Player Matchup

Bakasura
Bakasura
ExcretorySludge
Bakasura
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,150 Elo+
Party 1
Cthulhu
Cthulhu
Ricky562 xD
Cthulhu
Level 101
God Stats
2W - 1L
1,770 SR
Queue Stats
9W - 14L
1,379 Elo+
Party 2
Ix Chel
Ix Chel
joeyyyy
Ix Chel
Level 120
God Stats
21W - 16L
1,562 SR
Queue Stats
129W - 92L
1,554 Elo+
Party 1
Ishtar
Ishtar
s1ck Armageddon
Ishtar
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
249W - 200L
1,549 Elo+
Party 2
Surtr
Surtr
sLc WooK
Surtr
Level 159
God Stats
20W - 33L
1,486 SR
Queue Stats
561W - 543L
1,584 Elo+
Solo
Team Averages
Level 118
1,564 SR
1,443 Elo+

VS

Team Averages
Level 133
1,514 SR
1,490 Elo+
Cupid
Cupid
 
Cupid
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Archie_D_One
Ra
Level 154
God Stats
11W - 10L
1,588 SR
Queue Stats
540W - 493L
1,519 Elo+
Solo
Mercury
Mercury
GodLike13kills
Mercury
Level 97
God Stats
13W - 5L
1,695 SR
Queue Stats
41W - 32L
1,506 Elo+
Solo
Cthulhu
Cthulhu
Jhon Rose117
Cthulhu
Level 138
God Stats
1W - 1L
1,500 SR
Queue Stats
161W - 141L
1,540 Elo+
Solo
Surtr
Surtr
Scrambuncle
Surtr
Level 147
God Stats
1W - 0L
1,285 SR
Queue Stats
6W - 7L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
11
1 / 3 / 2
7,214
481
4,735
13,129
5,334
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Ricky562 xD
Cthulhu
9
0 / 5 / 2
6,604
440
7,487
15,531
11,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ix Chel
joeyyyy
Ix Chel
12
3 / 4 / 1
7,509
501
9,342
8,695
3,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 2 / 2
7,196
480
9,175
9,194
3,275
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Surtr
sLc WooK
Surtr
16
8 / 1 / 0
10,846
723
13,231
13,253
8,986
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
13
1 / 0 / 6
8,084
539
9,648
9,735
4,738
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

15
8 / 1 / 2
9,184
612
8,797
9,426
4,273
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

12
2 / 4 / 8
7,966
531
7,575
14,020
5,546
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
Jhon Rose117
Cthulhu
12
4 / 1 / 6
7,321
488
10,872
14,086
12,133
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
0 / 6 / 1
6,999
467
2,556
12,791
7,019
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
38
12
Kills
15
15
Deaths
12
7
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
1
0
6
4
W
8
1
2
9
L
Bakasura
1
3
2
0.67
W
2
4
8
1.5
W
Cthulhu
Jhon Rose117
Cthulhu
4
1
6
7
L
Cthulhu
Ricky562 xD
Cthulhu
0
5
2
0.2
W
0
6
1
0.08
L
Ix Chel
joeyyyy
Ix Chel
3
4
1
0.88
L
0
2
2
0.5
L
Surtr
sLc WooK
Surtr
8
1
0
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,970
Damage
39,448
59,802
Taken
60,058
32,286
Mitigated
33,709
13,977
Healing
16,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
9,648
6,344
830
5,864
9,735
4,738
0
1,750
7,985
0
63,325
W
8,797
464
1,872
4,259
9,426
4,273
378
4,421
4,995
73,073
0
L
Bakasura
4,735
3,359
0
1,756
13,129
5,334
0
4,051
8,940
0
33,526
W
7,575
3,230
0
788
14,020
5,546
192
5,240
8,567
0
42,034
W
Cthulhu
Jhon Rose117
Cthulhu
10,872
671
236
750
14,086
12,133
116
5,548
8,437
28,572
462
L
Cthulhu
Ricky562 xD
Cthulhu
7,487
672
495
1,262
15,531
11,222
0
5,260
9,784
27,744
0
W
2,556
690
0
1,597
12,791
7,019
475
210
12,581
573
48,826
L
Ix Chel
joeyyyy
Ix Chel
9,342
920
940
1,861
8,695
3,469
0
3,437
5,142
54,970
0
L
9,175
4,544
89
3,377
9,194
3,275
745
2,370
6,496
0
50,613
L
Surtr
sLc WooK
Surtr
13,231
4,136
0
4,197
13,253
8,986
0
3,009
10,160
625
97,743

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,369
Gold Earned
39,554
422
Minions Killed
433
0
Camps Cleared
0
1,563,607
Distance Traveled
1,618,790
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
8,084
539
113
8
0
286,869
1
W
Ra
9,184
612
133
9
0
331,821
8
L
Bakasura
7,214
481
65
4
0
309,646
0
W
Mercury
7,966
531
61
4
0
378,946
0
W
Cthulhu
7,321
488
44
3
0
334,613
3
L
Cthulhu
6,604
440
33
2
0
328,773
0
W
Surtr
6,999
467
82
5
0
286,541
0
L
Ix Chel
7,509
501
60
4
0
334,415
3
L
Ishtar
7,196
480
90
6
0
295,862
6
L
Surtr
10,846
723
174
12
0
294,911
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role