Player Matchup

Da Ji
Da Ji
Mapratora
Da Ji
Level 159
God Stats
0W - 1L
1,148 SR
Queue Stats
116W - 115L
1,580 Elo+
Party 2
Zeus
Zeus
Pendilum
Zeus
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 84L
1,642 Elo+
Party 2
Ne Zha
Ne Zha
Rinf
Ne Zha
Level 159
God Stats
1W - 1L
1,634 SR
Queue Stats
132W - 134L
1,559 Elo+
Party 2
Rama
Rama
SMERTvKEDAX
Rama
Level 123
God Stats
1W - 1L
1,766 SR
Queue Stats
133W - 136L
1,554 Elo+
Party 2
Cthulhu
Cthulhu
ЯсныеДни
Cthulhu
Level 100
God Stats
1W - 1L
1,878 SR
Queue Stats
9W - 7L
1,517 Elo+
Party 2
Team Averages
Level 134
1,585 SR
1,570 Elo+

VS

Team Averages
Level 94
1,697 SR
1,562 Elo+
Bakasura
Bakasura
Eikjoo
Bakasura
Level 85
God Stats
2W - 0L
1,703 SR
Queue Stats
191W - 161L
1,552 Elo+
Party 1
Baron Samedi
Baron Samedi
Kapteiten
Baron Samedi
Level 83
God Stats
3W - 1L
1,850 SR
Queue Stats
126W - 86L
1,639 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Tiedoll
Morgan Le Fay
Level 28
God Stats
2W - 0L
1,720 SR
Queue Stats
74W - 65L
1,567 Elo+
Party 1
Sobek
Sobek
hesselberg
Sobek
Level 119
God Stats
9W - 6L
1,581 SR
Queue Stats
203W - 167L
1,566 Elo+
Party 1
Vamana
Vamana
массон
Vamana
Level 157
God Stats
5W - 3L
1,631 SR
Queue Stats
317W - 317L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Mapratora
Da Ji
17
4 / 5 / 8
9,787
699
10,600
16,005
19,758
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Zeus
13
1 / 8 / 9
8,197
586
13,841
13,684
5,368
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ne Zha
Rinf
Ne Zha
15
4 / 6 / 7
9,347
668
14,910
13,440
6,484
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
3 / 5 / 8
9,959
711
12,413
12,280
6,189
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

17
3 / 3 / 11
9,917
708
15,380
17,563
16,435
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Eikjoo
Bakasura
19
6 / 1 / 16
11,084
792
10,217
17,007
16,376
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Talisman

Talisman

+75
Health
+15
Magical Protection

Baron Samedi
Kapteiten
Baron Samedi
17
4 / 3 / 13
10,430
745
16,743
13,006
9,544
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Morgan Le Fay
Tiedoll
Morgan Le Fay
19
6 / 4 / 14
11,348
811
19,829
11,777
6,405
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sobek
17
2 / 4 / 20
10,049
718
8,454
21,758
28,515
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Vamana
17
9 / 4 / 11
11,466
819
12,063
19,491
22,904
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
101
15
Kills
27
27
Deaths
16
43
Assists
74
Player
Kills
Deaths
Assists
KDA
W
Bakasura
Eikjoo
Bakasura
6
1
16
14
W
Baron Samedi
Kapteiten
Baron Samedi
4
3
13
3.5
L
Da Ji
Mapratora
Da Ji
4
5
8
1.6
L
Zeus
1
8
9
0.69
L
Ne Zha
Rinf
Ne Zha
4
6
7
1.25
L
3
5
8
1.4
W
Morgan Le Fay
Tiedoll
Morgan Le Fay
6
4
14
3.25
W
Sobek
2
4
20
3
L
3
3
11
2.83
W
Vamana
9
4
11
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,144
Damage
67,306
72,972
Taken
83,039
54,234
Mitigated
83,744
14,384
Healing
29,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
Eikjoo
Bakasura
10,217
5,259
835
7,847
17,007
16,376
2,294
4,916
11,812
0
14,445
W
Baron Samedi
Kapteiten
Baron Samedi
16,743
747
5,297
3,568
13,006
9,544
1,622
5,344
7,457
28,696
0
L
Da Ji
Mapratora
Da Ji
10,600
1,614
2,156
1,529
16,005
19,758
0
9,054
6,494
0
15,185
L
Zeus
13,841
698
573
1,651
13,684
5,368
0
5,717
7,749
24,887
0
L
Ne Zha
Rinf
Ne Zha
14,910
1,762
1,106
1,185
13,440
6,484
0
8,469
4,518
0
31,974
L
12,413
8,456
254
689
12,280
6,189
0
8,171
3,841
0
34,324
W
Morgan Le Fay
Tiedoll
Morgan Le Fay
19,829
2,930
677
1,069
11,777
6,405
1,956
3,999
7,594
41,702
0
W
Sobek
8,454
360
1,257
3,961
21,758
28,515
435
6,498
14,934
12,622
296
L
15,380
516
2,736
2,505
17,563
16,435
0
13,319
3,708
24,725
2,042
W
Vamana
12,063
6,123
946
3,646
19,491
22,904
1,749
5,061
14,063
0
33,518

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,207
Gold Earned
54,377
151
Minions Killed
148
0
Camps Cleared
0
1,243,762
Distance Traveled
1,377,454
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
11,084
792
31
2
0
315,391
0
W
Baron Samedi
10,430
745
28
2
0
253,287
0
L
Da Ji
9,787
699
14
1
0
247,149
0
L
Zeus
8,197
586
22
2
0
235,185
0
L
Ne Zha
9,347
668
29
2
0
251,823
0
L
Rama
9,959
711
54
4
0
212,166
0
W
Morgan Le Fay
11,348
811
40
3
0
257,720
0
W
Sobek
10,049
718
6
0
0
281,591
0
L
Cthulhu
9,917
708
32
2
0
297,439
0
W
Vamana
11,466
819
43
3
0
269,465
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role