Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hera
Hera
ImpudentYukiOnna
Hera
Level 107
God Stats
2W - 1L
1,303 SR
Queue Stats
18W - 15L
1,436 Elo+
Party 2
Skadi
Skadi
hellsing619
Skadi
Level 88
God Stats
14W - 16L
1,516 SR
Queue Stats
393W - 416L
1,365 Elo+
Solo
Team Averages
Level 101
1,440 SR
1,434 Elo+

VS

Team Averages
Level 78
1,534 SR
1,390 Elo+
Fafnir
Fafnir
DivineOathKeeper
Fafnir
Level 80
God Stats
1W - 1L
1,765 SR
Queue Stats
11W - 11L
1,373 Elo+
Party 1
Discordia
Discordia
KingSharkOG1
Discordia
Level 88
God Stats
3W - 2L
1,336 SR
Queue Stats
48W - 52L
1,425 Elo+
Solo
Kali
Kali
Umbra_Occulta
Kali
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 16L
1,373 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
10
1 / 0 / 5
7,398
740
2,107
4,618
3,590
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
4 / 0 / 2
8,348
835
10,900
6,936
2,877
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
2 / 1 / 3
7,941
794
6,742
6,772
2,783
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 4 / 0
6,951
695
3,728
11,908
8,299
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Discordia
KingSharkOG1
Discordia
10
0 / 1 / 1
7,441
744
9,050
5,442
1,760
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
0 / 2 / 0
6,666
667
1,927
7,170
2,560
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
2
7
Kills
1
1
Deaths
7
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
1
0
5
3.5
L
1
4
0
0.25
W
4
0
2
5
L
Discordia
KingSharkOG1
Discordia
0
1
1
0.5
L
0
2
0
0
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,749
Damage
14,705
18,326
Taken
24,520
9,250
Mitigated
12,619
8,192
Healing
5,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
2,107
593
5,380
1,683
4,618
3,590
0
2,836
1,782
9,124
0
L
3,728
1,735
66
3,680
11,908
8,299
0
5,126
6,782
11,966
0
W
10,900
2,410
0
729
6,936
2,877
305
4,933
2,003
38,036
0
L
Discordia
KingSharkOG1
Discordia
9,050
155
0
1,075
5,442
1,760
0
3,485
1,957
38,522
0
L
1,927
520
0
611
7,170
2,560
0
4,646
2,524
0
19,204
W
6,742
3,338
81
319
6,772
2,783
995
5,362
1,410
0
26,328

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,687
Gold Earned
21,058
93
Minions Killed
93
0
Camps Cleared
0
514,789
Distance Traveled
546,094
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
7,398
740
10
1
0
168,420
2
L
Fafnir
6,951
695
5
1
0
177,818
0
W
Hera
8,348
835
47
5
0
195,327
0
L
Discordia
7,441
744
56
6
0
184,650
0
L
Kali
6,666
667
32
3
0
183,626
0
W
Skadi
7,941
794
36
4
0
151,042
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role