Player Matchup

Gilgamesh
Gilgamesh
All The Anime
Gilgamesh
Level 170
God Stats
4W - 4L
1,295 SR
Queue Stats
223W - 233L
1,481 Elo+
Solo
Zeus
Zeus
Hotpocket11
Zeus
Level 158
God Stats
14W - 1L
1,881 SR
Queue Stats
464W - 264L
1,623 Elo+
Party 1
Horus
Horus
OOxDirtyRandy
Horus
Level 135
God Stats
5W - 1L
1,613 SR
Queue Stats
585W - 587L
1,477 Elo+
Party 2
Xbalanque
Xbalanque
SumNomad42
Xbalanque
Level 142
God Stats
16W - 10L
1,498 SR
Queue Stats
579W - 554L
1,464 Elo+
Party 2
Heimdallr
Heimdallr
cavegamer691
Heimdallr
Level 142
God Stats
3W - 7L
1,342 SR
Queue Stats
372W - 180L
1,686 Elo+
Party 1
Team Averages
Level 149
1,526 SR
1,547 Elo+

VS

Team Averages
Level 128
1,415 SR
1,520 Elo+
Neith
Neith
 
Neith
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Erased987
Tsukuyomi
Level 53
God Stats
3W - 4L
1,603 SR
Queue Stats
653W - 665L
1,489 Elo+
Solo
Mercury
Mercury
Jplymaleison
Mercury
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 36L
1,595 Elo+
Solo
Ra
Ra
WHITEY 2OP
Ra
Level 148
God Stats
0W - 3L
1,187 SR
Queue Stats
59W - 72L
1,509 Elo+
Party 3
Sun Wukong
Sun Wukong
trizzl4
Sun Wukong
Level 152
God Stats
2W - 2L
1,285 SR
Queue Stats
208W - 222L
1,506 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
All The Anime
Gilgamesh
15
4 / 2 / 8
8,994
818
9,117
15,961
18,345
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
5 / 2 / 4
8,776
798
14,562
6,825
2,676
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

14
1 / 1 / 9
9,077
825
3,613
13,681
7,170
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Xbalanque
SumNomad42
Xbalanque
16
4 / 2 / 10
9,499
864
14,235
10,906
5,088
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heimdallr
cavegamer691
Heimdallr
16
6 / 1 / 11
9,728
884
15,315
6,852
4,271
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
1 / 3 / 4
7,865
715
10,553
10,942
5,695
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Tsukuyomi
Erased987
Tsukuyomi
15
4 / 2 / 3
7,911
719
11,271
12,454
10,023
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Mercury
Jplymaleison
Mercury
14
1 / 5 / 4
7,780
707
4,825
12,607
6,943
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 5 / 4
7,937
722
7,063
10,467
5,305
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
trizzl4
Sun Wukong
13
1 / 5 / 5
7,992
727
5,512
17,113
23,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
28
20
Kills
8
8
Deaths
20
42
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
3
4
1
W
Gilgamesh
All The Anime
Gilgamesh
4
2
8
4
L
Tsukuyomi
Erased987
Tsukuyomi
4
2
3
2.75
W
5
2
4
3.5
L
Mercury
Jplymaleison
Mercury
1
5
4
0.6
W
1
1
9
5.5
W
Xbalanque
SumNomad42
Xbalanque
4
2
10
4.5
L
1
5
4
0.6
W
Heimdallr
cavegamer691
Heimdallr
6
1
11
11.5
L
Sun Wukong
trizzl4
Sun Wukong
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,842
Damage
39,224
54,225
Taken
63,583
37,550
Mitigated
51,228
29,115
Healing
15,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
10,553
2,906
624
2,016
10,942
5,695
0
2,021
8,557
0
19,503
W
Gilgamesh
All The Anime
Gilgamesh
9,117
976
1,111
3,134
15,961
18,345
404
3,186
12,664
3,330
16,618
L
Tsukuyomi
Erased987
Tsukuyomi
11,271
1,117
483
274
12,454
10,023
0
2,961
9,372
1,087
18,655
W
14,562
666
0
31
6,825
2,676
1,610
0
6,825
24,268
0
L
Mercury
Jplymaleison
Mercury
4,825
737
348
1,947
12,607
6,943
0
4,800
7,622
0
11,948
W
3,613
1,838
12,721
7,790
13,681
7,170
428
1,741
11,860
0
5,431
W
Xbalanque
SumNomad42
Xbalanque
14,235
3,698
1,147
637
10,906
5,088
2,030
1,157
9,675
0
27,794
L
7,063
511
4,587
1,773
10,467
5,305
53
2,586
7,743
24,530
0
W
Heimdallr
cavegamer691
Heimdallr
15,315
7,643
1,642
902
6,852
4,271
3,630
780
6,072
0
35,846
L
Sun Wukong
trizzl4
Sun Wukong
5,512
695
1,267
2,331
17,113
23,262
0
4,356
12,631
0
9,474

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,074
Gold Earned
39,485
118
Minions Killed
110
0
Camps Cleared
0
1,069,754
Distance Traveled
1,085,373
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,865
715
25
2
0
192,919
0
W
Gilgamesh
8,994
818
15
1
0
224,604
0
L
Tsukuyomi
7,911
719
16
1
0
228,351
0
W
Zeus
8,776
798
22
2
0
172,405
0
L
Mercury
7,780
707
20
2
0
250,795
0
W
Horus
9,077
825
9
1
0
257,208
0
W
Xbalanque
9,499
864
33
3
0
217,573
0
L
Ra
7,937
722
44
4
0
221,965
0
W
Heimdallr
9,728
884
39
4
0
197,964
0
L
Sun Wukong
7,992
727
5
0
0
191,343
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role