Player Matchup

Vamana
Vamana
 
Vamana
Level 51
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
Cords123824
Skadi
Level 105
God Stats
5W - 5L
1,595 SR
Queue Stats
75W - 73L
1,553 Elo+
Party 1
Ra
Ra
CosmicPizza
Ra
Level 121
God Stats
1W - 3L
1,347 SR
Queue Stats
162W - 145L
1,403 Elo+
Solo
Geb
Geb
kollpy
Geb
Level 118
God Stats
3W - 1L
1,710 SR
Queue Stats
78W - 83L
1,485 Elo+
Party 1
Nemesis
Nemesis
wibblytibbly
Nemesis
Level 124
God Stats
1W - 2L
1,248 SR
Queue Stats
112W - 102L
1,536 Elo+
Party 1
Team Averages
Level 104
1,480 SR
1,495 Elo+

VS

Team Averages
Level 104
1,602 SR
1,500 Elo+
Hel
Hel
DiabloLv
Hel
Level 106
God Stats
9W - 2L
1,983 SR
Queue Stats
34W - 26L
1,524 Elo+
Solo
Kumbhakarna
Kumbhakarna
Draaki
Kumbhakarna
Level 88
God Stats
2W - 4L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 2
Odin
Odin
jupeli
Odin
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,500 Elo+
Party 2
Sol
Sol
mutsnuts83
Sol
Level 138
God Stats
1W - 5L
1,500 SR
Queue Stats
402W - 372L
1,474 Elo+
Solo
Neith
Neith
orionchelsea
Neith
Level 126
God Stats
4W - 6L
1,529 SR
Queue Stats
256W - 259L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
12
2 / 1 / 0
7,458
622
3,759
5,527
4,483
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

11
4 / 1 / 2
7,161
597
8,821
7,170
3,145
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
1 / 2 / 0
7,539
628
2,507
7,922
3,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Geb
kollpy
Geb
11
1 / 0 / 8
7,137
595
4,726
7,237
5,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
wibblytibbly
Nemesis
13
4 / 0 / 2
7,684
640
5,071
7,123
2,829
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 3
6,671
556
4,316
9,741
3,483
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
Draaki
Kumbhakarna
8
0 / 4 / 0
5,426
452
1,436
7,679
6,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Odin
jupeli
Odin
10
1 / 3 / 0
5,458
455
3,157
7,854
5,895
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
0 / 2 / 0
6,145
512
6,081
9,063
3,372
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
2 / 0 / 1
7,260
605
4,932
5,945
2,253
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
8
12
Kills
4
4
Deaths
12
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
2
1
0
2
W
4
1
2
5
W
1
2
0
0.5
L
1
3
3
0.83
L
Kumbhakarna
Draaki
Kumbhakarna
0
4
0
0
L
Odin
jupeli
Odin
1
3
0
0.33
W
Geb
kollpy
Geb
1
0
8
5
L
0
2
0
0
L
2
0
1
2.5
W
Nemesis
wibblytibbly
Nemesis
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,884
Damage
19,922
34,979
Taken
40,282
18,624
Mitigated
21,231
8,946
Healing
17,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
3,759
1,917
0
422
5,527
4,483
44
592
4,198
0
52,775
W
8,821
2,657
0
840
7,170
3,145
296
4,141
3,029
0
57,983
W
2,507
276
96
3,339
7,922
3,048
0
3,235
4,687
54,565
0
L
4,316
161
1,847
5,278
9,741
3,483
0
1,636
8,105
45,482
0
L
Kumbhakarna
Draaki
Kumbhakarna
1,436
405
0
1,309
7,679
6,228
0
1,777
5,902
8,184
0
L
Odin
jupeli
Odin
3,157
1,141
0
1,103
7,854
5,895
18
354
6,980
0
20,972
W
Geb
kollpy
Geb
4,726
567
0
3,269
7,237
5,119
58
3,468
3,727
14,291
0
L
6,081
1,747
0
4,787
9,063
3,372
0
2,093
6,970
59,272
0
L
4,932
2,155
0
3,505
5,945
2,253
0
1,307
4,572
0
57,363
W
Nemesis
wibblytibbly
Nemesis
5,071
2,213
0
980
7,123
2,829
0
397
6,650
0
67,126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,979
Gold Earned
30,960
440
Minions Killed
337
0
Camps Cleared
0
1,322,203
Distance Traveled
1,166,215
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
7,458
622
96
8
0
253,905
3
W
Skadi
7,161
597
104
9
0
244,518
2
W
Ra
7,539
628
121
10
0
251,741
0
L
Hel
6,671
556
92
8
0
279,819
1
L
Kumbhakarna
5,426
452
4
0
0
200,700
0
L
Odin
5,458
455
30
3
0
219,317
0
W
Geb
7,137
595
11
1
0
272,283
4
L
Sol
6,145
512
109
9
0
217,493
1
L
Neith
7,260
605
102
9
0
248,886
6
W
Nemesis
7,684
640
108
9
0
299,756
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role