Player Matchup

Ix Chel
Ix Chel
LostLambSuace
Ix Chel
Level 148
God Stats
9W - 19L
1,425 SR
Queue Stats
165W - 238L
1,505 Elo+
Party 2
Mulan
Mulan
MortalPlaneX
Mulan
Level 109
God Stats
1W - 4L
1,222 SR
Queue Stats
163W - 245L
1,480 Elo+
Party 2
Serqet
Serqet
Send_Pet_Pics
Serqet
Level 129
God Stats
0W - 2L
1,551 SR
Queue Stats
157W - 151L
1,573 Elo+
Party 1
Nemesis
Nemesis
XxFLINTxSTONExX
Nemesis
Level 157
God Stats
1W - 2L
1,569 SR
Queue Stats
182W - 177L
1,542 Elo+
Party 1
Hachiman
Hachiman
YellowClutch
Hachiman
Level 127
God Stats
4W - 4L
1,524 SR
Queue Stats
159W - 226L
1,515 Elo+
Party 2
Team Averages
Level 134
1,458 SR
1,523 Elo+

VS

Team Averages
Level 126
1,524 SR
1,561 Elo+
Tiamat
Tiamat
 
Tiamat
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Awake The Sheep
Hachiman
Level 204
God Stats
1W - 1L
1,500 SR
Queue Stats
84W - 73L
1,642 Elo+
Party 3
Nemesis
Nemesis
GavinWars
Nemesis
Level 109
God Stats
20W - 13L
1,587 SR
Queue Stats
255W - 201L
1,567 Elo+
Solo
Sylvanus
Sylvanus
SmokeFiddlee
Sylvanus
Level 49
God Stats
2W - 3L
1,380 SR
Queue Stats
13W - 13L
1,509 Elo+
Party 3
Izanami
Izanami
ᵇbashʰ
Izanami
Level 125
God Stats
5W - 4L
1,655 SR
Queue Stats
105W - 98L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
13
1 / 4 / 0
7,381
492
10,659
11,721
5,049
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 4 / 1
7,809
521
5,573
12,074
9,033
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 4 / 5
6,644
443
2,092
12,997
9,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
3 / 3 / 3
8,130
542
9,911
13,267
5,270
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hachiman
YellowClutch
Hachiman
14
5 / 4 / 2
8,228
549
7,079
11,589
3,842
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
14
1 / 1 / 4
8,249
550
9,883
10,787
6,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
16
4 / 3 / 3
9,451
630
9,192
9,837
3,671
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Nemesis
GavinWars
Nemesis
14
3 / 0 / 2
8,411
561
4,346
8,325
3,118
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
SmokeFiddlee
Sylvanus
15
5 / 3 / 1
9,805
654
10,569
13,165
11,952
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Izanami
ᵇbashʰ
Izanami
13
6 / 4 / 3
8,549
570
11,057
12,004
4,055
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
32
11
Kills
19
19
Deaths
11
11
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
1
1
4
3
W
Hachiman
4
3
3
1.83
W
Nemesis
GavinWars
Nemesis
3
0
2
4
L
Ix Chel
1
4
0
0.25
L
2
4
1
0.63
L
0
4
5
0.63
W
Sylvanus
SmokeFiddlee
Sylvanus
5
3
1
1.83
L
3
3
3
1.5
L
Hachiman
YellowClutch
Hachiman
5
4
2
1.5
W
Izanami
ᵇbashʰ
Izanami
6
4
3
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,314
Damage
45,047
61,648
Taken
54,118
32,547
Mitigated
29,255
12,251
Healing
16,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
9,883
631
0
1,827
10,787
6,459
370
3,994
6,594
55,951
0
W
Hachiman
9,192
4,715
0
5,397
9,837
3,671
277
839
8,866
0
80,571
W
Nemesis
GavinWars
Nemesis
4,346
1,878
0
1,054
8,325
3,118
0
1,500
6,694
0
67,049
L
Ix Chel
10,659
1,203
385
1,424
11,721
5,049
0
4,347
7,374
68,579
0
L
5,573
721
0
3,681
12,074
9,033
0
7,308
4,766
0
46,265
L
2,092
318
107
1,712
12,997
9,353
0
2,197
10,800
0
15,579
W
Sylvanus
SmokeFiddlee
Sylvanus
10,569
3,272
0
5,760
13,165
11,952
481
0
12,621
67,301
11,691
L
9,911
5,036
0
1,563
13,267
5,270
0
5,351
7,916
0
61,844
L
Hachiman
YellowClutch
Hachiman
7,079
4,871
0
3,379
11,589
3,842
0
609
10,980
0
55,528
W
Izanami
ᵇbashʰ
Izanami
11,057
7,552
0
2,037
12,004
4,055
515
4,521
7,134
0
63,499

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,192
Gold Earned
44,465
419
Minions Killed
543
0
Camps Cleared
0
1,457,337
Distance Traveled
1,472,225
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,249
550
109
7
0
297,828
1
W
Hachiman
9,451
630
130
9
0
282,202
1
W
Nemesis
8,411
561
92
6
0
388,376
2
L
Ix Chel
7,381
492
136
9
0
267,162
0
L
Mulan
7,809
521
81
5
0
285,965
1
L
Serqet
6,644
443
21
1
0
298,844
1
W
Sylvanus
9,805
654
129
9
0
224,275
0
L
Nemesis
8,130
542
97
6
0
328,912
0
L
Hachiman
8,228
549
84
6
0
276,454
2
W
Izanami
8,549
570
83
6
0
279,544
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role