Player Matchup

King Arthur
King Arthur
Silver I
BioHazardAnimal
King Arthur
Silver I
Level 107
God Stats
1W - 2L
1,293 SR
Queue Stats
13W - 15L
1,583 MMR
Party 1
Ullr
Ullr
Bronze III
CoryMac420
Ullr
Bronze III
Level 85
God Stats
0W - 1L
1,788 SR
Queue Stats
0W - 2L
1,500 MMR
Party 1
Ix Chel
Ix Chel
Silver IV
Sniperx 5555
Ix Chel
Silver IV
Level 125
God Stats
1W - 4L
1,524 SR
Queue Stats
48W - 70L
1,138 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 106
1,535 SR
1,407 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 105
1,494 SR
1,336 MMR
Chaac
Chaac
Silver III
GTGBEASTMODE
Chaac
Silver III
Level 124
God Stats
6W - 8L
1,560 SR
Queue Stats
23W - 24L
1,315 MMR
Party 2
Artemis
Artemis
Silver IV
Medusa_Mademehrd
Artemis
Silver IV
Level 145
God Stats
2W - 3L
1,255 SR
Queue Stats
21W - 22L
1,349 MMR
Party 2
Nu Wa
Nu Wa
Silver III
Worthcarg0
Nu Wa
Silver III
Level 47
God Stats
4W - 3L
1,668 SR
Queue Stats
22W - 22L
1,345 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BioHazardAnimal
King Arthur
11
1 / 4 / 1
8,492
653
4,013
14,753
10,961
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
0 / 1 / 1
8,268
636
3,954
9,943
4,057
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ix Chel
Sniperx 5555
Ix Chel
10
1 / 5 / 0
8,157
627
7,792
10,288
3,434
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
AphroditeAthenaGaneshaVamanaAchilles

VS

Bans
HerculesGilgameshHadesHorusJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 5
9,754
750
9,970
9,957
9,687
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mace

Mace

+10
Physical Power

14
3 / 0 / 6
10,366
797
8,281
3,320
1,198
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Nu Wa
13
4 / 1 / 6
10,188
784
12,410
10,148
3,612
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
27
2
Kills
10
10
Deaths
2
2
Assists
17
Player
Kills
Deaths
Assists
KDA
L
King Arthur
BioHazardAnimal
King Arthur
1
4
1
0.38
L
0
1
1
0.5
W
3
1
5
5.5
W
3
0
6
6
L
Ix Chel
Sniperx 5555
Ix Chel
1
5
0
0.2
W
Nu Wa
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,759
Damage
30,661
34,984
Taken
23,425
18,452
Mitigated
14,497
4,756
Healing
5,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
BioHazardAnimal
King Arthur
4,013
431
134
2,103
14,753
10,961
0
6,944
7,809
468
17,654
L
3,954
1,164
0
665
9,943
4,057
0
1,805
8,138
0
29,032
W
9,970
958
185
2,403
9,957
9,687
62
3,267
6,690
0
31,759
W
8,281
3,409
0
1,780
3,320
1,198
2,498
1,345
1,975
0
52,334
L
Ix Chel
Sniperx 5555
Ix Chel
7,792
544
721
1,133
10,288
3,434
0
4,350
5,938
36,495
0
W
Nu Wa
12,410
4,327
0
1,629
10,148
3,612
356
3,934
6,214
41,703
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,917
Gold Earned
30,308
116
Minions Killed
139
0
Camps Cleared
0
672,552
Distance Traveled
669,001
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,492
653
21
2
0
206,489
0
L
Ullr
8,268
636
55
4
0
244,091
0
W
Chaac
9,754
750
29
2
0
253,413
1
W
Artemis
10,366
797
73
6
0
202,853
0
L
Ix Chel
8,157
627
40
3
0
221,972
5
W
Nu Wa
10,188
784
37
3
0
212,735
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role