Player Matchup

Sol
Sol
 
Sol
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
AwolElephant
Anhur
Level 143
God Stats
2W - 2L
1,331 SR
Queue Stats
190W - 180L
1,538 Elo+
Party 2
Jing Wei
Jing Wei
Darksouls3Sucks
Jing Wei
Level 88
God Stats
2W - 2L
1,682 SR
Queue Stats
30W - 31L
1,521 Elo+
Party 2
Freya
Freya
Doshology
Freya
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 19L
1,398 Elo+
Solo
Fafnir
Fafnir
zStuDDerGuy
Fafnir
Level 141
God Stats
2W - 1L
1,500 SR
Queue Stats
180W - 160L
1,756 Elo+
Solo
Team Averages
Level 111
1,503 SR
1,542 Elo+

VS

Team Averages
Level 105
1,505 SR
1,622 Elo+
Rama
Rama
CaptainPakistan
Rama
Level 117
God Stats
1W - 0L
1,340 SR
Queue Stats
12W - 9L
1,578 Elo+
Party 1
Raijin
Raijin
IIIXIMCMXCVIII
Raijin
Level 123
God Stats
2W - 1L
1,553 SR
Queue Stats
130W - 109L
1,596 Elo+
Solo
Geb
Geb
Thicc21
Geb
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 11L
1,675 Elo+
Party 1
Ne Zha
Ne Zha
ZacPrim3
Ne Zha
Level 127
God Stats
1W - 0L
1,659 SR
Queue Stats
11W - 6L
1,633 Elo+
Party 1
Anhur
Anhur
mothersue
Anhur
Level 47
God Stats
1W - 1L
1,474 SR
Queue Stats
87W - 89L
1,626 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
0 / 2 / 4
8,341
695
12,268
9,543
3,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
3 / 6 / 2
8,991
749
8,797
12,365
5,130
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Jing Wei
6
0 / 3 / 0
6,281
523
114
3,326
386
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Freya
Doshology
Freya
17
3 / 6 / 3
9,609
801
9,256
12,743
5,655
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fafnir
16
2 / 3 / 3
9,267
772
6,902
14,272
21,821
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 1 / 7
10,884
907
7,543
10,001
5,099
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
1 / 3 / 12
9,368
781
8,842
9,436
4,158
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Geb
18
3 / 3 / 15
10,210
851
10,480
16,703
17,403
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
ZacPrim3
Ne Zha
20
10 / 1 / 9
11,414
951
19,321
9,002
5,257
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Anhur
mothersue
Anhur
7
0 / 0 / 3
7,250
604
382
0
0
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
66
8
Kills
20
20
Deaths
8
12
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
2
4
1
L
3
6
2
0.67
W
6
1
7
9.5
L
Jing Wei
0
3
0
0
L
Freya
Doshology
Freya
3
6
3
0.75
W
1
3
12
2.33
W
Geb
3
3
15
3.5
W
Ne Zha
ZacPrim3
Ne Zha
10
1
9
14.5
W
Anhur
mothersue
Anhur
0
0
3
1.5
L
Fafnir
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,337
Damage
46,568
52,249
Taken
45,142
36,124
Mitigated
31,917
16,772
Healing
13,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
12,268
3,105
1,285
4,845
9,543
3,132
0
3,955
5,436
33,400
0
L
8,797
3,079
160
1,843
12,365
5,130
0
3,542
8,648
0
21,568
W
7,543
5,884
351
2,266
10,001
5,099
4,449
6,975
3,026
0
20,924
L
Jing Wei
114
114
0
30
3,326
386
0
480
2,790
0
892
L
Freya
Doshology
Freya
9,256
2,819
872
1,896
12,743
5,655
52
2,981
9,675
14,956
0
W
8,842
549
1,244
1,349
9,436
4,158
851
4,907
4,529
26,646
0
W
Geb
10,480
618
815
2,227
16,703
17,403
510
10,512
6,191
21,783
0
W
Ne Zha
ZacPrim3
Ne Zha
19,321
2,759
2,666
2,100
9,002
5,257
1,276
6,032
2,970
0
45,360
W
Anhur
mothersue
Anhur
382
33
0
0
0
0
409
0
0
0
1,847
L
Fafnir
6,902
1,190
329
5,512
14,272
21,821
0
7,126
6,378
16,469
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,489
Gold Earned
49,126
116
Minions Killed
139
0
Camps Cleared
0
819,266
Distance Traveled
945,977
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,341
695
49
4
0
211,950
0
L
Anhur
8,991
749
36
3
0
178,049
0
W
Rama
10,884
907
36
3
0
221,277
0
L
Jing Wei
6,281
523
4
0
0
26,168
0
L
Freya
9,609
801
9
1
0
180,775
0
W
Raijin
9,368
781
53
4
0
207,958
0
W
Geb
10,210
851
16
1
0
224,530
0
W
Ne Zha
11,414
951
34
3
0
257,291
0
W
Anhur
7,250
604
0
0
0
34,921
0
L
Fafnir
9,267
772
18
2
0
222,324
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role