Player Matchup

Medusa
Medusa
Eli_from_the_ES
Medusa
Level 30
God Stats
24W - 17L
1,492 SR
Queue Stats
136W - 154L
1,402 Elo+
Party 1
Ymir
Ymir
Ksawery077
Ymir
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 49L
1,527 Elo+
Solo
Surtr
Surtr
Not_Despiiise
Surtr
Level 84
God Stats
11W - 6L
1,551 SR
Queue Stats
166W - 161L
1,465 Elo+
Solo
Persephone
Persephone
UmbraTruth
Persephone
Level 157
God Stats
55W - 17L
1,789 SR
Queue Stats
1,047W - 305L
1,752 Elo+
Solo
Mercury
Mercury
VATER-GHOST
Mercury
Level 100
God Stats
9W - 4L
1,573 SR
Queue Stats
219W - 206L
1,420 Elo+
Party 1
Team Averages
Level 95
1,581 SR
1,513 Elo+

VS

Team Averages
Level 100
1,430 SR
1,486 Elo+
Kali
Kali
EIBOY2012
Kali
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 48L
1,573 Elo+
Party 2
Serqet
Serqet
GIadius__
Serqet
Level 64
God Stats
3W - 5L
1,378 SR
Queue Stats
107W - 102L
1,435 Elo+
Party 2
Aphrodite
Aphrodite
I selkie I
Aphrodite
Level 130
God Stats
73W - 52L
1,573 SR
Queue Stats
414W - 385L
1,523 Elo+
Solo
Hachiman
Hachiman
MARK1992KST
Hachiman
Level 59
God Stats
22W - 19L
1,489 SR
Queue Stats
144W - 163L
1,460 Elo+
Solo
Thoth
Thoth
Simplisimus
Thoth
Level 142
God Stats
4W - 17L
1,212 SR
Queue Stats
436W - 429L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 0
8,393
525
6,154
11,475
4,183
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 4 / 5
7,132
446
4,283
16,763
10,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
3 / 1 / 0
9,198
575
8,328
14,299
14,433
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Persephone
UmbraTruth
Persephone
19
16 / 2 / 1
13,084
818
23,956
9,092
3,181
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Mercury
VATER-GHOST
Mercury
13
1 / 4 / 5
8,199
512
7,770
12,382
3,999
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
15
5 / 3 / 2
8,931
558
12,528
15,998
10,178
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Serqet
GIadius__
Serqet
15
3 / 3 / 6
8,807
550
10,248
14,562
6,212
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Aphrodite
I selkie I
Aphrodite
10
0 / 3 / 7
7,139
446
5,061
15,453
11,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hachiman
MARK1992KST
Hachiman
15
4 / 3 / 0
8,919
557
8,054
11,304
3,984
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

13
1 / 11 / 1
8,033
502
3,234
14,876
3,922
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
29
23
Kills
13
13
Deaths
23
11
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Kali
5
3
2
2
W
3
2
0
1.5
L
Serqet
GIadius__
Serqet
3
3
6
2
L
Aphrodite
I selkie I
Aphrodite
0
3
7
1.17
W
0
4
5
0.63
L
Hachiman
MARK1992KST
Hachiman
4
3
0
1.33
W
3
1
0
3
L
1
11
1
0.14
W
Persephone
UmbraTruth
Persephone
16
2
1
8.25
W
Mercury
VATER-GHOST
Mercury
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,491
Damage
39,125
64,011
Taken
72,193
36,462
Mitigated
35,973
15,438
Healing
19,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
12,528
5,389
0
6,864
15,998
10,178
0
926
15,072
0
75,790
W
6,154
3,108
158
4,421
11,475
4,183
750
1,136
10,165
0
57,379
L
Serqet
GIadius__
Serqet
10,248
2,216
0
380
14,562
6,212
0
5,798
8,606
0
79,515
L
Aphrodite
I selkie I
Aphrodite
5,061
1,226
2,338
4,980
15,453
11,677
0
5,725
9,562
21,071
0
W
4,283
1,283
329
3,455
16,763
10,666
0
2,696
13,732
16,897
0
L
Hachiman
MARK1992KST
Hachiman
8,054
5,112
0
3,895
11,304
3,984
1,381
3,632
7,627
0
47,873
W
8,328
5,192
0
5,676
14,299
14,433
78
295
13,152
2,374
63,140
L
3,234
192
0
560
14,876
3,922
0
11,738
2,774
47,752
0
W
Persephone
UmbraTruth
Persephone
23,956
854
0
494
9,092
3,181
0
3,343
4,650
116,704
0
W
Mercury
VATER-GHOST
Mercury
7,770
4,283
0
905
12,382
3,999
0
540
11,664
0
63,652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,006
Gold Earned
41,829
498
Minions Killed
425
0
Camps Cleared
0
1,566,372
Distance Traveled
1,558,852
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
8,931
558
117
7
0
333,516
2
W
Medusa
8,393
525
90
6
0
274,375
0
L
Serqet
8,807
550
106
7
0
392,025
0
L
Aphrodite
7,139
446
20
1
0
285,216
4
W
Ymir
7,132
446
18
1
0
297,630
0
L
Hachiman
8,919
557
86
5
0
304,368
1
W
Surtr
9,198
575
114
7
0
264,397
0
L
Thoth
8,033
502
96
6
0
243,727
0
W
Persephone
13,084
818
186
12
0
354,017
0
W
Mercury
8,199
512
90
6
0
375,953
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role