0
1,143
7,495
5,549
80
1,362
6,133
14,446
0
W
Yemoja
Trongo14
Yemoja
2,326
890
2,190
1,352
4,444
2,578
0
1,144
3,174
11,402
0
L
4,903
1,312
0
2,211
8,032
1,804
0
3,438
4,594
31,608
0
W
Fenrir
6,054
1,463
0
1,696
7,868
3,041
0
1,429
6,301
0
35,872
W
4,931
51
0
4,103
6,455
2,896
0
2,215
3,928
60,029
0
W
Zhong Kui
symisfits
Zhong Kui
4,621
279
0
4,843
8,568
5,195
0
320
7,815
50,191
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,503
Gold Earned
31,361
244
Minions Killed
329
0
Camps Cleared
0
1,055,007
Distance Traveled
1,020,373
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
5,178
471
48
4
0
235,343
0
L
Nike
6,282
571
63
6
0
214,354
0
L
Skadi
5,165
470
72
7
0
199,550
0
W
Medusa
5,444
495
50
5
0
207,764
0
L
Bacchus
4,732
430
16
1
0
209,545
3
W
Yemoja
5,857
532
13
1
0
175,122
1
L
Nu Wa
5,146
468
45
4
0
196,215
3
W
Fenrir
6,247
568
60
5
0
265,029
1
W
Anubis
7,362
669
111
10
0
194,656
0
W
Zhong Kui
6,451
586
95
9
0
177,802
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role