Player Matchup

Xbalanque
Xbalanque
ADropofClout
Xbalanque
Level 156
God Stats
1W - 1L
1,280 SR
Queue Stats
95W - 115L
1,426 Elo+
Party 1
Surtr
Surtr
ArashiKiba
Surtr
Level 148
God Stats
12W - 12L
1,548 SR
Queue Stats
90W - 106L
1,422 Elo+
Party 1
Chang'e
Chang'e
Dachikuma
Chang'e
Level 109
God Stats
2W - 3L
1,857 SR
Queue Stats
77W - 97L
1,491 Elo+
Party 1
Susano
Susano
Dosatsu
Susano
Level 160
God Stats
4W - 3L
1,850 SR
Queue Stats
73W - 87L
1,503 Elo+
Party 1
Cthulhu
Cthulhu
SOBE2013
Cthulhu
Level 86
God Stats
6W - 2L
1,500 SR
Queue Stats
25W - 28L
1,246 Elo+
Party 1
Team Averages
Level 132
1,607 SR
1,417 Elo+

VS

Team Averages
Level 124
1,508 SR
1,550 Elo+
Thor
Thor
 
Thor
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
EvilMable
Anhur
Level 148
God Stats
7W - 14L
1,238 SR
Queue Stats
1,137W - 1,070L
1,624 Elo+
Solo
Anubis
Anubis
ISTLYOURGLDFISH
Anubis
Level 147
God Stats
7W - 7L
1,489 SR
Queue Stats
88W - 91L
1,499 Elo+
Party 2
Hera
Hera
QuinCylinder
Hera
Level 68
God Stats
24W - 19L
1,589 SR
Queue Stats
62W - 54L
1,563 Elo+
Party 3
Bakasura
Bakasura
XxsoakedbreadxX
Bakasura
Level 85
God Stats
1W - 1L
1,723 SR
Queue Stats
64W - 56L
1,566 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
ADropofClout
Xbalanque
11
0 / 3 / 3
6,535
467
3,996
9,303
2,798
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Surtr
14
2 / 1 / 3
7,682
549
4,850
11,904
6,774
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Chang'e
Dachikuma
Chang'e
14
8 / 2 / 3
9,083
649
11,027
11,470
4,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Susano
Dosatsu
Susano
14
5 / 0 / 7
8,553
611
7,178
8,349
3,415
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
SOBE2013
Cthulhu
10
0 / 3 / 1
6,406
458
4,388
8,097
4,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
13
3 / 1 / 2
7,557
540
5,432
6,937
2,782
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anhur
EvilMable
Anhur
9
1 / 3 / 2
6,298
450
3,766
10,960
8,697
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
1 / 3 / 0
8,150
582
7,079
7,980
3,632
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
1 / 5 / 4
6,747
482
9,306
8,688
2,852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bakasura
11
3 / 3 / 2
7,003
500
3,849
11,797
4,738
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
19
15
Kills
9
9
Deaths
15
17
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
3
1
2
4
W
Xbalanque
ADropofClout
Xbalanque
0
3
3
0.5
W
Surtr
2
1
3
3.5
W
Chang'e
Dachikuma
Chang'e
8
2
3
4.75
W
Susano
Dosatsu
Susano
5
0
7
8.5
L
Anhur
EvilMable
Anhur
1
3
2
0.67
L
1
3
0
0.33
L
1
5
4
0.6
W
Cthulhu
SOBE2013
Cthulhu
0
3
1
0.17
L
Bakasura
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,439
Damage
29,432
49,123
Taken
46,362
21,564
Mitigated
22,701
14,789
Healing
10,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
5,432
1,650
0
1,570
6,937
2,782
0
1,491
5,446
0
59,395
W
Xbalanque
ADropofClout
Xbalanque
3,996
1,235
0
3,362
9,303
2,798
0
260
8,872
0
46,230
W
Surtr
4,850
1,494
0
3,768
11,904
6,774
0
6,830
5,064
380
53,090
W
Chang'e
Dachikuma
Chang'e
11,027
1,238
1,325
4,125
11,470
4,226
496
5,790
5,553
71,685
0
W
Susano
Dosatsu
Susano
7,178
2,387
0
770
8,349
3,415
0
2,921
5,353
0
60,399
L
Anhur
EvilMable
Anhur
3,766
1,549
0
1,682
10,960
8,697
0
4,655
6,305
0
18,839
L
7,079
349
0
3,867
7,980
3,632
66
654
7,326
72,834
0
L
9,306
2,193
0
590
8,688
2,852
0
4,302
4,386
49,319
0
W
Cthulhu
SOBE2013
Cthulhu
4,388
177
184
1,255
8,097
4,351
0
1,484
6,375
26,898
0
L
Bakasura
3,849
2,762
0
3,175
11,797
4,738
648
4,453
7,344
0
34,605

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,259
Gold Earned
35,755
414
Minions Killed
417
0
Camps Cleared
0
1,399,837
Distance Traveled
1,293,465
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,557
540
97
7
0
282,043
2
W
Xbalanque
6,535
467
79
6
0
251,436
2
W
Surtr
7,682
549
92
7
0
251,630
0
W
Chang'e
9,083
649
122
9
0
278,587
0
W
Susano
8,553
611
89
6
0
324,950
0
L
Anhur
6,298
450
19
1
0
238,666
5
L
Anubis
8,150
582
139
10
0
217,053
0
L
Hera
6,747
482
84
6
0
250,703
6
W
Cthulhu
6,406
458
32
2
0
293,234
0
L
Bakasura
7,003
500
78
6
0
305,000
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role