Player Matchup

Maui
Maui
 
Maui
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
 
Janus
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
Devinn4550
Charybdis
Level 20
God Stats
1W - 2L
1,545 SR
Queue Stats
8W - 10L
1,490 Elo+
Party 1
Gilgamesh
Gilgamesh
N8tv I Void
Gilgamesh
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 137L
1,430 Elo+
Party 1
Hun Batz
Hun Batz
TheeSlic3r
Hun Batz
Level 123
God Stats
2W - 3L
1,727 SR
Queue Stats
65W - 129L
1,419 Elo+
Party 1
Team Averages
Level 88
1,554 SR
1,468 Elo+

VS

Team Averages
Level 109
1,620 SR
1,528 Elo+
Rama
Rama
Abydos4467
Rama
Level 145
God Stats
3W - 2L
1,500 SR
Queue Stats
92W - 69L
1,590 Elo+
Solo
Nu Wa
Nu Wa
Filthy__Ningen
Nu Wa
Level 129
God Stats
2W - 3L
1,456 SR
Queue Stats
352W - 377L
1,546 Elo+
Solo
Mercury
Mercury
Goodnlucky
Mercury
Level 64
God Stats
5W - 3L
1,737 SR
Queue Stats
234W - 195L
1,590 Elo+
Solo
Sun Wukong
Sun Wukong
jordow247
Sun Wukong
Level 47
God Stats
6W - 5L
1,499 SR
Queue Stats
54W - 62L
1,404 Elo+
Solo
Atlas
Atlas
mafutama3
Atlas
Level 158
God Stats
3W - 0L
1,908 SR
Queue Stats
29W - 35L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
12
1 / 5 / 6
7,941
496
4,558
17,197
15,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Janus
 
Janus
12
1 / 4 / 2
7,488
468
7,146
10,986
3,716
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
Devinn4550
Charybdis
14
2 / 7 / 1
8,400
525
7,643
14,629
5,032
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
N8tv I Void
Gilgamesh
12
0 / 6 / 0
7,186
449
7,288
15,795
12,651
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
TheeSlic3r
Hun Batz
17
7 / 2 / 0
9,828
614
9,734
16,008
7,372
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 5 / 4
9,660
604
11,600
15,770
6,525
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
4 / 2 / 8
9,599
600
13,508
8,690
3,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
Goodnlucky
Mercury
16
7 / 3 / 4
9,704
607
9,675
12,234
4,934
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sun Wukong
jordow247
Sun Wukong
16
3 / 0 / 3
9,642
603
10,971
13,245
11,861
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Atlas
mafutama3
Atlas
14
5 / 1 / 7
9,060
566
6,360
9,533
8,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
50
11
Kills
24
24
Deaths
11
9
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Maui
 
Maui
1
5
6
0.8
L
Janus
 
Janus
1
4
2
0.5
W
5
5
4
1.4
L
Charybdis
Devinn4550
Charybdis
2
7
1
0.36
W
4
2
8
4
W
Mercury
Goodnlucky
Mercury
7
3
4
3
L
Gilgamesh
N8tv I Void
Gilgamesh
0
6
0
0
L
Hun Batz
TheeSlic3r
Hun Batz
7
2
0
3.5
W
Sun Wukong
jordow247
Sun Wukong
3
0
3
4.5
W
Atlas
mafutama3
Atlas
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,369
Damage
52,114
74,615
Taken
59,472
44,446
Mitigated
35,470
19,155
Healing
16,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
 
Maui
4,558
1,320
0
2,747
17,197
15,675
0
7,954
9,243
29,071
0
L
Janus
 
Janus
7,146
273
0
3,019
10,986
3,716
0
6,692
4,294
69,301
0
W
11,600
9,755
0
5,761
15,770
6,525
997
721
15,049
0
77,727
L
Charybdis
Devinn4550
Charybdis
7,643
3,388
0
5,122
14,629
5,032
619
1,614
13,015
0
72,329
W
13,508
3,080
0
2,250
8,690
3,467
0
5,392
3,298
67,155
0
W
Mercury
Goodnlucky
Mercury
9,675
4,896
0
1,272
12,234
4,934
598
2,347
9,887
0
88,459
L
Gilgamesh
N8tv I Void
Gilgamesh
7,288
2,665
0
2,217
15,795
12,651
0
984
14,811
0
42,912
L
Hun Batz
TheeSlic3r
Hun Batz
9,734
2,482
0
6,050
16,008
7,372
0
2,624
13,384
0
86,999
W
Sun Wukong
jordow247
Sun Wukong
10,971
1,417
0
4,128
13,245
11,861
0
361
12,884
0
68,832
W
Atlas
mafutama3
Atlas
6,360
2,388
173
2,837
9,533
8,683
74
2,883
6,650
24,576
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,843
Gold Earned
47,665
472
Minions Killed
522
0
Camps Cleared
0
1,565,168
Distance Traveled
1,673,325
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
7,941
496
40
3
0
312,311
2
L
Janus
7,488
468
107
7
0
316,461
0
W
Rama
9,660
604
137
9
0
283,023
0
L
Charybdis
8,400
525
108
7
0
275,747
2
W
Nu Wa
9,599
600
110
7
0
308,093
8
W
Mercury
9,704
607
130
8
0
400,146
0
L
Gilgamesh
7,186
449
73
5
0
289,023
3
L
Hun Batz
9,828
614
144
9
0
371,626
0
W
Sun Wukong
9,642
603
116
7
0
353,350
2
W
Atlas
9,060
566
29
2
0
328,713
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role