Player Matchup

Cerberus
Cerberus
Danninx1
Cerberus
Level 85
God Stats
2W - 1L
1,500 SR
Queue Stats
187W - 164L
1,426 Elo+
Solo
Chang'e
Chang'e
OldLoneWolf65
Chang'e
Level 146
God Stats
3W - 1L
1,805 SR
Queue Stats
376W - 386L
1,455 Elo+
Solo
Skadi
Skadi
OmicronWins
Skadi
Level 108
God Stats
8W - 6L
1,619 SR
Queue Stats
661W - 680L
1,505 Elo+
Solo
Thoth
Thoth
lexumillion
Thoth
Level 60
God Stats
3W - 5L
1,500 SR
Queue Stats
150W - 167L
1,388 Elo+
Solo
Hachiman
Hachiman
xion606
Hachiman
Level 128
God Stats
2W - 2L
1,421 SR
Queue Stats
351W - 350L
1,496 Elo+
Solo
Team Averages
Level 105
1,569 SR
1,454 Elo+

VS

Team Averages
Level 74
1,517 SR
1,381 Elo+
Mulan
Mulan
KittyAmewzing
Mulan
Level 101
God Stats
5W - 3L
1,569 SR
Queue Stats
273W - 250L
1,385 Elo+
Solo
Zhong Kui
Zhong Kui
PrincessPurrfect
Zhong Kui
Level 46
God Stats
5W - 3L
1,506 SR
Queue Stats
134W - 128L
1,412 Elo+
Party 1
Bellona
Bellona
Slaughtxrhouse
Bellona
Level 67
God Stats
4W - 7L
1,500 SR
Queue Stats
545W - 542L
1,452 Elo+
Solo
Yu Huang
Yu Huang
TOGxBitoScaletta
Yu Huang
Level 96
God Stats
3W - 3L
1,510 SR
Queue Stats
219W - 208L
1,405 Elo+
Party 1
Terra
Terra
TTVRageKaito
Terra
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,251 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Danninx1
Cerberus
18
2 / 6 / 22
11,801
787
10,891
25,232
28,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Chang'e
19
6 / 4 / 13
11,841
789
9,829
19,560
9,114
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

20
6 / 1 / 16
12,787
852
13,276
9,409
4,384
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

18
3 / 6 / 16
11,405
760
8,322
14,280
8,035
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
xion606
Hachiman
20
15 / 6 / 10
13,747
916
26,485
16,298
7,746
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 8 / 3
11,611
774
19,333
19,922
16,911
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zhong Kui
18
3 / 9 / 7
10,710
714
13,927
21,064
27,888
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
3 / 9 / 11
10,809
721
13,260
22,808
36,661
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

20
6 / 5 / 11
12,816
854
25,388
12,288
7,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

5
0 / 1 / 0
7,100
473
0
1,696
824

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
54
32
Kills
22
23
Deaths
32
77
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Danninx1
Cerberus
2
6
22
2.17
L
10
8
3
1.44
W
Chang'e
6
4
13
3.13
W
6
1
16
14
L
Zhong Kui
3
9
7
0.72
L
3
9
11
0.94
L
6
5
11
2.3
L
0
1
0
0
W
3
6
16
1.83
W
Hachiman
xion606
Hachiman
15
6
10
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,803
Damage
71,908
84,779
Taken
77,778
58,195
Mitigated
89,829
30,574
Healing
8,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Danninx1
Cerberus
10,891
906
1,309
4,482
25,232
28,916
0
10,598
14,634
19,492
240
L
19,333
3,881
765
2,335
19,922
16,911
0
6,458
13,464
0
31,466
W
Chang'e
9,829
3,141
8,040
6,726
19,560
9,114
2,266
9,966
9,594
19,076
0
W
13,276
5,219
639
2,494
9,409
4,384
3,423
3,259
6,150
0
49,314
L
Zhong Kui
13,927
3,335
0
2,302
21,064
27,888
315
9,355
11,709
24,313
0
L
13,260
1,724
450
1,309
22,808
36,661
117
8,914
13,894
2,595
21,944
L
25,388
1,484
664
327
12,288
7,545
628
3,979
8,309
50,803
0
L
0
0
0
0
1,696
824
0
96
1,600
0
0
W
8,322
1,308
1,257
1,503
14,280
8,035
1,364
8,165
6,115
21,442
0
W
Hachiman
xion606
Hachiman
26,485
16,825
2,001
2,123
16,298
7,746
506
8,996
7,302
0
39,797

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,581
Gold Earned
53,046
183
Minions Killed
127
0
Camps Cleared
0
1,211,979
Distance Traveled
905,048
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
11,801
787
27
2
0
232,802
0
L
Mulan
11,611
774
24
2
0
202,176
0
W
Chang'e
11,841
789
18
1
0
226,800
0
W
Skadi
12,787
852
73
5
0
246,567
0
L
Zhong Kui
10,710
714
23
2
0
189,317
0
L
Bellona
10,809
721
19
1
0
249,995
0
L
Yu Huang
12,816
854
61
4
0
245,254
0
L
Terra
7,100
473
0
0
0
18,306
0
W
Thoth
11,405
760
25
2
0
256,301
0
W
Hachiman
13,747
916
40
3
0
249,509
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role