Player Matchup

Mercury
Mercury
 
Mercury
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
FettiLiebtButter
Danzaburou
Level 46
God Stats
4W - 2L
1,414 SR
Queue Stats
16W - 21L
1,359 Elo+
Party 3
Sol
Sol
Freakgamr44
Sol
Level 22
God Stats
2W - 7L
1,266 SR
Queue Stats
73W - 76L
1,282 Elo+
Party 1
Sylvanus
Sylvanus
Jerdner
Sylvanus
Level 23
God Stats
4W - 7L
1,096 SR
Queue Stats
46W - 47L
1,401 Elo+
Party 1
Nike
Nike
steviio
Nike
Level 7
God Stats
2W - 0L
1,704 SR
Queue Stats
5W - 3L
1,384 Elo+
Party 3
Team Averages
Level 33
1,396 SR
1,385 Elo+

VS

Team Averages
Level 38
1,473 SR
1,545 Elo+
Yemoja
Yemoja
MugiwaraNoDydy
Yemoja
Level 2
God Stats
0W - 3L
1,500 SR
Queue Stats
6W - 7L
1,500 Elo+
Party 4
Tsukuyomi
Tsukuyomi
SetoKaibadrago
Tsukuyomi
Level 87
God Stats
4W - 5L
1,551 SR
Queue Stats
85W - 79L
1,403 Elo+
Party 2
Bellona
Bellona
SuzuyaJuzou08
Bellona
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,695 Elo+
Party 4
Artemis
Artemis
fishylepoisson
Artemis
Level 41
God Stats
7W - 4L
1,500 SR
Queue Stats
102W - 92L
1,433 Elo+
Party 2
Ao Kuang
Ao Kuang
jujumort
Ao Kuang
Level 46
God Stats
0W - 1L
1,316 SR
Queue Stats
7W - 7L
1,695 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
10
0 / 1 / 2
5,714
635
1,837
5,851
1,754
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Danzaburou
FettiLiebtButter
Danzaburou
10
6 / 0 / 2
6,688
743
6,920
6,372
2,833
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

10
1 / 0 / 1
6,186
687
2,895
3,807
1,086
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sylvanus
Jerdner
Sylvanus
9
2 / 0 / 6
6,551
728
2,463
5,931
4,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nike
steviio
Nike
10
2 / 0 / 1
6,246
694
4,332
6,355
5,625
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 0
4,178
464
1,670
5,290
2,978
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tsukuyomi
SetoKaibadrago
Tsukuyomi
3
0 / 1 / 0
3,486
387
0
1,436
399
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
8
1 / 3 / 0
4,521
502
3,580
8,675
8,030
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

6
0 / 4 / 0
4,034
448
2,906
5,579
1,638
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Ao Kuang
jujumort
Ao Kuang
5
0 / 1 / 0
3,820
424
897
4,579
1,255
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
1
11
Kills
1
1
Deaths
11
12
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
0
1
2
1
W
Danzaburou
FettiLiebtButter
Danzaburou
6
0
2
7
W
1
0
1
1.5
W
Sylvanus
Jerdner
Sylvanus
2
0
6
5
L
0
2
0
0
L
Tsukuyomi
SetoKaibadrago
Tsukuyomi
0
1
0
0
L
Bellona
1
3
0
0.33
L
0
4
0
0
L
Ao Kuang
jujumort
Ao Kuang
0
1
0
0
W
Nike
steviio
Nike
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,447
Damage
9,053
28,316
Taken
25,559
15,605
Mitigated
14,300
10,184
Healing
3,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
1,837
424
0
458
5,851
1,754
254
0
5,851
0
40,325
W
Danzaburou
FettiLiebtButter
Danzaburou
6,920
4,514
0
3,002
6,372
2,833
2,668
1,065
5,307
0
45,046
W
2,895
1,324
0
2,171
3,807
1,086
2,897
667
3,140
38,034
0
W
Sylvanus
Jerdner
Sylvanus
2,463
854
1,134
3,169
5,931
4,307
623
835
5,096
11,362
0
L
1,670
354
149
1,010
5,290
2,978
0
1,219
4,071
13,897
0
L
Tsukuyomi
SetoKaibadrago
Tsukuyomi
0
0
0
291
1,436
399
0
546
890
0
1,965
L
Bellona
3,580
712
0
858
8,675
8,030
0
887
7,788
0
20,368
L
2,906
1,164
0
683
5,579
1,638
0
887
4,692
0
17,784
L
Ao Kuang
jujumort
Ao Kuang
897
185
0
246
4,579
1,255
0
2,264
2,315
9,561
0
W
Nike
steviio
Nike
4,332
756
0
250
6,355
5,625
0
0
6,355
1,471
32,452

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,385
Gold Earned
20,039
276
Minions Killed
108
0
Camps Cleared
0
954,906
Distance Traveled
568,986
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
5,714
635
70
8
0
238,747
0
W
Danzaburou
6,688
743
72
8
0
163,261
0
W
Sol
6,186
687
62
7
0
178,745
0
W
Sylvanus
6,551
728
13
1
0
201,494
2
L
Yemoja
4,178
464
24
3
0
140,959
0
L
Tsukuyomi
3,486
387
5
1
0
13,739
0
L
Bellona
4,521
502
29
3
0
145,084
0
L
Artemis
4,034
448
33
4
0
134,680
0
L
Ao Kuang
3,820
424
17
2
0
134,524
0
W
Nike
6,246
694
59
7
0
172,659
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role