Player Matchup

Ne Zha
Ne Zha
Gold III
 
Ne Zha
Gold III
Level 240
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Maui
Maui
Silver I
Myriadik
Maui
Silver I
Level 109
God Stats
1W - 1L
1,744 SR
Queue Stats
26W - 25L
1,512 MMR
Solo
Hades
Hades
Gold III
P-I-K-A-P-P-A
Hades
Gold III
Level 179
God Stats
2W - 2L
1,566 SR
Queue Stats
68W - 75L
1,426 MMR
Party 1
Hachiman
Hachiman
Gold II
SylasBlackwood
Hachiman
Gold II
Level 142
God Stats
15W - 16L
1,773 SR
Queue Stats
348W - 344L
1,636 MMR
Party 1
Poseidon
Poseidon
Bronze III
ZIZIFO
Poseidon
Bronze III
Level 149
God Stats
3W - 6L
1,786 SR
Queue Stats
39W - 36L
1,523 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 164
1,674 SR
1,519 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 121
1,600 SR
1,520 MMR
Ganesha
Ganesha
Bronze III
 
Ganesha
Bronze III
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Bronze III
Arxyn3974
Guan Yu
Bronze III
Level 67
God Stats
0W - 1L
1,435 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Loki
Loki
Gold IV
OItsfragoclockO
Loki
Gold IV
Level 148
God Stats
0W - 1L
1,689 SR
Queue Stats
27W - 30L
1,460 MMR
Party 2
Chiron
Chiron
Gold V
Whole Bit Toxic
Chiron
Gold V
Level 155
God Stats
0W - 1L
1,794 SR
Queue Stats
17W - 18L
1,602 MMR
Party 2
Kukulkan
Kukulkan
Gold IV
YT Stopper
Kukulkan
Gold IV
Level 114
God Stats
18W - 22L
1,584 SR
Queue Stats
896W - 922L
1,537 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
14
5 / 0 / 1
8,021
617
5,627
8,252
3,428
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Maui
10
0 / 1 / 4
6,696
515
2,754
9,726
7,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
2 / 0 / 1
8,651
665
5,653
8,037
7,582
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hachiman
14
1 / 1 / 1
7,753
596
7,033
8,771
3,250
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Poseidon
ZIZIFO
Poseidon
13
3 / 1 / 1
7,789
599
7,557
9,845
3,535
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
VamanaMercuryKaliSusano

VS

Bans
TyrPersephoneHerculesAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
10
0 / 1 / 3
6,337
487
3,283
8,773
7,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Guan Yu
Arxyn3974
Guan Yu
13
0 / 2 / 0
7,228
556
3,650
9,546
9,916
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
0 / 2 / 2
6,503
500
3,968
10,684
3,593
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

8
1 / 3 / 0
5,470
421
3,117
7,786
2,270
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kukulkan
YT Stopper
Kukulkan
12
2 / 3 / 0
7,211
555
4,699
6,876
2,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
8
11
Kills
3
3
Deaths
11
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
5
0
1
5.5
L
Ganesha
 
Ganesha
0
1
3
1.5
L
Guan Yu
Arxyn3974
Guan Yu
0
2
0
0
W
Maui
0
1
4
2
L
0
2
2
0.5
W
2
0
1
2.5
W
Hachiman
1
1
1
1.5
L
1
3
0
0.33
L
Kukulkan
YT Stopper
Kukulkan
2
3
0
0.67
W
Poseidon
ZIZIFO
Poseidon
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,624
Damage
18,717
44,631
Taken
43,665
25,051
Mitigated
26,241
21,419
Healing
12,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
5,627
669
0
2,175
8,252
3,428
0
1,070
7,182
0
68,865
L
Ganesha
 
Ganesha
3,283
309
0
2,852
8,773
7,669
0
2,358
6,415
20,868
0
L
Guan Yu
Arxyn3974
Guan Yu
3,650
1,004
20
2,983
9,546
9,916
0
5,367
4,179
1,664
57,159
W
Maui
2,754
687
0
2,013
9,726
7,256
50
2,628
7,098
15,147
0
L
3,968
1,198
0
2,795
10,684
3,593
0
2,839
7,845
0
55,412
W
5,653
1,260
40
5,929
8,037
7,582
0
1,119
6,918
69,348
0
W
Hachiman
7,033
3,187
0
6,331
8,771
3,250
0
1,075
7,696
0
78,176
L
3,117
1,187
199
2,059
7,786
2,270
0
1,268
6,469
0
26,865
L
Kukulkan
YT Stopper
Kukulkan
4,699
514
0
1,864
6,876
2,793
0
4,132
2,744
56,741
0
W
Poseidon
ZIZIFO
Poseidon
7,557
1,364
0
4,931
9,845
3,535
0
3,501
6,344
73,038
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,910
Gold Earned
32,749
508
Minions Killed
387
0
Camps Cleared
0
1,293,562
Distance Traveled
1,294,054
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
8,021
617
101
8
0
284,787
0
L
Ganesha
6,337
487
16
1
0
280,771
6
L
Guan Yu
7,228
556
117
9
0
254,032
0
W
Maui
6,696
515
35
3
0
281,753
7
L
Loki
6,503
500
93
7
0
280,413
1
W
Hades
8,651
665
134
10
0
207,121
1
W
Hachiman
7,753
596
127
10
0
248,512
2
L
Chiron
5,470
421
55
4
0
236,227
3
L
Kukulkan
7,211
555
106
8
0
242,611
6
W
Poseidon
7,789
599
111
9
0
271,389
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role