Player Matchup

Martichoras
Martichoras
 
Martichoras
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Bakugo101
Jormungandr
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,260 Elo+
Party 2
Thanatos
Thanatos
DonDogleone
Thanatos
Level 128
God Stats
12W - 7L
1,659 SR
Queue Stats
105W - 89L
1,613 Elo+
Solo
Horus
Horus
Murlock13
Horus
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Merlin
Merlin
bioRival
Merlin
Level 148
God Stats
90W - 80L
1,605 SR
Queue Stats
316W - 275L
1,569 Elo+
Solo
Team Averages
Level 108
1,553 SR
1,488 Elo+

VS

Team Averages
Level 102
1,538 SR
1,449 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
 
Nu Wa
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Albertjeinstein
Fenrir
Level 69
God Stats
12W - 10L
1,465 SR
Queue Stats
82W - 88L
1,423 Elo+
Party 1
Cthulhu
Cthulhu
Bonstein
Cthulhu
Level 135
God Stats
2W - 0L
1,727 SR
Queue Stats
133W - 131L
1,436 Elo+
Solo
Izanami
Izanami
先有圣人后有天我惠美如画中仙
Izanami
Level 144
God Stats
4W - 7L
1,500 SR
Queue Stats
105W - 113L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
 
Martichoras
4
0 / 1 / 1
3,020
604
2,623
3,711
1,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
Bakugo101
Jormungandr
5
1 / 3 / 1
3,635
727
1,817
4,595
2,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thanatos
DonDogleone
Thanatos
7
1 / 0 / 1
4,142
828
1,536
3,467
1,050
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Horus
Murlock13
Horus
7
1 / 0 / 0
3,817
763
1,563
3,154
1,689
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Merlin
bioRival
Merlin
7
1 / 1 / 0
4,171
834
1,112
1,843
474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
6
0 / 1 / 0
3,636
727
1,522
3,532
1,416
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Nu Wa
 
Nu Wa
6
0 / 0 / 0
3,508
702
1,254
1,748
452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

6
0 / 0 / 0
3,617
723
113
3,216
1,006
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Bonstein
Cthulhu
5
1 / 1 / 3
3,633
727
1,656
3,727
1,975
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
4 / 2 / 1
4,465
893
4,770
4,257
1,236
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
9
4
Kills
5
5
Deaths
4
3
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Martichoras
 
Martichoras
0
1
1
0.5
W
Cu Chulainn
 
Cu Chulainn
0
1
0
0
W
Nu Wa
 
Nu Wa
0
0
0
0
W
0
0
0
0
L
Jormungandr
Bakugo101
Jormungandr
1
3
1
0.5
W
Cthulhu
Bonstein
Cthulhu
1
1
3
2.5
L
Thanatos
DonDogleone
Thanatos
1
0
1
1.5
L
Horus
Murlock13
Horus
1
0
0
1
L
Merlin
bioRival
Merlin
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,651
Damage
9,315
16,770
Taken
16,480
7,067
Mitigated
6,085
7,697
Healing
5,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Martichoras
 
Martichoras
2,623
1,236
0
1,388
3,711
1,118
0
1,100
2,593
0
11,993
W
Cu Chulainn
 
Cu Chulainn
1,522
424
0
1,247
3,532
1,416
0
0
3,207
0
15,281
W
Nu Wa
 
Nu Wa
1,254
306
0
626
1,748
452
0
714
1,034
15,040
0
W
113
0
0
732
3,216
1,006
0
128
3,088
0
18,293
L
Jormungandr
Bakugo101
Jormungandr
1,817
507
0
481
4,595
2,736
0
559
4,018
11,747
0
W
Cthulhu
Bonstein
Cthulhu
1,656
253
0
1,240
3,727
1,975
0
583
3,144
5,218
0
L
Thanatos
DonDogleone
Thanatos
1,536
323
0
3,642
3,467
1,050
0
365
3,040
0
16,514
L
Horus
Murlock13
Horus
1,563
995
0
1,654
3,154
1,689
0
84
3,052
0
12,344
L
Merlin
bioRival
Merlin
1,112
0
0
532
1,843
474
0
626
1,157
24,150
0
W
4,770
3,824
0
1,173
4,257
1,236
0
1,504
2,753
0
24,819

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,785
Gold Earned
18,859
144
Minions Killed
138
0
Camps Cleared
0
529,736
Distance Traveled
572,350
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Martichoras
3,020
604
18
4
0
78,728
0
W
Cu Chulainn
3,636
727
24
5
0
107,813
2
W
Nu Wa
3,508
702
29
6
0
106,694
2
W
Fenrir
3,617
723
40
8
0
128,134
0
L
Jormungandr
3,635
727
13
3
0
99,313
0
W
Cthulhu
3,633
727
5
1
0
124,109
0
L
Thanatos
4,142
828
35
7
0
126,101
0
L
Horus
3,817
763
28
6
0
120,341
0
L
Merlin
4,171
834
50
10
0
105,253
2
W
Izanami
4,465
893
40
8
0
105,600
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role