Player Matchup

Neith
Neith
Anakonan
Neith
Level 100
God Stats
3W - 2L
1,622 SR
Queue Stats
9W - 13L
1,280 Elo+
Party 1
Chronos
Chronos
BreezeGamer
Chronos
Level 40
God Stats
3W - 3L
1,170 SR
Queue Stats
18W - 24L
1,314 Elo+
Party 1
Tiamat
Tiamat
MiGibbs
Tiamat
Level 45
God Stats
109W - 111L
1,517 SR
Queue Stats
202W - 208L
1,449 Elo+
Solo
Bakasura
Bakasura
OzxzO
Bakasura
Level 149
God Stats
2W - 0L
1,500 SR
Queue Stats
110W - 119L
1,464 Elo+
Party 1
Janus
Janus
soulpain263
Janus
Level 64
God Stats
6W - 6L
1,336 SR
Queue Stats
172W - 166L
1,420 Elo+
Solo
Team Averages
Level 80
1,429 SR
1,385 Elo+

VS

Team Averages
Level 57
1,446 SR
1,529 Elo+
Ne Zha
Ne Zha
Ed144Hz
Ne Zha
Level 85
God Stats
15W - 19L
1,516 SR
Queue Stats
317W - 313L
1,462 Elo+
Party 3
Martichoras
Martichoras
KjMoRtEl
Martichoras
Level 39
God Stats
0W - 1L
1,168 SR
Queue Stats
2W - 2L
1,563 Elo+
Party 2
Nox
Nox
Klinovski
Nox
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 62L
1,406 Elo+
Solo
Kuzenbo
Kuzenbo
Lovejah
Kuzenbo
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,762 Elo+
Party 2
Nu Wa
Nu Wa
Rivality_Diabolo
Nu Wa
Level 77
God Stats
5W - 9L
1,547 SR
Queue Stats
329W - 305L
1,454 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Anakonan
Neith
15
3 / 0 / 6
8,951
497
9,910
10,765
3,943
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chronos
BreezeGamer
Chronos
14
2 / 1 / 4
9,291
516
4,770
15,358
13,346
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
MiGibbs
Tiamat
16
0 / 1 / 1
9,706
539
4,853
8,111
5,026
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bakasura
OzxzO
Bakasura
17
5 / 5 / 1
10,618
590
10,027
18,365
8,484
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
4 / 2 / 3
10,652
592
8,536
9,111
3,120
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Ed144Hz
Ne Zha
15
2 / 4 / 4
9,111
506
8,317
15,445
7,654
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Martichoras
KjMoRtEl
Martichoras
13
1 / 5 / 1
7,564
420
6,369
11,489
5,255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
1 / 2 / 1
9,004
500
4,860
11,260
5,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kuzenbo
Lovejah
Kuzenbo
10
0 / 3 / 2
6,896
383
4,474
10,759
12,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
5 / 1 / 2
10,368
576
12,219
7,336
2,795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
19
14
Kills
9
9
Deaths
15
15
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Neith
Anakonan
Neith
3
0
6
6
W
Chronos
BreezeGamer
Chronos
2
1
4
4
L
Ne Zha
Ed144Hz
Ne Zha
2
4
4
1
L
Martichoras
KjMoRtEl
Martichoras
1
5
1
0.3
L
1
2
1
0.75
L
Kuzenbo
Lovejah
Kuzenbo
0
3
2
0.33
W
Tiamat
MiGibbs
Tiamat
0
1
1
0.5
W
Bakasura
OzxzO
Bakasura
5
5
1
1.1
L
5
1
2
6
W
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,096
Damage
36,239
61,710
Taken
56,289
33,919
Mitigated
33,300
21,472
Healing
7,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Anakonan
Neith
9,910
3,587
0
4,720
10,765
3,943
1,896
4,029
6,736
0
66,882
W
Chronos
BreezeGamer
Chronos
4,770
1,390
2,009
4,018
15,358
13,346
3,018
4,459
10,899
35,195
0
L
Ne Zha
Ed144Hz
Ne Zha
8,317
1,357
0
1,775
15,445
7,654
0
2,579
11,813
0
73,980
L
Martichoras
KjMoRtEl
Martichoras
6,369
806
0
2,900
11,489
5,255
0
3,733
7,500
0
46,005
L
4,860
479
0
660
11,260
5,072
462
6,665
4,433
64,375
0
L
Kuzenbo
Lovejah
Kuzenbo
4,474
2,254
0
983
10,759
12,524
0
3,649
7,088
9,283
0
W
Tiamat
MiGibbs
Tiamat
4,853
239
0
4,504
8,111
5,026
87
3,002
5,109
69,393
0
W
Bakasura
OzxzO
Bakasura
10,027
7,614
0
3,340
18,365
8,484
1,023
4,913
13,452
0
91,131
L
12,219
3,391
0
1,498
7,336
2,795
210
2,412
4,477
89,642
0
W
8,536
0
0
2,881
9,111
3,120
0
5,150
3,961
105,775
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,218
Gold Earned
42,943
642
Minions Killed
463
0
Camps Cleared
0
1,697,095
Distance Traveled
1,718,411
14
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,951
497
104
6
0
336,442
3
W
Chronos
9,291
516
64
4
0
306,638
6
L
Ne Zha
9,111
506
98
5
0
359,022
0
L
Martichoras
7,564
420
67
4
0
320,886
0
L
Nox
9,004
500
137
8
0
320,095
0
L
Kuzenbo
6,896
383
10
1
0
333,272
0
W
Tiamat
9,706
539
134
7
0
320,048
0
W
Bakasura
10,618
590
157
9
0
387,334
0
L
Nu Wa
10,368
576
151
8
0
385,136
2
W
Janus
10,652
592
183
10
0
346,633
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role