Player Matchup

Artemis
Artemis
AstroGlitch
Artemis
Level 148
God Stats
1W - 1L
1,730 SR
Queue Stats
77W - 91L
1,429 Elo+
Solo
Cerberus
Cerberus
DarthMeyder
Cerberus
Level 122
God Stats
1W - 2L
1,470 SR
Queue Stats
152W - 157L
1,506 Elo+
Solo
Scylla
Scylla
TrakiinaSs7
Scylla
Level 85
God Stats
1W - 4L
1,500 SR
Queue Stats
322W - 395L
1,371 Elo+
Solo
Anubis
Anubis
WaldomiroALenda
Anubis
Level 101
God Stats
30W - 20L
1,632 SR
Queue Stats
129W - 139L
1,525 Elo+
Solo
Poseidon
Poseidon
harryeverdeen
Poseidon
Level 105
God Stats
129W - 133L
1,696 SR
Queue Stats
229W - 236L
1,596 Elo+
Solo
Team Averages
Level 112
1,606 SR
1,485 Elo+

VS

Team Averages
Level 129
1,542 SR
1,529 Elo+
Horus
Horus
 
Horus
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Plasmabeam
Mercury
Level 139
God Stats
3W - 2L
1,695 SR
Queue Stats
12W - 8L
1,622 Elo+
Solo
Zeus
Zeus
ghoul19
Zeus
Level 58
God Stats
3W - 7L
1,514 SR
Queue Stats
207W - 239L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
AstroGlitch
Artemis
10
0 / 5 / 1
5,481
1,096
3,255
9,018
3,289
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cerberus
DarthMeyder
Cerberus
10
1 / 2 / 0
5,657
1,131
1,979
4,620
3,654
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Scylla
9
0 / 0 / 0
5,273
1,055
674
719
208
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

9
0 / 0 / 0
4,954
991
0
0
0
Poseidon
harryeverdeen
Poseidon
11
0 / 3 / 1
5,823
1,165
3,564
5,076
1,643
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

318

VS

Team 2 Tickets

409

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
2 / 0 / 7
6,263
1,253
3,066
3,471
3,055
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
 
Baron Samedi
11
1 / 0 / 8
6,260
1,252
4,932
2,794
1,465
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
 
Neith
11
0 / 0 / 8
5,732
1,146
2,905
2,381
1,078
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
Plasmabeam
Mercury
11
4 / 0 / 2
6,910
1,382
1,690
2,702
1,355
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Zeus
ghoul19
Zeus
11
3 / 1 / 6
6,297
1,259
5,004
2,381
829
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
41
1
Kills
10
10
Deaths
1
2
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
2
0
7
5.5
W
Baron Samedi
 
Baron Samedi
1
0
8
5
W
Neith
 
Neith
0
0
8
4
L
Artemis
AstroGlitch
Artemis
0
5
1
0.1
L
Cerberus
DarthMeyder
Cerberus
1
2
0
0.5
W
Mercury
Plasmabeam
Mercury
4
0
2
5
L
Scylla
0
0
0
0
L
0
0
0
0
W
Zeus
ghoul19
Zeus
3
1
6
6
L
Poseidon
harryeverdeen
Poseidon
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,472
Damage
17,597
19,433
Taken
13,729
8,794
Mitigated
7,782
817
Healing
4,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
3,066
1,576
1,037
1,268
3,471
3,055
0
1,914
1,557
0
4,952
W
Baron Samedi
 
Baron Samedi
4,932
282
662
666
2,794
1,465
0
1,784
1,010
15,929
0
W
Neith
 
Neith
2,905
997
0
298
2,381
1,078
0
1,306
1,075
0
13,550
L
Artemis
AstroGlitch
Artemis
3,255
1,287
0
112
9,018
3,289
0
5,262
3,459
0
7,665
L
Cerberus
DarthMeyder
Cerberus
1,979
82
0
458
4,620
3,654
0
2,805
1,815
7,156
0
W
Mercury
Plasmabeam
Mercury
1,690
947
0
408
2,702
1,355
0
532
2,170
0
15,941
L
Scylla
674
0
0
0
719
208
0
32
642
6,331
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Zeus
ghoul19
Zeus
5,004
405
0
0
2,381
829
0
681
1,700
15,041
0
L
Poseidon
harryeverdeen
Poseidon
3,564
403
0
247
5,076
1,643
0
1,837
3,156
22,860
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,188
Gold Earned
31,462
69
Minions Killed
107
3
Camps Cleared
8
295,194
Distance Traveled
517,436
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,263
1,253
1
0
1
104,371
0
W
Baron Samedi
6,260
1,252
25
5
0
91,355
0
W
Neith
5,732
1,146
20
4
1
106,471
0
L
Artemis
5,481
1,096
7
1
0
74,511
0
L
Cerberus
5,657
1,131
10
2
0
64,055
0
W
Mercury
6,910
1,382
36
7
6
132,085
0
L
Scylla
5,273
1,055
14
3
0
60,303
0
L
Anubis
4,954
991
0
0
0
0
0
W
Zeus
6,297
1,259
25
5
0
83,154
0
L
Poseidon
5,823
1,165
38
8
3
96,325
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role