Player Matchup

Ix Chel
Ix Chel
Silver IV
 
Ix Chel
Silver IV
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Mercury
Mercury
Gold IV
Ackestrom
Mercury
Gold IV
Level 100
God Stats
12W - 6L
1,861 SR
Queue Stats
126W - 120L
1,357 MMR
Solo
Ishtar
Ishtar
Gold III
BigBH
Ishtar
Gold III
Level 137
God Stats
0W - 3L
1,195 SR
Queue Stats
88W - 94L
1,527 MMR
Party 2
Sun Wukong
Sun Wukong
Silver I
VirusPT
Sun Wukong
Silver I
Level 119
God Stats
2W - 1L
1,808 SR
Queue Stats
38W - 50L
1,270 MMR
Party 3
Zeus
Zeus
Silver I
ragekillme
Zeus
Silver I
Level 84
God Stats
11W - 6L
1,673 SR
Queue Stats
23W - 29L
1,397 MMR
Party 3
Team Averages
Silver I
Silver I
Average Tier
Level 113
1,607 SR
1,410 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 147
1,454 SR
1,343 MMR
Xing Tian
Xing Tian
Gold V
ElPatron__P96
Xing Tian
Gold V
Level 148
God Stats
54W - 42L
1,613 SR
Queue Stats
236W - 240L
1,248 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Gold III
POLATALEMDAR471
Morgan Le Fay
Gold III
Level 147
God Stats
67W - 69L
1,397 SR
Queue Stats
907W - 902L
1,408 MMR
Party 1
Serqet
Serqet
Silver III
SgtScully
Serqet
Silver III
Level 206
God Stats
3W - 2L
1,549 SR
Queue Stats
22W - 23L
1,350 MMR
Solo
Nike
Nike
Gold III
ULTWOLFZ
Nike
Gold III
Level 140
God Stats
21W - 8L
1,307 SR
Queue Stats
552W - 560L
1,357 MMR
Solo
Skadi
Skadi
Bronze III
nikkyjayne
Skadi
Bronze III
Level 96
God Stats
1W - 0L
1,402 SR
Queue Stats
4W - 10L
1,354 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
11
1 / 6 / 2
7,294
486
8,637
11,239
3,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mercury
Ackestrom
Mercury
17
3 / 1 / 0
9,489
633
3,672
10,108
3,503
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ishtar
BigBH
Ishtar
11
1 / 4 / 3
7,183
479
7,529
10,714
3,986
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sun Wukong
VirusPT
Sun Wukong
13
0 / 3 / 0
7,376
492
3,608
13,855
7,408
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 6 / 0
7,223
482
4,442
13,595
4,337
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
ThorThanatosIzanamiBakasura

VS

Bans
Ne ZhaVamanaHerculesAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
ElPatron__P96
Xing Tian
13
1 / 1 / 8
8,169
545
4,861
11,365
9,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Morgan Le Fay
POLATALEMDAR471
Morgan Le Fay
17
6 / 0 / 3
10,551
703
12,594
7,589
3,551
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Serqet
SgtScully
Serqet
16
11 / 2 / 2
9,934
662
10,605
11,937
5,589
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Nike
15
0 / 0 / 1
9,132
609
7,184
8,449
8,810
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Skadi
13
2 / 2 / 5
7,764
518
6,840
10,002
4,182
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
39
5
Kills
20
20
Deaths
5
5
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
1
6
2
0.33
L
Mercury
Ackestrom
Mercury
3
1
0
3
L
Ishtar
BigBH
Ishtar
1
4
3
0.63
W
Xing Tian
ElPatron__P96
Xing Tian
1
1
8
5
W
Morgan Le Fay
POLATALEMDAR471
Morgan Le Fay
6
0
3
7.5
W
Serqet
SgtScully
Serqet
11
2
2
6
W
Nike
0
0
1
0.5
L
Sun Wukong
VirusPT
Sun Wukong
0
3
0
0
W
Skadi
2
2
5
2.25
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,888
Damage
42,084
59,511
Taken
49,342
22,866
Mitigated
31,343
14,289
Healing
9,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
8,637
1,903
90
1,327
11,239
3,632
102
3,975
7,051
52,152
0
L
Mercury
Ackestrom
Mercury
3,672
1,287
0
1,961
10,108
3,503
45
558
8,864
0
92,649
L
Ishtar
BigBH
Ishtar
7,529
4,906
0
2,106
10,714
3,986
325
2,213
8,309
0
36,964
W
Xing Tian
ElPatron__P96
Xing Tian
4,861
419
0
2,945
11,365
9,211
49
4,027
7,338
26,395
0
W
Morgan Le Fay
POLATALEMDAR471
Morgan Le Fay
12,594
1,925
0
3,077
7,589
3,551
249
3,301
4,288
99,668
0
W
Serqet
SgtScully
Serqet
10,605
1,884
0
721
11,937
5,589
0
1,461
10,476
0
80,289
W
Nike
7,184
560
0
1,438
8,449
8,810
248
1,058
7,391
174
81,430
L
Sun Wukong
VirusPT
Sun Wukong
3,608
279
0
5,171
13,855
7,408
51
1,090
12,377
0
57,490
W
Skadi
6,840
2,311
0
1,420
10,002
4,182
120
3,232
6,770
0
56,747
L
4,442
534
0
3,634
13,595
4,337
53
9,793
3,802
55,571
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,565
Gold Earned
45,550
498
Minions Killed
527
0
Camps Cleared
0
1,508,550
Distance Traveled
1,602,548
9
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
7,294
486
82
5
0
282,892
7
L
Mercury
9,489
633
145
10
0
406,555
0
L
Ishtar
7,183
479
73
5
0
270,527
0
W
Xing Tian
8,169
545
36
2
0
320,674
6
W
Morgan Le Fay
10,551
703
163
11
0
322,834
6
W
Serqet
9,934
662
115
8
0
382,368
4
W
Nike
9,132
609
134
9
0
311,141
0
L
Sun Wukong
7,376
492
106
7
0
267,370
0
W
Skadi
7,764
518
79
5
0
265,531
4
L
Zeus
7,223
482
92
6
0
281,206
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role