Player Matchup

Discordia
Discordia
Dr JungleWater
Discordia
Level 125
God Stats
2W - 0L
1,186 SR
Queue Stats
4W - 2L
1,747 Elo+
Party 1
Set
Set
MagooSeph
Set
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,747 Elo+
Party 1
Izanami
Izanami
Ramonr331
Izanami
Level 140
God Stats
2W - 0L
1,957 SR
Queue Stats
27W - 22L
1,471 Elo+
Party 1
Team Averages
Level 91
1,548 SR
1,655 Elo+

VS

Team Averages
Level 141
1,527 SR
1,558 Elo+
Serqet
Serqet
CAULILINI
Serqet
Level 141
God Stats
24W - 27L
1,558 SR
Queue Stats
702W - 711L
1,612 Elo+
Solo
Nu Wa
Nu Wa
EvolvedSavior
Nu Wa
Level 154
God Stats
21W - 20L
1,504 SR
Queue Stats
435W - 435L
1,569 Elo+
Party 2
Fafnir
Fafnir
ShadowJackaI
Fafnir
Level 129
God Stats
9W - 7L
1,518 SR
Queue Stats
351W - 353L
1,492 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Dr JungleWater
Discordia
15
0 / 1 / 8
12,034
708
17,618
9,155
2,738
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
8 / 5 / 4
13,938
820
14,062
18,945
9,762
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
Ramonr331
Izanami
17
4 / 2 / 6
13,349
785
14,911
13,485
4,483
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
CAULILINI
Serqet
14
3 / 2 / 5
12,204
718
9,392
15,630
8,666
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
3 / 6 / 4
12,751
750
16,245
17,189
7,188
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fafnir
14
2 / 4 / 3
11,898
700
7,071
18,967
25,314
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
20
12
Kills
8
8
Deaths
12
18
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Serqet
CAULILINI
Serqet
3
2
5
2.75
W
Discordia
Dr JungleWater
Discordia
0
1
8
4
L
3
6
4
0.83
W
8
5
4
2
W
Izanami
Ramonr331
Izanami
4
2
6
3.5
L
Fafnir
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,591
Damage
32,708
41,585
Taken
51,786
16,983
Mitigated
41,168
5,822
Healing
6,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
CAULILINI
Serqet
9,392
1,904
0
2,538
15,630
8,666
219
5,418
10,212
0
34,833
W
Discordia
Dr JungleWater
Discordia
17,618
409
320
1,583
9,155
2,738
720
5,106
3,677
65,663
0
L
16,245
6,292
0
2,297
17,189
7,188
290
5,718
11,471
76,868
0
W
14,062
4,116
0
2,200
18,945
9,762
995
10,015
8,404
0
50,373
W
Izanami
Ramonr331
Izanami
14,911
9,158
0
1,719
13,485
4,483
1,331
8,630
4,745
0
78,183
L
Fafnir
7,071
1,718
0
1,215
18,967
25,314
180
6,995
11,972
25,666
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,321
Gold Earned
36,853
237
Minions Killed
178
0
Camps Cleared
0
968,740
Distance Traveled
965,615
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
12,204
718
37
2
0
381,602
5
W
Discordia
12,034
708
83
5
0
336,274
2
L
Nu Wa
12,751
750
106
6
0
271,619
0
W
Set
13,938
820
51
3
0
319,409
2
W
Izanami
13,349
785
103
6
0
313,057
2
L
Fafnir
11,898
700
35
2
0
312,394
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role