Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
StayedHippo4
Geb
Level 66
God Stats
0W - 1L
1,266 SR
Queue Stats
80W - 58L
1,461 Elo+
Party 1
Tiamat
Tiamat
Wildeabeast4
Tiamat
Level 10
God Stats
1W - 3L
1,276 SR
Queue Stats
27W - 30L
1,164 Elo+
Party 1
Team Averages
Level 35
1,347 SR
1,375 Elo+

VS

Team Averages
Level 36
1,489 SR
1,367 Elo+
Sylvanus
Sylvanus
NickDaQuick-
Sylvanus
Level 37
God Stats
23W - 24L
1,479 SR
Queue Stats
35W - 41L
1,322 Elo+
Solo
Baron Samedi
Baron Samedi
Plot8700
Baron Samedi
Level 43
God Stats
31W - 26L
1,399 SR
Queue Stats
251W - 265L
1,435 Elo+
Party 2
Nemesis
Nemesis
bouncy_mercy57
Nemesis
Level 29
God Stats
30W - 20L
1,588 SR
Queue Stats
205W - 226L
1,344 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
14
11 / 3 / 3
12,287
819
12,456
14,802
6,833
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
3 / 0 / 10
10,846
723
7,858
10,474
9,102
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiamat
13
0 / 5 / 10
10,743
716
5,193
10,863
5,822
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
NickDaQuick-
Sylvanus
14
2 / 3 / 5
11,571
771
7,529
14,553
16,126
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Baron Samedi
Plot8700
Baron Samedi
14
2 / 6 / 5
11,028
735
9,922
10,970
5,321
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
4 / 5 / 3
11,573
772
6,803
13,832
5,579
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
21
14
Kills
8
8
Deaths
14
23
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
11
3
3
4.17
W
Sylvanus
NickDaQuick-
Sylvanus
2
3
5
1.5
W
Baron Samedi
Plot8700
Baron Samedi
2
6
5
0.75
L
3
0
10
8
L
Tiamat
0
5
10
1
W
4
5
3
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,507
Damage
24,254
36,139
Taken
39,355
21,757
Mitigated
27,026
7,261
Healing
9,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
12,456
5,822
0
4,081
14,802
6,833
1,417
7,101
7,701
0
46,101
W
Sylvanus
NickDaQuick-
Sylvanus
7,529
1,131
2,079
2,974
14,553
16,126
664
4,520
10,033
27,791
648
W
Baron Samedi
Plot8700
Baron Samedi
9,922
1,398
551
2,174
10,970
5,321
1,656
5,050
5,920
42,828
0
L
7,858
765
0
2,092
10,474
9,102
197
5,765
4,709
25,638
0
L
Tiamat
5,193
187
0
1,088
10,863
5,822
349
5,492
5,371
32,355
0
W
6,803
2,560
0
2,084
13,832
5,579
566
4,003
9,829
0
39,510

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,876
Gold Earned
34,172
111
Minions Killed
123
0
Camps Cleared
0
757,730
Distance Traveled
784,455
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
12,287
819
38
3
0
279,432
2
W
Sylvanus
11,571
771
38
3
0
240,521
0
W
Baron Samedi
11,028
735
41
3
0
246,171
0
L
Geb
10,846
723
26
2
0
229,832
0
L
Tiamat
10,743
716
47
3
0
248,466
0
W
Nemesis
11,573
772
44
3
0
297,763
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role