Player Matchup

Serqet
Serqet
CthulhuRises440
Serqet
Level 128
God Stats
22W - 21L
1,585 SR
Queue Stats
136W - 128L
1,540 Elo+
Solo
Gilgamesh
Gilgamesh
Darth Kitten51
Gilgamesh
Level 154
God Stats
1W - 1L
1,654 SR
Queue Stats
162W - 171L
1,519 Elo+
Party 2
Jormungandr
Jormungandr
Sentinel066
Jormungandr
Level 138
God Stats
3W - 1L
1,551 SR
Queue Stats
23W - 31L
1,409 Elo+
Party 2
Vulcan
Vulcan
andersontibere
Vulcan
Level 81
God Stats
7W - 6L
1,500 SR
Queue Stats
37W - 36L
1,500 Elo+
Solo
Artemis
Artemis
is_KS_a_state
Artemis
Level 118
God Stats
6W - 5L
1,664 SR
Queue Stats
59W - 56L
1,661 Elo+
Solo
Team Averages
Level 124
1,591 SR
1,526 Elo+

VS

Team Averages
Level 103
1,516 SR
1,400 Elo+
Chang'e
Chang'e
Groshum
Chang'e
Level 100
God Stats
23W - 19L
1,495 SR
Queue Stats
30W - 26L
1,450 Elo+
Party 3
Nu Wa
Nu Wa
Groshum
Nu Wa
Level 108
God Stats
22W - 22L
1,410 SR
Queue Stats
30W - 29L
1,424 Elo+
Party 3
Bellona
Bellona
ItchyCalf110348
Bellona
Level 136
God Stats
8W - 9L
1,569 SR
Queue Stats
63W - 64L
1,494 Elo+
Solo
Surtr
Surtr
Tuxedo_Emu
Surtr
Level 106
God Stats
0W - 1L
1,684 SR
Queue Stats
12W - 21L
1,377 Elo+
Party 1
Nemesis
Nemesis
XanderLotus
Nemesis
Level 67
God Stats
0W - 3L
1,424 SR
Queue Stats
26W - 32L
1,258 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 0 / 13
9,437
858
12,160
11,246
6,499
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Gilgamesh
Darth Kitten51
Gilgamesh
17
6 / 1 / 6
10,021
911
14,469
15,086
15,376
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jormungandr
Sentinel066
Jormungandr
16
5 / 0 / 15
10,111
919
11,073
16,321
15,271
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
2 / 4 / 11
8,127
739
7,489
9,757
4,555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
15
4 / 2 / 9
8,637
785
12,177
10,356
4,600
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Groshum
Chang'e
14
2 / 5 / 5
8,156
741
12,039
16,892
6,700
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nu Wa
Groshum
Nu Wa
15
0 / 3 / 4
8,245
750
15,208
8,772
3,094
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
3 / 3 / 0
8,265
751
7,549
15,058
13,009
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Surtr
14
2 / 6 / 1
8,099
736
12,005
18,943
17,315
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nemesis
XanderLotus
Nemesis
12
0 / 4 / 0
7,047
641
4,248
11,533
5,080
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
17
21
Kills
7
7
Deaths
21
54
Assists
10
Player
Kills
Deaths
Assists
KDA
W
4
0
13
10.5
W
Gilgamesh
Darth Kitten51
Gilgamesh
6
1
6
9
L
Chang'e
Groshum
Chang'e
2
5
5
0.9
L
Nu Wa
Groshum
Nu Wa
0
3
4
0.67
L
3
3
0
1
W
Jormungandr
Sentinel066
Jormungandr
5
0
15
12.5
L
Surtr
2
6
1
0.42
L
Nemesis
XanderLotus
Nemesis
0
4
0
0
W
2
4
11
1.88
W
Artemis
4
2
9
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,368
Damage
51,049
62,766
Taken
71,198
46,301
Mitigated
45,198
10,848
Healing
10,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,160
2,813
0
583
11,246
6,499
262
3,193
7,835
0
36,075
W
Gilgamesh
Darth Kitten51
Gilgamesh
14,469
4,438
0
1,053
15,086
15,376
693
7,305
7,695
0
41,221
L
Chang'e
Groshum
Chang'e
12,039
470
2,225
5,039
16,892
6,700
0
4,389
12,290
34,849
0
L
Nu Wa
Groshum
Nu Wa
15,208
4,975
0
369
8,772
3,094
720
2,071
6,332
43,691
0
L
7,549
998
0
500
15,058
13,009
0
3,509
11,162
0
26,905
W
Jormungandr
Sentinel066
Jormungandr
11,073
3,753
2,614
3,978
16,321
15,271
1,249
6,718
9,401
39,183
0
L
Surtr
12,005
3,373
0
1,138
18,943
17,315
14
5,397
12,483
507
22,471
L
Nemesis
XanderLotus
Nemesis
4,248
1,287
216
841
11,533
5,080
876
3,196
8,001
0
12,787
W
7,489
3,623
427
348
9,757
4,555
879
5,418
4,174
22,861
0
W
Artemis
12,177
6,432
429
1,416
10,356
4,600
3,028
4,955
5,319
0
35,590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,333
Gold Earned
39,812
242
Minions Killed
192
0
Camps Cleared
0
1,150,540
Distance Traveled
1,044,211
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
9,437
858
49
4
0
245,487
0
W
Gilgamesh
10,021
911
59
5
0
245,160
0
L
Chang'e
8,156
741
48
4
0
232,226
0
L
Nu Wa
8,245
750
61
6
0
194,073
0
L
Bellona
8,265
751
37
3
0
210,143
0
W
Jormungandr
10,111
919
47
4
0
247,864
0
L
Surtr
8,099
736
24
2
0
224,610
0
L
Nemesis
7,047
641
22
2
0
183,159
0
W
Vulcan
8,127
739
31
3
0
206,698
0
W
Artemis
8,637
785
56
5
0
205,331
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role