Player Matchup

Skadi
Skadi
AlwaysRaw15
Skadi
Level 43
God Stats
4W - 1L
1,622 SR
Queue Stats
82W - 83L
1,469 Elo+
Solo
Baba Yaga
Baba Yaga
AriesWise
Baba Yaga
Level 88
God Stats
6W - 2L
1,380 SR
Queue Stats
269W - 344L
1,376 Elo+
Solo
Artemis
Artemis
FallenAngel9992
Artemis
Level 31
God Stats
5W - 7L
1,351 SR
Queue Stats
307W - 355L
1,417 Elo+
Solo
Hera
Hera
THE EMPEROR6246
Hera
Level 54
God Stats
11W - 13L
1,114 SR
Queue Stats
1,096W - 1,254L
1,485 Elo+
Solo
Aphrodite
Aphrodite
fairytaels
Aphrodite
Level 25
God Stats
2W - 1L
1,590 SR
Queue Stats
56W - 55L
1,472 Elo+
Solo
Team Averages
Level 48
1,411 SR
1,444 Elo+

VS

Team Averages
Level 59
1,509 SR
1,461 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
FATAL_MINDSET
Yemoja
Level 89
God Stats
6W - 6L
1,544 SR
Queue Stats
267W - 283L
1,458 Elo+
Solo
Chronos
Chronos
FrozeKingston
Chronos
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
168W - 173L
1,383 Elo+
Solo
Kuzenbo
Kuzenbo
LaNectar
Kuzenbo
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 105L
1,422 Elo+
Solo
Kumbhakarna
Kumbhakarna
RIPgoddess-
Kumbhakarna
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 5 / 8
10,933
729
21,552
16,367
8,516
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baba Yaga
AriesWise
Baba Yaga
19
1 / 1 / 14
10,955
730
17,482
13,364
7,801
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
4 / 2 / 13
10,795
720
16,517
11,554
6,324
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
4 / 2 / 7
10,535
702
10,658
18,600
9,301
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Aphrodite
fairytaels
Aphrodite
18
2 / 2 / 15
10,521
701
16,316
21,626
17,701
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
17
5 / 6 / 3
10,137
676
28,235
27,083
33,229
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

17
1 / 2 / 5
9,459
631
5,702
14,138
14,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chronos
10
1 / 2 / 1
7,742
516
4,912
4,814
2,340
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Kuzenbo
LaNectar
Kuzenbo
17
3 / 4 / 4
9,776
652
10,220
22,847
42,153
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kumbhakarna
RIPgoddess-
Kumbhakarna
17
1 / 4 / 6
9,472
631
8,916
21,560
28,734
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
30
18
Kills
11
12
Deaths
18
57
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
5
6
3
1.08
W
7
5
8
2.2
W
Baba Yaga
AriesWise
Baba Yaga
1
1
14
8
L
1
2
5
1.75
W
4
2
13
5.25
L
Chronos
1
2
1
0.75
L
Kuzenbo
LaNectar
Kuzenbo
3
4
4
1.25
L
Kumbhakarna
RIPgoddess-
Kumbhakarna
1
4
6
1
W
4
2
7
3.75
W
Aphrodite
fairytaels
Aphrodite
2
2
15
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,525
Damage
57,985
81,511
Taken
90,442
49,643
Mitigated
121,404
47,840
Healing
26,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
28,235
4,200
1,266
1,998
27,083
33,229
0
13,129
13,701
0
50,194
W
21,552
9,788
1,719
2,153
16,367
8,516
593
5,423
10,722
0
36,096
W
Baba Yaga
AriesWise
Baba Yaga
17,482
1,241
1,972
4,866
13,364
7,801
1,817
5,065
7,798
39,529
0
L
5,702
667
11,444
3,795
14,138
14,948
0
7,440
6,511
17,777
0
W
16,517
6,217
1,759
2,378
11,554
6,324
2,646
5,817
5,581
0
31,299
L
Chronos
4,912
885
272
305
4,814
2,340
0
1,814
3,000
9,655
0
L
Kuzenbo
LaNectar
Kuzenbo
10,220
2,126
575
2,077
22,847
42,153
0
12,183
10,436
17,727
0
L
Kumbhakarna
RIPgoddess-
Kumbhakarna
8,916
382
1,485
3,216
21,560
28,734
0
9,045
12,338
24,875
0
W
10,658
3,447
952
5,000
18,600
9,301
2,395
6,686
11,862
27,785
0
W
Aphrodite
fairytaels
Aphrodite
16,316
2,646
12,170
14,871
21,626
17,701
1,318
6,759
14,377
32,450
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,739
Gold Earned
46,586
202
Minions Killed
121
0
Camps Cleared
0
1,299,842
Distance Traveled
1,088,133
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
10,137
676
42
3
0
259,778
0
W
Skadi
10,933
729
32
2
0
280,033
0
W
Baba Yaga
10,955
730
58
4
0
305,278
0
L
Yemoja
9,459
631
25
2
0
226,300
0
W
Artemis
10,795
720
35
2
0
265,988
0
L
Chronos
7,742
516
14
1
0
78,444
0
L
Kuzenbo
9,776
652
8
1
0
276,059
0
L
Kumbhakarna
9,472
631
32
2
0
247,552
0
W
Hera
10,535
702
42
3
0
207,776
0
W
Aphrodite
10,521
701
35
2
0
240,767
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role