Player Matchup

Guan Yu
Guan Yu
Codename-peachy
Guan Yu
Level 49
God Stats
4W - 3L
1,590 SR
Queue Stats
44W - 52L
1,436 Elo+
Party 1
Artemis
Artemis
JesseBellaDonna
Artemis
Level 79
God Stats
9W - 10L
1,691 SR
Queue Stats
32W - 36L
1,434 Elo+
Party 1
Raijin
Raijin
Malachai799
Raijin
Level 82
God Stats
1W - 3L
1,710 SR
Queue Stats
50W - 52L
1,461 Elo+
Party 1
Fenrir
Fenrir
TheCran38
Fenrir
Level 66
God Stats
6W - 1L
1,701 SR
Queue Stats
33W - 18L
1,558 Elo+
Solo
Atlas
Atlas
Tra_uts
Atlas
Level 111
God Stats
22W - 22L
1,512 SR
Queue Stats
101W - 92L
1,441 Elo+
Party 1
Team Averages
Level 77
1,641 SR
1,466 Elo+

VS

Team Averages
Level 74
1,504 SR
1,517 Elo+
He Bo
He Bo
 
He Bo
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
Dr Zenteno
Baron Samedi
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,703 Elo+
Solo
Hades
Hades
Pasco45
Hades
Level 79
God Stats
39W - 40L
1,488 SR
Queue Stats
213W - 205L
1,454 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Th3oRy x bad
Ah Muzen Cab
Level 66
God Stats
6W - 4L
1,489 SR
Queue Stats
210W - 203L
1,455 Elo+
Party 2
Vamana
Vamana
xxEclipsexx172
Vamana
Level 61
God Stats
2W - 3L
1,542 SR
Queue Stats
213W - 203L
1,471 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 3
6,300
450
2,693
9,746
5,767
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

11
0 / 2 / 0
6,321
452
5,766
8,964
3,230
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Raijin
14
7 / 4 / 4
9,210
658
10,614
9,387
4,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fenrir
TheCran38
Fenrir
12
5 / 4 / 2
7,819
559
6,058
12,686
5,286
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Atlas
Tra_uts
Atlas
10
0 / 4 / 6
7,252
518
5,513
12,901
11,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
12
3 / 3 / 5
8,144
582
7,914
9,924
2,702
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baron Samedi
Dr Zenteno
Baron Samedi
10
2 / 3 / 0
7,176
513
4,031
7,943
2,856
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Hades
Pasco45
Hades
13
7 / 2 / 3
8,073
577
8,359
11,757
5,848
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
Th3oRy x bad
Ah Muzen Cab
13
3 / 1 / 3
7,884
563
4,638
8,471
2,978
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
3 / 3 / 5
8,272
591
6,318
8,869
3,833
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
34
12
Kills
18
18
Deaths
12
15
Assists
16
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
3
3
5
1.83
L
0
4
3
0.38
W
Baron Samedi
Dr Zenteno
Baron Samedi
2
3
0
0.67
L
0
2
0
0
L
Raijin
7
4
4
2.25
W
Hades
Pasco45
Hades
7
2
3
4.25
W
Ah Muzen Cab
Th3oRy x bad
Ah Muzen Cab
3
1
3
4.5
L
Fenrir
TheCran38
Fenrir
5
4
2
1.5
L
Atlas
Tra_uts
Atlas
0
4
6
0.75
W
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,644
Damage
31,260
53,684
Taken
46,964
29,449
Mitigated
18,217
10,008
Healing
13,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
7,914
707
951
2,372
9,924
2,702
904
2,747
7,177
36,543
0
L
2,693
198
314
1,427
9,746
5,767
0
2,724
7,022
0
30,232
W
Baron Samedi
Dr Zenteno
Baron Samedi
4,031
239
198
2,925
7,943
2,856
0
1,910
6,033
26,701
0
L
5,766
2,535
0
2,722
8,964
3,230
708
3,701
5,263
0
43,467
L
Raijin
10,614
608
0
500
9,387
4,162
341
5,520
3,867
74,760
0
W
Hades
Pasco45
Hades
8,359
321
160
6,026
11,757
5,848
276
6,184
5,573
49,823
0
W
Ah Muzen Cab
Th3oRy x bad
Ah Muzen Cab
4,638
1,555
0
490
8,471
2,978
3,177
2,794
5,677
0
46,596
L
Fenrir
TheCran38
Fenrir
6,058
900
121
1,449
12,686
5,286
0
3,402
9,284
0
38,624
L
Atlas
Tra_uts
Atlas
5,513
1,541
220
3,255
12,901
11,004
227
4,957
7,944
32,499
0
W
6,318
3,114
0
876
8,869
3,833
0
2,492
6,377
0
54,029

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,902
Gold Earned
39,549
349
Minions Killed
323
0
Camps Cleared
0
1,361,056
Distance Traveled
1,245,610
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
8,144
582
59
4
0
252,658
1
L
Guan Yu
6,300
450
53
4
0
272,659
2
W
Baron Samedi
7,176
513
30
2
0
159,264
0
L
Artemis
6,321
452
77
6
0
283,148
0
L
Raijin
9,210
658
126
9
0
257,263
4
W
Hades
8,073
577
66
5
0
280,155
2
W
Ah Muzen Cab
7,884
563
81
6
0
264,691
1
L
Fenrir
7,819
559
48
3
0
290,168
2
L
Atlas
7,252
518
45
3
0
257,818
2
W
Vamana
8,272
591
87
6
0
288,842
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role