Player Matchup

Thoth
Thoth
 
Thoth
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
TeekDaddy
Terra
Level 147
God Stats
1W - 1L
1,261 SR
Queue Stats
155W - 140L
1,567 Elo+
Solo
Hachiman
Hachiman
ZeroStriker_X
Hachiman
Level 143
God Stats
2W - 5L
1,324 SR
Queue Stats
504W - 524L
1,487 Elo+
Solo
Kukulkan
Kukulkan
Zerocius
Kukulkan
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 70L
1,500 Elo+
Party 2
Mulan
Mulan
murgle1012
Mulan
Level 57
God Stats
3W - 0L
1,807 SR
Queue Stats
73W - 82L
1,544 Elo+
Party 2
Team Averages
Level 115
1,478 SR
1,520 Elo+

VS

Team Averages
Level 144
1,421 SR
1,502 Elo+
Bastet
Bastet
 
Bastet
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Terra
Terra
BlacklistaT
Terra
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 100L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Jr Pelusin
Jing Wei
Level 148
God Stats
1W - 4L
1,107 SR
Queue Stats
108W - 111L
1,489 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Mr Socio9343
Tsukuyomi
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 117L
1,511 Elo+
Party 1
Bakasura
Bakasura
chieff_2_much
Bakasura
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
287W - 291L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
17
11 / 4 / 8
10,520
956
20,251
11,669
5,615
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Terra
TeekDaddy
Terra
16
1 / 1 / 18
9,835
894
5,651
15,215
19,549
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hachiman
ZeroStriker_X
Hachiman
16
6 / 3 / 13
9,425
857
15,995
11,119
6,429
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kukulkan
Zerocius
Kukulkan
16
3 / 2 / 9
9,346
850
8,994
6,386
3,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mulan
14
1 / 5 / 10
8,354
759
5,559
16,797
22,437
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
13
0 / 5 / 8
7,096
645
7,355
12,123
7,855
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
1 / 5 / 5
7,529
684
9,399
13,536
6,537
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jing Wei
Jr Pelusin
Jing Wei
15
4 / 2 / 4
7,901
718
5,088
9,688
3,815
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tsukuyomi
Mr Socio9343
Tsukuyomi
17
6 / 5 / 5
9,584
871
15,294
14,862
6,918
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Bakasura
chieff_2_much
Bakasura
14
2 / 5 / 6
7,596
691
4,695
11,219
6,789
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
41
22
Kills
13
15
Deaths
22
58
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
11
4
8
3.75
L
Bastet
 
Bastet
0
5
8
0.8
L
1
5
5
0.7
L
Jing Wei
Jr Pelusin
Jing Wei
4
2
4
3
L
Tsukuyomi
Mr Socio9343
Tsukuyomi
6
5
5
1.7
W
Terra
TeekDaddy
Terra
1
1
18
10
W
Hachiman
ZeroStriker_X
Hachiman
6
3
13
4.17
W
Kukulkan
Zerocius
Kukulkan
3
2
9
3.75
L
Bakasura
chieff_2_much
Bakasura
2
5
6
1
W
Mulan
1
5
10
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,450
Damage
41,831
61,186
Taken
61,428
57,602
Mitigated
31,914
17,914
Healing
16,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
20,251
1,823
1,130
1,010
11,669
5,615
1,102
2,194
9,380
34,634
0
L
Bastet
 
Bastet
7,355
933
423
2,888
12,123
7,855
0
5,974
5,746
0
11,639
L
9,399
507
3,214
3,129
13,536
6,537
0
9,148
4,179
15,125
0
L
Jing Wei
Jr Pelusin
Jing Wei
5,088
3,715
24
1,724
9,688
3,815
468
5,702
3,715
0
14,494
L
Tsukuyomi
Mr Socio9343
Tsukuyomi
15,294
2,147
1,899
1,699
14,862
6,918
0
7,617
6,958
0
34,413
W
Terra
TeekDaddy
Terra
5,651
300
5,766
4,200
15,215
19,549
276
1,812
13,095
13,848
0
W
Hachiman
ZeroStriker_X
Hachiman
15,995
11,978
800
1,369
11,119
6,429
1,568
1,428
9,651
0
21,070
W
Kukulkan
Zerocius
Kukulkan
8,994
394
1,978
909
6,386
3,572
553
781
5,605
28,591
0
L
Bakasura
chieff_2_much
Bakasura
4,695
2,490
301
1,214
11,219
6,789
0
6,184
4,697
0
5,246
W
Mulan
5,559
696
437
315
16,797
22,437
245
3,184
13,442
0
9,863

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,480
Gold Earned
39,706
138
Minions Killed
82
0
Camps Cleared
0
1,024,201
Distance Traveled
1,009,822
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
10,520
956
30
3
0
202,486
0
L
Bastet
7,096
645
7
1
0
172,969
0
L
Terra
7,529
684
16
1
0
176,226
0
L
Jing Wei
7,901
718
18
2
0
222,457
0
L
Tsukuyomi
9,584
871
31
3
0
223,634
3
W
Terra
9,835
894
16
1
0
234,861
0
W
Hachiman
9,425
857
17
2
0
190,654
0
W
Kukulkan
9,346
850
58
5
0
189,779
0
L
Bakasura
7,596
691
10
1
0
214,536
0
W
Mulan
8,354
759
17
2
0
206,421
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role