Player Matchup

Thanatos
Thanatos
AbyssaIWrath
Thanatos
Level 97
God Stats
10W - 2L
1,795 SR
Queue Stats
64W - 60L
1,518 Elo+
Party 1
Agni
Agni
DragonMasterCan
Agni
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 78L
1,481 Elo+
Solo
Artemis
Artemis
J-Zilla101
Artemis
Level 99
God Stats
130W - 121L
1,542 SR
Queue Stats
314W - 318L
1,492 Elo+
Solo
Fenrir
Fenrir
KRONOsXMagz
Fenrir
Level 128
God Stats
38W - 35L
1,588 SR
Queue Stats
159W - 152L
1,535 Elo+
Party 1
Bacchus
Bacchus
OozyCow10
Bacchus
Level 66
God Stats
3W - 0L
1,758 SR
Queue Stats
68W - 74L
1,424 Elo+
Solo
Team Averages
Level 101
1,636 SR
1,490 Elo+

VS

Team Averages
Level 88
1,399 SR
1,442 Elo+
Janus
Janus
DumplingKing69
Janus
Level 151
God Stats
14W - 26L
1,349 SR
Queue Stats
207W - 306L
1,425 Elo+
Party 3
Thor
Thor
Goetzz THAT
Thor
Level 41
God Stats
9W - 13L
1,159 SR
Queue Stats
95W - 144L
1,405 Elo+
Party 3
Erlang Shen
Erlang Shen
L9_on_roof
Erlang Shen
Level 53
God Stats
3W - 4L
1,487 SR
Queue Stats
44W - 45L
1,476 Elo+
Solo
Ares
Ares
aceman2933
Ares
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Olorun
Olorun
whitelight242
Olorun
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 68L
1,404 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
AbyssaIWrath
Thanatos
16
11 / 2 / 6
10,521
585
11,344
11,634
5,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
0 / 0 / 8
8,678
482
10,546
8,057
3,042
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
J-Zilla101
Artemis
16
3 / 1 / 2
9,804
545
7,676
7,994
3,261
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
16
12 / 0 / 5
11,153
620
15,768
12,096
8,127
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
OozyCow10
Bacchus
12
0 / 4 / 9
8,143
452
5,364
20,107
22,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 4 / 3
9,738
541
6,482
13,536
5,073
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
4 / 7 / 0
9,386
521
5,451
16,599
6,302
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Erlang Shen
L9_on_roof
Erlang Shen
11
0 / 8 / 2
7,585
421
4,910
15,255
8,900
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

9
0 / 1 / 2
7,151
397
3,025
11,612
10,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
3 / 6 / 1
8,172
454
9,393
13,654
5,887
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
15
26
Kills
7
7
Deaths
26
30
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Thanatos
AbyssaIWrath
Thanatos
11
2
6
7
W
0
0
8
4
L
0
4
3
0.38
L
4
7
0
0.57
W
Artemis
J-Zilla101
Artemis
3
1
2
4
W
Fenrir
12
0
5
14.5
L
Erlang Shen
L9_on_roof
Erlang Shen
0
8
2
0.13
W
Bacchus
OozyCow10
Bacchus
0
4
9
1.13
L
0
1
2
1
L
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,698
Damage
29,261
59,888
Taken
70,656
41,624
Mitigated
36,644
30,422
Healing
7,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
AbyssaIWrath
Thanatos
11,344
1,137
0
14,264
11,634
5,063
0
989
10,528
0
67,356
W
10,546
722
0
1,587
8,057
3,042
432
4,014
3,921
70,319
0
L
6,482
101
0
1,151
13,536
5,073
48
3,860
9,576
85,504
0
L
5,451
2,176
0
625
16,599
6,302
0
2,757
13,574
0
67,458
W
Artemis
J-Zilla101
Artemis
7,676
3,773
104
4,427
7,994
3,261
2,358
3,170
4,774
0
95,132
W
Fenrir
15,768
4,339
0
4,108
12,096
8,127
760
2,454
9,155
0
71,668
L
Erlang Shen
L9_on_roof
Erlang Shen
4,910
2,031
0
2,048
15,255
8,900
0
1,180
13,665
0
36,162
W
Bacchus
OozyCow10
Bacchus
5,364
834
0
5,932
20,107
22,131
29
8,066
11,697
24,718
0
L
3,025
161
0
1,507
11,612
10,482
47
3,814
7,703
12,042
0
L
9,393
4,165
418
2,202
13,654
5,887
783
4,299
9,193
62,654
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,299
Gold Earned
42,032
472
Minions Killed
431
0
Camps Cleared
0
1,775,484
Distance Traveled
1,549,206
18
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
10,521
585
81
5
0
425,463
2
W
Agni
8,678
482
111
6
0
342,944
6
L
Janus
9,738
541
150
8
0
355,852
0
L
Thor
9,386
521
102
6
0
377,008
3
W
Artemis
9,804
545
140
8
0
306,696
2
W
Fenrir
11,153
620
120
7
0
393,371
2
L
Erlang Shen
7,585
421
59
3
0
277,770
0
W
Bacchus
8,143
452
20
1
0
307,010
6
L
Ares
7,151
397
11
1
0
240,342
0
L
Olorun
8,172
454
109
6
0
298,234
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role